Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -19,39 +19,39 @@ namespace Barotrauma
BeaconStation
}
[Serialize("", true, description: "Species name of the character to spawn.")]
public string SpeciesName { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Species name of the character to spawn.")]
public Identifier SpeciesName { get; set; }
[Serialize("", true, description: "Identifier of the NPC set to choose from.")]
public string NPCSetIdentifier { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the NPC set to choose from.")]
public Identifier NPCSetIdentifier { get; set; }
[Serialize("", true, description: "Identifier of the NPC.")]
public string NPCIdentifier { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the NPC.")]
public Identifier NPCIdentifier { get; set; }
[Serialize(true, true, description: "Should taking the items of this npc be considered as stealing?")]
[Serialize(true, IsPropertySaveable.Yes, description: "Should taking the items of this npc be considered as stealing?")]
public bool LootingIsStealing { get; set; }
[Serialize("", true, description: "Identifier of the item to spawn.")]
public string ItemIdentifier { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the item to spawn.")]
public Identifier ItemIdentifier { get; set; }
[Serialize("", true, description: "The spawned entity will be assigned this tag. The tag can be used to refer to the entity by other actions of the event.")]
public string TargetTag { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "The spawned entity will be assigned this tag. The tag can be used to refer to the entity by other actions of the event.")]
public Identifier TargetTag { get; set; }
[Serialize("", true, description: "Tag of an entity with an inventory to spawn the item into.")]
public string TargetInventory { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Tag of an entity with an inventory to spawn the item into.")]
public Identifier TargetInventory { get; set; }
[Serialize(SpawnLocationType.MainSub, true)]
[Serialize(SpawnLocationType.MainSub, IsPropertySaveable.Yes)]
public SpawnLocationType SpawnLocation { get; set; }
[Serialize(SpawnType.Human, true)]
[Serialize(SpawnType.Human, IsPropertySaveable.Yes)]
public SpawnType SpawnPointType { get; set; }
[Serialize("", true)]
public string SpawnPointTag { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
public Identifier SpawnPointTag { get; set; }
private readonly HashSet<string> targetModuleTags = new HashSet<string>();
private readonly HashSet<Identifier> targetModuleTags = new HashSet<Identifier>();
[Serialize("", true, "What outpost module tags does the entity prefer to spawn in.")]
[Serialize("", IsPropertySaveable.Yes, "What outpost module tags does the entity prefer to spawn in.")]
public string TargetModuleTags
{
get => string.Join(",", targetModuleTags);
@@ -63,13 +63,13 @@ namespace Barotrauma
string[] splitTags = value.Split(',');
foreach (var s in splitTags)
{
targetModuleTags.Add(s);
targetModuleTags.Add(s.ToIdentifier());
}
}
}
}
[Serialize(false, true, description: "Should the AI ignore this item. This will prevent outpost NPCs cleaning up or otherwise using important items intended to be left for the players.")]
[Serialize(false, IsPropertySaveable.Yes, description: "Should the AI ignore this item. This will prevent outpost NPCs cleaning up or otherwise using important items intended to be left for the players.")]
public bool IgnoreByAI { get; set; }
private bool spawned;
@@ -77,7 +77,7 @@ namespace Barotrauma
private readonly bool ignoreSpawnPointType;
public SpawnAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element)
public SpawnAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
{
ignoreSpawnPointType = !element.Attributes().Any(a => a.Name.ToString().Equals("spawnpointtype", StringComparison.OrdinalIgnoreCase));
}
@@ -104,16 +104,16 @@ namespace Barotrauma
{
if (spawned) { return; }
if (!string.IsNullOrEmpty(NPCSetIdentifier) && !string.IsNullOrEmpty(NPCIdentifier))
if (!NPCSetIdentifier.IsEmpty && !NPCIdentifier.IsEmpty)
{
HumanPrefab humanPrefab = NPCSet.Get(NPCSetIdentifier, NPCIdentifier);
if (humanPrefab != null)
{
ISpatialEntity spawnPos = GetSpawnPos();
Entity.Spawner.AddToSpawnQueue(CharacterPrefab.HumanSpeciesName, OffsetSpawnPos(spawnPos?.WorldPosition ?? Vector2.Zero, 100.0f), humanPrefab.GetCharacterInfo(), onSpawn: newCharacter =>
Entity.Spawner.AddCharacterToSpawnQueue(CharacterPrefab.HumanSpeciesName, OffsetSpawnPos(spawnPos?.WorldPosition ?? Vector2.Zero, 100.0f), humanPrefab.GetCharacterInfo(), onSpawn: newCharacter =>
{
if (newCharacter == null) { return; }
newCharacter.Prefab = humanPrefab;
newCharacter.HumanPrefab = humanPrefab;
newCharacter.TeamID = CharacterTeamType.FriendlyNPC;
newCharacter.EnableDespawn = false;
humanPrefab.GiveItems(newCharacter, newCharacter.Submarine);
@@ -126,7 +126,7 @@ namespace Barotrauma
}
}
humanPrefab.InitializeCharacter(newCharacter, spawnPos);
if (!string.IsNullOrEmpty(TargetTag) && newCharacter != null)
if (!TargetTag.IsEmpty && newCharacter != null)
{
ParentEvent.AddTarget(TargetTag, newCharacter);
}
@@ -134,18 +134,18 @@ namespace Barotrauma
});
}
}
else if (!string.IsNullOrEmpty(SpeciesName))
else if (!SpeciesName.IsEmpty)
{
Entity.Spawner.AddToSpawnQueue(SpeciesName, OffsetSpawnPos(GetSpawnPos()?.WorldPosition ?? Vector2.Zero, 100.0f), onSpawn: newCharacter =>
Entity.Spawner.AddCharacterToSpawnQueue(SpeciesName, OffsetSpawnPos(GetSpawnPos()?.WorldPosition ?? Vector2.Zero, 100.0f), onSpawn: newCharacter =>
{
if (!string.IsNullOrEmpty(TargetTag) && newCharacter != null)
if (!TargetTag.IsEmpty && newCharacter != null)
{
ParentEvent.AddTarget(TargetTag, newCharacter);
}
spawnedEntity = newCharacter;
});
}
else if (!string.IsNullOrEmpty(ItemIdentifier))
else if (!ItemIdentifier.IsEmpty)
{
if (!(MapEntityPrefab.Find(null, identifier: ItemIdentifier) is ItemPrefab itemPrefab))
{
@@ -154,7 +154,7 @@ namespace Barotrauma
else
{
Inventory spawnInventory = null;
if (!string.IsNullOrEmpty(TargetInventory))
if (!TargetInventory.IsEmpty)
{
var targets = ParentEvent.GetTargets(TargetInventory);
if (targets.Any())
@@ -178,17 +178,17 @@ namespace Barotrauma
if (spawnInventory == null)
{
Entity.Spawner.AddToSpawnQueue(itemPrefab, OffsetSpawnPos(GetSpawnPos()?.WorldPosition ?? Vector2.Zero, 100.0f), onSpawned: onSpawned);
Entity.Spawner.AddItemToSpawnQueue(itemPrefab, OffsetSpawnPos(GetSpawnPos()?.WorldPosition ?? Vector2.Zero, 100.0f), onSpawned: onSpawned);
}
else
{
Entity.Spawner.AddToSpawnQueue(itemPrefab, spawnInventory, onSpawned: onSpawned);
Entity.Spawner.AddItemToSpawnQueue(itemPrefab, spawnInventory, onSpawned: onSpawned);
}
void onSpawned(Item newItem)
{
if (newItem != null)
{
if (!string.IsNullOrEmpty(TargetTag))
if (!TargetTag.IsEmpty)
{
ParentEvent.AddTarget(TargetTag, newItem);
}
@@ -221,7 +221,7 @@ namespace Barotrauma
private ISpatialEntity GetSpawnPos()
{
if (!string.IsNullOrWhiteSpace(SpawnPointTag))
if (!SpawnPointTag.IsEmpty)
{
List<Item> potentialItems = SpawnLocation switch
{
@@ -234,10 +234,10 @@ namespace Barotrauma
_ => throw new NotImplementedException()
};
var item = potentialItems.Where(it => it.HasTag(SpawnPointTag)).GetRandom();
var item = potentialItems.Where(it => it.HasTag(SpawnPointTag)).GetRandomUnsynced();
if (item != null) { return item; }
var target = ParentEvent.GetTargets(SpawnPointTag).GetRandom();
var target = ParentEvent.GetTargets(SpawnPointTag).GetRandomUnsynced();
if (target != null) { return target; }
}
@@ -247,7 +247,7 @@ namespace Barotrauma
return GetSpawnPos(SpawnLocation, spawnPointType, targetModuleTags, SpawnPointTag.ToEnumerable());
}
public static WayPoint GetSpawnPos(SpawnLocationType spawnLocation, SpawnType? spawnPointType, IEnumerable<string> moduleFlags = null, IEnumerable<string> spawnpointTags = null, bool asFarAsPossibleFromAirlock = false)
public static WayPoint GetSpawnPos(SpawnLocationType spawnLocation, SpawnType? spawnPointType, IEnumerable<Identifier> moduleFlags = null, IEnumerable<Identifier> spawnpointTags = null, bool asFarAsPossibleFromAirlock = false)
{
List<WayPoint> potentialSpawnPoints = spawnLocation switch
{
@@ -301,7 +301,7 @@ namespace Barotrauma
}
//don't spawn in an airlock module if there are other options
var airlockSpawnPoints = potentialSpawnPoints.Where(wp => wp.CurrentHull?.OutpostModuleTags.Contains("airlock") ?? false);
var airlockSpawnPoints = potentialSpawnPoints.Where(wp => wp.CurrentHull?.OutpostModuleTags.Contains("airlock".ToIdentifier()) ?? false);
if (airlockSpawnPoints.Count() < validSpawnPoints.Count())
{
validSpawnPoints = validSpawnPoints.Except(airlockSpawnPoints);
@@ -310,7 +310,7 @@ namespace Barotrauma
if (!validSpawnPoints.Any())
{
DebugConsole.ThrowError($"Could not find a spawn point of the correct type for a SpawnAction (spawn location: {spawnLocation}, type: {spawnPointType}, module flags: {((moduleFlags == null || !moduleFlags.Any()) ? "none" : string.Join(", ", moduleFlags))})");
return potentialSpawnPoints.GetRandom();
return potentialSpawnPoints.GetRandomUnsynced();
}
//avoid using waypoints if there's any actual spawnpoints available
@@ -346,7 +346,7 @@ namespace Barotrauma
}
else
{
return validSpawnPoints.GetRandom();
return validSpawnPoints.GetRandomUnsynced();
}
}