Unstable 0.17.0.0
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@@ -6,16 +6,16 @@ namespace Barotrauma
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{
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class NPCWaitAction : EventAction
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{
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[Serialize("", true)]
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public string NPCTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier NPCTag { get; set; }
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[Serialize(true, true)]
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool Wait { get; set; }
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private bool isFinished = false;
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public NPCWaitAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element) { }
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public NPCWaitAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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private IEnumerable<Character> affectedNpcs;
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