Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -8,15 +8,7 @@ namespace Barotrauma
{
class NPCPersonalityTrait
{
private static List<NPCPersonalityTrait> list = new List<NPCPersonalityTrait>();
public static List<NPCPersonalityTrait> List
{
get { return list; }
}
public readonly string FilePath;
public readonly string Name;
public readonly Identifier Name;
public readonly List<string> AllowedDialogTags;
@@ -26,20 +18,32 @@ namespace Barotrauma
get { return commonness; }
}
public NPCPersonalityTrait(XElement element, string filePath)
public static IEnumerable<NPCPersonalityTrait> GetAll(LanguageIdentifier language)
{
FilePath = filePath;
Name = element.GetAttributeString("name", "");
AllowedDialogTags = new List<string>(element.GetAttributeStringArray("alloweddialogtags", new string[0]));
commonness = element.GetAttributeFloat("commonness", 1.0f);
return NPCConversationCollection.Collections[language]
.SelectMany(cc => cc.PersonalityTraits.Values);
}
list.Add(this);
public static NPCPersonalityTrait Get(LanguageIdentifier language, Identifier traitName)
{
return NPCConversationCollection.Collections[language]
.FirstOrDefault(cc => cc.PersonalityTraits.ContainsKey(traitName))
.PersonalityTraits[traitName];
}
public NPCPersonalityTrait(XElement element)
{
Name = element.GetAttributeIdentifier("name", "");
AllowedDialogTags = new List<string>(element.GetAttributeStringArray("alloweddialogtags", Array.Empty<string>()));
commonness = element.GetAttributeFloat("commonness", 1.0f);
}
public static NPCPersonalityTrait GetRandom(string seed)
{
#warning TODO: implement NPCPersonality content type and revise this for determinism
var rand = new MTRandom(ToolBox.StringToInt(seed));
return ToolBox.SelectWeightedRandom(list, list.Select(t => t.commonness).ToList(), rand);
var list = GetAll(GameSettings.CurrentConfig.Language);
return ToolBox.SelectWeightedRandom(list, t => t.commonness, rand);
}
}