Unstable 0.17.0.0
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@@ -9,87 +9,87 @@ namespace Barotrauma
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{
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private readonly JobPrefab prefab;
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private readonly Dictionary<string, Skill> skills;
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private readonly Dictionary<Identifier, Skill> skills;
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public string Name
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{
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get { return prefab.Name; }
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}
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public LocalizedString Name => prefab.Name;
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public string Description
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{
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get { return prefab.Description; }
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}
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public LocalizedString Description => prefab.Description;
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public JobPrefab Prefab
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{
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get { return prefab; }
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}
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public List<Skill> Skills
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{
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get { return skills.Values.ToList(); }
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}
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public JobPrefab Prefab => prefab;
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public List<Skill> Skills => skills.Values.ToList();
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public int Variant;
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public Skill PrimarySkill { get; }
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public Job(JobPrefab jobPrefab, Rand.RandSync randSync = Rand.RandSync.Unsynced, int variant = 0)
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public Job(JobPrefab jobPrefab) : this(jobPrefab, randSync: Rand.RandSync.Unsynced, variant: 0) { }
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public Job(JobPrefab jobPrefab, Rand.RandSync randSync, int variant, params Skill[] s)
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{
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prefab = jobPrefab;
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Variant = variant;
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skills = new Dictionary<string, Skill>();
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skills = new Dictionary<Identifier, Skill>();
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foreach (var skill in s) { skills.Add(skill.Identifier, skill); }
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foreach (SkillPrefab skillPrefab in prefab.Skills)
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{
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var skill = new Skill(skillPrefab, randSync);
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skills.Add(skillPrefab.Identifier, skill);
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Skill skill;
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if (skills.ContainsKey(skillPrefab.Identifier))
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{
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skill = skills[skillPrefab.Identifier];
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skills[skillPrefab.Identifier] = new Skill(skill.Identifier, skill.Level);
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}
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else
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{
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skill = new Skill(skillPrefab, randSync);
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skills.Add(skillPrefab.Identifier, skill);
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}
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if (skillPrefab.IsPrimarySkill) { PrimarySkill = skill; }
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}
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}
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public Job(XElement element)
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{
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string identifier = element.GetAttributeString("identifier", "").ToLowerInvariant();
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Identifier identifier = element.GetAttributeIdentifier("identifier", "");
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JobPrefab p;
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if (!JobPrefab.Prefabs.ContainsKey(identifier))
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{
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DebugConsole.ThrowError($"Could not find the job {identifier}. Giving the character a random job.");
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p = JobPrefab.Random();
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p = JobPrefab.Random(Rand.RandSync.Unsynced);
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}
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else
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{
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p = JobPrefab.Prefabs[identifier];
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}
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prefab = p;
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skills = new Dictionary<string, Skill>();
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foreach (XElement subElement in element.Elements())
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skills = new Dictionary<Identifier, Skill>();
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foreach (var subElement in element.Elements())
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{
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if (!subElement.Name.ToString().Equals("skill", System.StringComparison.OrdinalIgnoreCase)) { continue; }
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string skillIdentifier = subElement.GetAttributeString("identifier", "");
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if (string.IsNullOrEmpty(skillIdentifier)) { continue; }
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if (subElement.NameAsIdentifier() != "skill") { continue; }
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Identifier skillIdentifier = subElement.GetAttributeIdentifier("identifier", "");
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if (skillIdentifier.IsEmpty) { continue; }
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var skill = new Skill(skillIdentifier, subElement.GetAttributeFloat("level", 0));
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skills.Add(skillIdentifier, skill);
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if (skillIdentifier == prefab.PrimarySkill?.Identifier) { PrimarySkill = skill; }
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}
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}
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public static Job Random(Rand.RandSync randSync = Rand.RandSync.Unsynced)
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public static Job Random(Rand.RandSync randSync)
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{
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var prefab = JobPrefab.Random(randSync);
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var variant = Rand.Range(0, prefab.Variants, randSync);
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return new Job(prefab, randSync, variant);
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}
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public float GetSkillLevel(string skillIdentifier)
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public float GetSkillLevel(Identifier skillIdentifier)
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{
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if (string.IsNullOrWhiteSpace(skillIdentifier)) { return 0.0f; }
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if (skillIdentifier.IsEmpty) { return 0.0f; }
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skills.TryGetValue(skillIdentifier, out Skill skill);
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return (skill == null) ? 0.0f : skill.Level;
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return skill?.Level ?? 0.0f;
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}
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public void IncreaseSkillLevel(string skillIdentifier, float increase, bool increasePastMax)
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public void IncreaseSkillLevel(Identifier skillIdentifier, float increase, bool increasePastMax)
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{
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if (skills.TryGetValue(skillIdentifier, out Skill skill))
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{
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@@ -130,7 +130,7 @@ namespace Barotrauma
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else
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{
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string itemIdentifier = itemElement.GetAttributeString("identifier", "");
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itemPrefab = MapEntityPrefab.Find(null, itemIdentifier) as ItemPrefab;
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itemPrefab = MapEntityPrefab.FindByIdentifier(itemIdentifier.ToIdentifier()) as ItemPrefab;
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Tried to spawn \"" + Name + "\" with the item \"" + itemIdentifier + "\". Matching item prefab not found.");
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@@ -192,27 +192,16 @@ namespace Barotrauma
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if (item.Prefab.Identifier == "idcard")
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{
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if (spawnPoint != null)
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{
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foreach (string s in spawnPoint.IdCardTags)
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{
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item.AddTag(s);
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if (!string.IsNullOrWhiteSpace(spawnPoint.IdCardDesc)) { item.Description = spawnPoint.IdCardDesc; }
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}
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}
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item.AddTag("name:" + character.Name);
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item.AddTag("job:" + Name);
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IdCard idCardComponent = item.GetComponent<IdCard>();
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idCardComponent?.Initialize(character.Info);
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idCardComponent?.Initialize(spawnPoint, character);
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}
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foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
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{
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wifiComponent.TeamID = character.TeamID;
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}
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if (parentItem != null) parentItem.Combine(item, user: null);
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if (parentItem != null) { parentItem.Combine(item, user: null); }
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foreach (XElement childItemElement in itemElement.Elements())
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{
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@@ -227,7 +216,7 @@ namespace Barotrauma
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jobElement.Add(new XAttribute("name", Name));
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jobElement.Add(new XAttribute("identifier", prefab.Identifier));
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foreach (KeyValuePair<string, Skill> skill in skills)
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foreach (KeyValuePair<Identifier, Skill> skill in skills)
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{
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jobElement.Add(new XElement("skill", new XAttribute("identifier", skill.Value.Identifier), new XAttribute("level", skill.Value.Level)));
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}
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