Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -2,6 +2,7 @@
using System;
using System.Xml.Linq;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
namespace Barotrauma
@@ -10,23 +11,23 @@ namespace Barotrauma
{
public string Name => "Damage Modifier";
public Dictionary<string, SerializableProperty> SerializableProperties { get; private set; }
public Dictionary<Identifier, SerializableProperty> SerializableProperties { get; private set; }
[Serialize(1.0f, false), Editable(DecimalCount = 2)]
[Serialize(1.0f, IsPropertySaveable.No), Editable(DecimalCount = 2)]
public float DamageMultiplier
{
get;
private set;
}
[Serialize(1.0f, false), Editable(DecimalCount = 2, MinValueFloat = 0, MaxValueFloat = 1)]
[Serialize(1.0f, IsPropertySaveable.No), Editable(DecimalCount = 2, MinValueFloat = 0, MaxValueFloat = 1)]
public float ProbabilityMultiplier
{
get;
private set;
}
[Serialize("0.0,360", false), Editable]
[Serialize("0.0,360", IsPropertySaveable.No), Editable]
public Vector2 ArmorSector
{
get;
@@ -35,14 +36,14 @@ namespace Barotrauma
public Vector2 ArmorSectorInRadians => new Vector2(MathHelper.ToRadians(ArmorSector.X), MathHelper.ToRadians(ArmorSector.Y));
[Serialize(false, false), Editable]
[Serialize(false, IsPropertySaveable.No), Editable]
public bool DeflectProjectiles
{
get;
private set;
}
[Serialize("", true), Editable]
[Serialize("", IsPropertySaveable.Yes), Editable]
public string AfflictionIdentifiers
{
get
@@ -56,7 +57,7 @@ namespace Barotrauma
}
}
[Serialize("", true), Editable]
[Serialize("", IsPropertySaveable.Yes), Editable]
public string AfflictionTypes
{
get
@@ -72,22 +73,11 @@ namespace Barotrauma
private string rawAfflictionIdentifierString;
private string rawAfflictionTypeString;
private string[] parsedAfflictionIdentifiers;
private string[] parsedAfflictionTypes;
public string[] ParsedAfflictionIdentifiers
{
get
{
return parsedAfflictionIdentifiers;
}
}
public string[] ParsedAfflictionTypes
{
get
{
return parsedAfflictionTypes;
}
}
private ImmutableArray<Identifier> parsedAfflictionIdentifiers;
private ImmutableArray<Identifier> parsedAfflictionTypes;
public ref readonly ImmutableArray<Identifier> ParsedAfflictionIdentifiers => ref parsedAfflictionIdentifiers;
public ref readonly ImmutableArray<Identifier> ParsedAfflictionTypes => ref parsedAfflictionTypes;
public DamageModifier(XElement element, string parentDebugName)
{
@@ -102,55 +92,58 @@ namespace Barotrauma
{
if (string.IsNullOrWhiteSpace(rawAfflictionTypeString))
{
parsedAfflictionTypes = new string[0];
parsedAfflictionTypes = Enumerable.Empty<Identifier>().ToImmutableArray();
return;
}
string[] splitValue = rawAfflictionTypeString.Split(',', '');
for (int i = 0; i < splitValue.Length; i++)
{
splitValue[i] = splitValue[i].ToLowerInvariant().Trim();
}
parsedAfflictionTypes = splitValue;
parsedAfflictionTypes = rawAfflictionTypeString.Split(',', '')
.Select(s => s.Trim()).ToIdentifiers().ToImmutableArray();
}
private void ParseAfflictionIdentifiers()
{
if (string.IsNullOrWhiteSpace(rawAfflictionIdentifierString))
{
parsedAfflictionIdentifiers = new string[0];
parsedAfflictionIdentifiers = Enumerable.Empty<Identifier>().ToImmutableArray();
return;
}
string[] splitValue = rawAfflictionIdentifierString.Split(',', '');
for (int i = 0; i < splitValue.Length; i++)
{
splitValue[i] = splitValue[i].ToLowerInvariant().Trim();
}
parsedAfflictionIdentifiers = splitValue;
parsedAfflictionIdentifiers = rawAfflictionIdentifierString.Split(',', '')
.Select(s => s.Trim()).ToIdentifiers().ToImmutableArray();
}
public bool MatchesAfflictionIdentifier(string identifier)
public bool MatchesAfflictionIdentifier(string identifier) =>
MatchesAfflictionIdentifier(identifier.ToIdentifier());
public bool MatchesAfflictionIdentifier(Identifier identifier)
{
//if no identifiers have been defined, the damage modifier affects all afflictions
if (AfflictionIdentifiers.Length == 0) { return true; }
return parsedAfflictionIdentifiers.Any(id => id.Equals(identifier, StringComparison.OrdinalIgnoreCase));
return parsedAfflictionIdentifiers.Any(id => id == identifier);
}
public bool MatchesAfflictionType(string type)
public bool MatchesAfflictionType(string type) =>
MatchesAfflictionType(type.ToIdentifier());
public bool MatchesAfflictionType(Identifier type)
{
//if no types have been defined, the damage modifier affects all afflictions
if (AfflictionTypes.Length == 0) { return true; }
return parsedAfflictionTypes.Any(t => t.Equals(type, StringComparison.OrdinalIgnoreCase));
return parsedAfflictionTypes.Any(t => t == type);
}
/// <summary>
/// Returns true if the type or the identifier matches the defined types/identifiers.
/// </summary>
public bool MatchesAffliction(string identifier, string type)
public bool MatchesAffliction(string identifier, string type) =>
MatchesAffliction(identifier.ToIdentifier(), type.ToIdentifier());
public bool MatchesAffliction(Identifier identifier, Identifier type)
{
//if no identifiers or types have been defined, the damage modifier affects all afflictions
if (AfflictionIdentifiers.Length == 0 && AfflictionTypes.Length == 0) { return true; }
return parsedAfflictionIdentifiers.Any(id => id.Equals(identifier, StringComparison.OrdinalIgnoreCase))
|| parsedAfflictionTypes.Any(t => t.Equals(type, StringComparison.OrdinalIgnoreCase));
return parsedAfflictionIdentifiers.Any(id => id == identifier)
|| parsedAfflictionTypes.Any(t => t == type);
}
public bool MatchesAffliction(Affliction affliction) => MatchesAffliction(affliction.Identifier, affliction.Prefab.AfflictionType);