Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -9,7 +9,7 @@ namespace Barotrauma
{
class AIObjectiveRescue : AIObjective
{
public override string Identifier { get; set; } = "rescue";
public override Identifier Identifier { get; set; } = "rescue".ToIdentifier();
public override bool ForceRun => true;
public override bool KeepDivingGearOn => true;
@@ -146,9 +146,10 @@ namespace Barotrauma
{
if (targetCharacter.CurrentHull != null && HumanAIController.VisibleHulls.Contains(targetCharacter.CurrentHull) && targetCharacter.CurrentHull.DisplayName != null)
{
character.Speak(TextManager.GetWithVariables("DialogFoundUnconsciousTarget", new string[2] { "[targetname]", "[roomname]" },
new string[2] { targetCharacter.Name, targetCharacter.CurrentHull.DisplayName }, new bool[2] { false, true }),
null, 1.0f, "foundunconscioustarget" + targetCharacter.Name, 60.0f);
character.Speak(TextManager.GetWithVariables("DialogFoundUnconsciousTarget",
("[targetname]", targetCharacter.Name, FormatCapitals.No),
("[roomname]", targetCharacter.CurrentHull.DisplayName, FormatCapitals.Yes)).Value,
null, 1.0f, $"foundunconscioustarget{targetCharacter.Name}".ToIdentifier(), 60.0f);
}
// Go to the target and select it
if (!character.CanInteractWith(targetCharacter))
@@ -158,7 +159,7 @@ namespace Barotrauma
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(targetCharacter, character, objectiveManager)
{
CloseEnough = CloseEnoughToTreat,
DialogueIdentifier = "dialogcannotreachpatient",
DialogueIdentifier = "dialogcannotreachpatient".ToIdentifier(),
TargetName = targetCharacter.DisplayName
},
onCompleted: () => RemoveSubObjective(ref goToObjective),
@@ -216,7 +217,7 @@ namespace Barotrauma
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(targetCharacter, character, objectiveManager)
{
CloseEnough = CloseEnoughToTreat,
DialogueIdentifier = "dialogcannotreachpatient",
DialogueIdentifier = "dialogcannotreachpatient".ToIdentifier(),
TargetName = targetCharacter.DisplayName
},
onCompleted: () => RemoveSubObjective(ref goToObjective),
@@ -233,18 +234,19 @@ namespace Barotrauma
{
if (targetCharacter.CurrentHull?.DisplayName != null)
{
character.Speak(TextManager.GetWithVariables("DialogFoundWoundedTarget", new string[2] { "[targetname]", "[roomname]" },
new string[2] { targetCharacter.Name, targetCharacter.CurrentHull.DisplayName }, new bool[2] { false, true }),
null, 1.0f, "foundwoundedtarget" + targetCharacter.Name, 60.0f);
character.Speak(TextManager.GetWithVariables("DialogFoundWoundedTarget",
("[targetname]", targetCharacter.Name, FormatCapitals.No),
("[roomname]", targetCharacter.CurrentHull.DisplayName, FormatCapitals.Yes)).Value,
null, 1.0f, $"foundwoundedtarget{targetCharacter.Name}".ToIdentifier(), 60.0f);
}
}
GiveTreatment(deltaTime);
}
}
private readonly List<string> suitableItemIdentifiers = new List<string>();
private readonly List<string> itemNameList = new List<string>();
private readonly Dictionary<string, float> currentTreatmentSuitabilities = new Dictionary<string, float>();
private readonly List<Identifier> suitableItemIdentifiers = new List<Identifier>();
private readonly List<LocalizedString> itemNameList = new List<LocalizedString>();
private readonly Dictionary<Identifier, float> currentTreatmentSuitabilities = new Dictionary<Identifier, float>();
private void GiveTreatment(float deltaTime)
{
if (targetCharacter == null)
@@ -281,7 +283,7 @@ namespace Barotrauma
if (affliction.Prefab == null) { throw new Exception("Affliction prefab was null"); }
float bestSuitability = 0.0f;
Item bestItem = null;
foreach (KeyValuePair<string, float> treatmentSuitability in affliction.Prefab.TreatmentSuitability)
foreach (KeyValuePair<Identifier, float> treatmentSuitability in affliction.Prefab.TreatmentSuitability)
{
if (currentTreatmentSuitabilities.ContainsKey(treatmentSuitability.Key) &&
currentTreatmentSuitabilities[treatmentSuitability.Key] > bestSuitability)
@@ -311,12 +313,12 @@ namespace Barotrauma
{
itemNameList.Clear();
suitableItemIdentifiers.Clear();
foreach (KeyValuePair<string, float> treatmentSuitability in currentTreatmentSuitabilities)
foreach (KeyValuePair<Identifier, float> treatmentSuitability in currentTreatmentSuitabilities)
{
if (treatmentSuitability.Value <= cprSuitability) { continue; }
if (MapEntityPrefab.Find(null, treatmentSuitability.Key, showErrorMessages: false) is ItemPrefab itemPrefab)
{
if (!Item.ItemList.Any(it => it.prefab.Identifier == treatmentSuitability.Key)) { continue; }
if (!Item.ItemList.Any(it => ((MapEntity)it).Prefab.Identifier == treatmentSuitability.Key)) { continue; }
suitableItemIdentifiers.Add(treatmentSuitability.Key);
//only list the first 4 items
if (itemNameList.Count < 4)
@@ -327,7 +329,7 @@ namespace Barotrauma
}
if (itemNameList.Any())
{
string itemListStr = "";
LocalizedString itemListStr = "";
if (itemNameList.Count == 1)
{
itemListStr = itemNameList[0];
@@ -337,33 +339,34 @@ namespace Barotrauma
//[treatment1] or [treatment2]
itemListStr = TextManager.GetWithVariables(
"DialogRequiredTreatmentOptionsLast",
new string[] { "[treatment1]", "[treatment2]" },
new string[] { itemNameList[0], itemNameList[1] });
("[treatment1]", itemNameList[0]),
("[treatment2]", itemNameList[1]));
}
else
{
//[treatment1], [treatment2], [treatment3] ... or [treatmentx]
itemListStr = TextManager.GetWithVariables(
"DialogRequiredTreatmentOptionsFirst",
new string[] { "[treatment1]", "[treatment2]" },
new string[] { itemNameList[0], itemNameList[1] });
("[treatment1]", itemNameList[0]),
("[treatment2]", itemNameList[1]));
for (int i = 2; i < itemNameList.Count - 1; i++)
{
itemListStr = TextManager.GetWithVariables(
"DialogRequiredTreatmentOptionsFirst",
new string[] { "[treatment1]", "[treatment2]" },
new string[] { itemListStr, itemNameList[i] });
("[treatment1]", itemListStr),
("[treatment2]", itemNameList[i]));
}
itemListStr = TextManager.GetWithVariables(
"DialogRequiredTreatmentOptionsLast",
new string[] { "[treatment1]", "[treatment2]" },
new string[] { itemListStr, itemNameList.Last() });
("[treatment1]", itemListStr),
("[treatment2]", itemNameList.Last()));
}
if (targetCharacter != character && character.IsOnPlayerTeam)
{
character.Speak(TextManager.GetWithVariables("DialogListRequiredTreatments", new string[2] { "[targetname]", "[treatmentlist]" },
new string[2] { targetCharacter.Name, itemListStr }, new bool[2] { false, true }),
null, 2.0f, "listrequiredtreatments" + targetCharacter.Name, 60.0f);
character.Speak(TextManager.GetWithVariables("DialogListRequiredTreatments",
("[targetname]", targetCharacter.Name, FormatCapitals.No),
("[treatmentlist]", itemListStr, FormatCapitals.Yes)).Value,
null, 2.0f, $"listrequiredtreatments{targetCharacter.Name}".ToIdentifier(), 60.0f);
}
RemoveSubObjective(ref getItemObjective);
TryAddSubObjective(ref getItemObjective,
@@ -374,13 +377,13 @@ namespace Barotrauma
Abandon = true;
if (character != targetCharacter && character.IsOnPlayerTeam)
{
character.Speak(TextManager.GetWithVariable("dialogcannottreatpatient", "[name]", targetCharacter.DisplayName, formatCapitals: false), identifier: "cannottreatpatient", minDurationBetweenSimilar: 20.0f);
character.Speak(TextManager.GetWithVariable("dialogcannottreatpatient", "[name]", targetCharacter.DisplayName, FormatCapitals.No).Value, identifier: "cannottreatpatient".ToIdentifier(), minDurationBetweenSimilar: 20.0f);
}
});
}
else if (cprSuitability <= 0)
{
character.Speak(TextManager.GetWithVariable("dialogcannottreatpatient", "[name]", targetCharacter.DisplayName, formatCapitals: false), identifier: "cannottreatpatient", minDurationBetweenSimilar: 20.0f);
character.Speak(TextManager.GetWithVariable("dialogcannottreatpatient", "[name]", targetCharacter.DisplayName, formatCapitals: FormatCapitals.No).Value, identifier: "cannottreatpatient".ToIdentifier(), minDurationBetweenSimilar: 20.0f);
Abandon = true;
}
}
@@ -388,7 +391,7 @@ namespace Barotrauma
else if (!targetCharacter.IsUnconscious)
{
//no suitable treatments found, not inside our own sub (= can't search for more treatments), the target isn't unconscious (= can't give CPR)
character.Speak(TextManager.GetWithVariable("dialogcannottreatpatient", "[name]", targetCharacter.DisplayName, formatCapitals: false), identifier: "cannottreatpatient", minDurationBetweenSimilar: 20.0f);
character.Speak(TextManager.GetWithVariable("dialogcannottreatpatient", "[name]", targetCharacter.DisplayName, formatCapitals: FormatCapitals.No).Value, identifier: "cannottreatpatient".ToIdentifier(), minDurationBetweenSimilar: 20.0f);
Abandon = true;
return;
}
@@ -425,7 +428,7 @@ namespace Barotrauma
}
if (remove)
{
Entity.Spawner?.AddToRemoveQueue(item);
Entity.Spawner?.AddItemToRemoveQueue(item);
}
}
@@ -434,8 +437,8 @@ namespace Barotrauma
bool isCompleted = AIObjectiveRescueAll.GetVitalityFactor(targetCharacter) >= AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager, character, targetCharacter);
if (isCompleted && targetCharacter != character && character.IsOnPlayerTeam)
{
character.Speak(TextManager.GetWithVariable("DialogTargetHealed", "[targetname]", targetCharacter.Name),
null, 1.0f, "targethealed" + targetCharacter.Name, 60.0f);
character.Speak(TextManager.GetWithVariable("DialogTargetHealed", "[targetname]", targetCharacter.Name).Value,
null, 1.0f, $"targethealed{targetCharacter.Name}".ToIdentifier(), 60.0f);
}
return isCompleted;
}