Unstable 0.17.0.0
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+5
-5
@@ -179,7 +179,7 @@ namespace Barotrauma.Networking
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catch (Exception e)
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{
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string entityName = bufferedEvent.TargetEntity == null ? "null" : bufferedEvent.TargetEntity.ToString();
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if (GameSettings.VerboseLogging)
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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string errorMsg = "Failed to read server event for entity \"" + entityName + "\"!";
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GameServer.Log(errorMsg + "\n" + e.StackTrace.CleanupStackTrace(), ServerLog.MessageType.Error);
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@@ -347,7 +347,7 @@ namespace Barotrauma.Networking
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count++;
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if (count > 3) { break; }
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}
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if (GameSettings.VerboseLogging)
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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GameServer.Log(warningMsg, ServerLog.MessageType.Error);
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}
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@@ -482,7 +482,7 @@ namespace Barotrauma.Networking
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//skip the event if we've already received it
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if (thisEventID != (UInt16)(sender.LastSentEntityEventID + 1))
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{
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if (GameSettings.VerboseLogging)
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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DebugConsole.NewMessage("Received msg " + thisEventID + ", expecting " + sender.LastSentEntityEventID, Color.Red);
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}
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@@ -493,7 +493,7 @@ namespace Barotrauma.Networking
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//entity not found -> consider the even read and skip over it
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//(can happen, for example, when a client uses a medical item repeatedly
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//and creates an event for it before receiving the event about it being removed)
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if (GameSettings.VerboseLogging)
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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DebugConsole.NewMessage(
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"Received msg " + thisEventID + ", entity " + entityID + " not found",
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@@ -504,7 +504,7 @@ namespace Barotrauma.Networking
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}
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else
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{
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if (GameSettings.VerboseLogging)
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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DebugConsole.NewMessage("Received msg " + thisEventID, Microsoft.Xna.Framework.Color.Green);
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}
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