Unstable 0.17.0.0
This commit is contained in:
@@ -7,6 +7,7 @@ using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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@@ -16,13 +17,9 @@ namespace Barotrauma.Networking
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{
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partial class GameServer : NetworkMember
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{
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public override bool IsServer
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{
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get { return true; }
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}
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public override bool IsServer => true;
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private string serverName;
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public string ServerName
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{
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get { return serverName; }
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@@ -74,16 +71,14 @@ namespace Barotrauma.Networking
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private readonly ServerEntityEventManager entityEventManager;
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private FileSender fileSender;
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public FileSender FileSender { get; private set; }
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public FileSender FileSender
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{
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get { return fileSender; }
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}
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public ModSender ModSender { get; private set; }
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#if DEBUG
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public void PrintSenderTransters()
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{
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foreach (var transfer in fileSender.ActiveTransfers)
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foreach (var transfer in FileSender.ActiveTransfers)
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{
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DebugConsole.NewMessage(transfer.FileName + " " + transfer.Progress.ToString());
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}
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@@ -167,9 +162,11 @@ namespace Barotrauma.Networking
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serverPeer.OnShutdown = GameMain.Instance.CloseServer;
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serverPeer.OnOwnerDetermined = OnOwnerDetermined;
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fileSender = new FileSender(serverPeer, MsgConstants.MTU);
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fileSender.OnEnded += FileTransferChanged;
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fileSender.OnStarted += FileTransferChanged;
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FileSender = new FileSender(serverPeer, MsgConstants.MTU);
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FileSender.OnEnded += FileTransferChanged;
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FileSender.OnStarted += FileTransferChanged;
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if (serverSettings.AllowModDownloads) { ModSender = new ModSender(); }
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serverPeer.Start();
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@@ -344,7 +341,7 @@ namespace Barotrauma.Networking
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base.Update(deltaTime);
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fileSender.Update(deltaTime);
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FileSender.Update(deltaTime);
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KarmaManager.UpdateClients(ConnectedClients, deltaTime);
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UpdatePing();
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@@ -455,7 +452,7 @@ namespace Barotrauma.Networking
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#if !DEBUG
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if (endRoundTimer <= 0.0f)
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{
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SendChatMessage(TextManager.GetWithVariable("CrewDeadNoRespawns", "[time]", "60"), ChatMessageType.Server);
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SendChatMessage(TextManager.GetWithVariable("CrewDeadNoRespawns", "[time]", "60").Value, ChatMessageType.Server);
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}
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endRoundDelay = 60.0f;
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endRoundTimer += deltaTime;
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@@ -645,10 +642,10 @@ namespace Barotrauma.Networking
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if (registeredToMaster && (DateTime.Now > refreshMasterTimer || serverSettings.ServerDetailsChanged))
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{
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if (GameMain.Config.UseSteamMatchmaking)
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if (GameSettings.CurrentConfig.UseSteamMatchmaking)
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{
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bool refreshSuccessful = SteamManager.RefreshServerDetails(this);
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if (GameSettings.VerboseLogging)
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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Log(refreshSuccessful ?
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"Refreshed server info on the server list." :
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@@ -668,7 +665,7 @@ namespace Barotrauma.Networking
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if (Timing.TotalTime > lastPingTime + 1.0)
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{
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lastPingData ??= new byte[64];
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for (int i=0;i<lastPingData.Length;i++)
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for (int i = 0; i < lastPingData.Length; i++)
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{
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lastPingData[i] = (byte)Rand.Range(33, 126);
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}
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@@ -756,18 +753,18 @@ namespace Barotrauma.Networking
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string subHash = inc.ReadString();
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CampaignSettings settings = new CampaignSettings(inc);
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var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.StringRepresentation == subHash);
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if (gameStarted)
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{
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SendDirectChatMessage(TextManager.Get("CampaignStartFailedRoundRunning"), connectedClient, ChatMessageType.MessageBox);
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SendDirectChatMessage(TextManager.Get("CampaignStartFailedRoundRunning").Value, connectedClient, ChatMessageType.MessageBox);
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return;
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}
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if (matchingSub == null)
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{
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SendDirectChatMessage(
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TextManager.GetWithVariable("CampaignStartFailedSubNotFound", "[subname]", subName),
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TextManager.GetWithVariable("CampaignStartFailedSubNotFound", "[subname]", subName).Value,
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connectedClient, ChatMessageType.MessageBox);
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}
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else
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@@ -787,7 +784,7 @@ namespace Barotrauma.Networking
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string saveName = inc.ReadString();
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if (gameStarted)
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{
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SendDirectChatMessage(TextManager.Get("CampaignStartFailedRoundRunning"), connectedClient, ChatMessageType.MessageBox);
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SendDirectChatMessage(TextManager.Get("CampaignStartFailedRoundRunning").Value, connectedClient, ChatMessageType.MessageBox);
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return;
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}
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if (connectedClient.HasPermission(ClientPermissions.SelectMode) || connectedClient.HasPermission(ClientPermissions.ManageCampaign)) { MultiPlayerCampaign.LoadCampaign(saveName); }
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@@ -829,7 +826,7 @@ namespace Barotrauma.Networking
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case ClientPacketHeader.FILE_REQUEST:
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if (serverSettings.AllowFileTransfers)
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{
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fileSender.ReadFileRequest(inc, connectedClient);
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FileSender.ReadFileRequest(inc, connectedClient);
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}
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break;
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case ClientPacketHeader.EVENTMANAGER_RESPONSE:
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@@ -881,12 +878,15 @@ namespace Barotrauma.Networking
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{
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errorStr = errorStrNoName = $"Missing entity {entity}, sub: {entity.Submarine?.Info?.Name ?? "none"} (event id {eventID}, entity id {entityID}).";
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}
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var serverSubNames = Submarine.Loaded.Select(s => s.Info.Name);
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if (subCount != Submarine.Loaded.Count || !subNames.SequenceEqual(serverSubNames))
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if (gameStarted)
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{
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string subErrorStr = $" Loaded submarines don't match (client: {string.Join(", ", subNames)}, server: {string.Join(", ", serverSubNames)}).";
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errorStr += subErrorStr;
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errorStrNoName += subErrorStr;
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var serverSubNames = Submarine.Loaded.Select(s => s.Info.Name);
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if (subCount != Submarine.Loaded.Count || !subNames.SequenceEqual(serverSubNames))
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{
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string subErrorStr = $" Loaded submarines don't match (client: {string.Join(", ", subNames)}, server: {string.Join(", ", serverSubNames)}).";
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errorStr += subErrorStr;
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errorStrNoName += subErrorStr;
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}
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}
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break;
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}
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@@ -922,7 +922,7 @@ namespace Barotrauma.Networking
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Directory.CreateDirectory(ServerLog.SavePath);
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}
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string filePath = "event_error_log_server_" + client.Name + "_" + DateTime.UtcNow.ToShortTimeString() + ".log";
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string filePath = $"event_error_log_server_{client.Name}_{DateTime.UtcNow.ToShortTimeString()}.log";
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filePath = Path.Combine(ServerLog.SavePath, ToolBox.RemoveInvalidFileNameChars(filePath));
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if (File.Exists(filePath)) { return; }
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@@ -933,7 +933,7 @@ namespace Barotrauma.Networking
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if (GameMain.GameSession?.GameMode != null)
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{
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errorLines.Add("Game mode: " + GameMain.GameSession.GameMode.Name);
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errorLines.Add("Game mode: " + GameMain.GameSession.GameMode.Name.Value);
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if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign)
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{
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errorLines.Add("Campaign ID: " + campaign.CampaignID);
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@@ -957,19 +957,18 @@ namespace Barotrauma.Networking
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errorLines.Add("Level: " + Level.Loaded.Seed + ", " + string.Join(", ", Level.Loaded.EqualityCheckValues.Select(cv => cv.ToString("X"))));
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errorLines.Add("Entity count before generating level: " + Level.Loaded.EntityCountBeforeGenerate);
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errorLines.Add("Entities:");
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foreach (Entity e in Level.Loaded.EntitiesBeforeGenerate)
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foreach (Entity e in Level.Loaded.EntitiesBeforeGenerate.OrderBy(e => e.CreationIndex))
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{
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errorLines.Add(" " + e.ID + ": " + e.ToString());
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errorLines.Add(e.ErrorLine);
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}
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errorLines.Add("Entity count after generating level: " + Level.Loaded.EntityCountAfterGenerate);
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}
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errorLines.Add("Entity IDs:");
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List<Entity> sortedEntities = Entity.GetEntities().ToList();
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sortedEntities.Sort((e1, e2) => e1.ID.CompareTo(e2.ID));
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Entity[] sortedEntities = Entity.GetEntities().OrderBy(e => e.CreationIndex).ToArray();
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foreach (Entity e in sortedEntities)
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{
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errorLines.Add(e.ID + ": " + e.ToString());
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errorLines.Add(e.ErrorLine);
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}
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errorLines.Add("");
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@@ -1160,7 +1159,7 @@ namespace Barotrauma.Networking
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{
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c.LastRecvChatMsgID = lastRecvChatMsgID;
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}
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else if (lastRecvChatMsgID != c.LastRecvChatMsgID && GameSettings.VerboseLogging)
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else if (lastRecvChatMsgID != c.LastRecvChatMsgID && GameSettings.CurrentConfig.VerboseLogging)
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{
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DebugConsole.ThrowError(
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"Invalid lastRecvChatMsgID " + lastRecvChatMsgID +
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@@ -1179,8 +1178,13 @@ namespace Barotrauma.Networking
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}
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c.LastRecvEntityEventID = lastRecvEntityEventID;
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#warning TODO: remove this later
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/*if (!CoroutineManager.IsCoroutineRunning("RoundRestartLoop"))
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{
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CoroutineManager.StartCoroutine(RoundRestartLoop(), "RoundRestartLoop");
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}*/
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}
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else if (lastRecvEntityEventID != c.LastRecvEntityEventID && GameSettings.VerboseLogging)
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else if (lastRecvEntityEventID != c.LastRecvEntityEventID && GameSettings.CurrentConfig.VerboseLogging)
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{
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DebugConsole.ThrowError(
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"Invalid lastRecvEntityEventID " + lastRecvEntityEventID +
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@@ -1224,6 +1228,16 @@ namespace Barotrauma.Networking
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}
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}
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#warning TODO: remove this later
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/*private IEnumerable<object> RoundRestartLoop()
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{
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yield return new WaitForSeconds(8.0f);
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EndGame();
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yield return new WaitForSeconds(8.0f);
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StartGame();
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yield return CoroutineStatus.Success;
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}*/
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private void ReadCrewMessage(IReadMessage inc, Client sender)
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{
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if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
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@@ -1304,7 +1318,7 @@ namespace Barotrauma.Networking
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}
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else
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{
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SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={kickedName}"), sender, ChatMessageType.Console);
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SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={kickedName}").Value, sender, ChatMessageType.Console);
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}
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break;
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case ClientPermissions.Ban:
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@@ -1332,7 +1346,7 @@ namespace Barotrauma.Networking
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}
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else
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{
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SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={bannedName}"), sender, ChatMessageType.Console);
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SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={bannedName}").Value, sender, ChatMessageType.Console);
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}
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}
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break;
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@@ -1433,9 +1447,9 @@ namespace Barotrauma.Networking
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case ClientPermissions.SelectMode:
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UInt16 modeIndex = inc.ReadUInt16();
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GameMain.NetLobbyScreen.SelectedModeIndex = modeIndex;
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Log("Gamemode changed to " + GameMain.NetLobbyScreen.GameModes[GameMain.NetLobbyScreen.SelectedModeIndex].Name, ServerLog.MessageType.ServerMessage);
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Log("Gamemode changed to " + GameMain.NetLobbyScreen.GameModes[GameMain.NetLobbyScreen.SelectedModeIndex].Name.Value, ServerLog.MessageType.ServerMessage);
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if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier.Equals("multiplayercampaign", StringComparison.OrdinalIgnoreCase))
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if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier == "multiplayercampaign")
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{
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string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer, includeInCompatible: false).ToArray();
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for (int i = 0; i < saveFiles.Length; i++)
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@@ -1446,9 +1460,9 @@ namespace Barotrauma.Networking
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saveFiles[i] =
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string.Join(";",
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saveFiles[i].Replace(';', ' '),
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doc.Root.GetAttributeString("submarine", ""),
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doc.Root.GetAttributeString("savetime", ""),
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doc.Root.GetAttributeString("selectedcontentpackages", ""));
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doc.Root.GetAttributeStringUnrestricted("submarine", ""),
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doc.Root.GetAttributeStringUnrestricted("savetime", ""),
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doc.Root.GetAttributeStringUnrestricted("selectedcontentpackages", ""));
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}
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}
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@@ -1543,9 +1557,9 @@ namespace Barotrauma.Networking
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}
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}
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if (!fileSender.ActiveTransfers.Any(t => t.Connection == c.Connection && t.FileType == FileTransferType.CampaignSave))
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if (!FileSender.ActiveTransfers.Any(t => t.Connection == c.Connection && t.FileType == FileTransferType.CampaignSave))
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{
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fileSender.StartTransfer(c.Connection, FileTransferType.CampaignSave, GameMain.GameSession.SavePath);
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FileSender.StartTransfer(c.Connection, FileTransferType.CampaignSave, GameMain.GameSession.SavePath);
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c.LastCampaignSaveSendTime = new Pair<ushort, float>(campaign.LastSaveID, (float)NetTime.Now);
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}
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}
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@@ -1556,7 +1570,7 @@ namespace Barotrauma.Networking
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/// </summary>
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private void ClientWriteInitial(Client c, IWriteMessage outmsg)
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{
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if (GameSettings.VerboseLogging)
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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DebugConsole.NewMessage("Sending initial lobby update", Color.Gray);
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}
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@@ -1701,15 +1715,15 @@ namespace Barotrauma.Networking
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{
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var entity = c.PendingPositionUpdates.Peek();
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if (entity == null || entity.Removed ||
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(entity is Item item && item.PositionUpdateInterval == float.PositiveInfinity))
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(entity is Item item && float.IsInfinity(item.PositionUpdateInterval)))
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{
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c.PendingPositionUpdates.Dequeue();
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continue;
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}
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IWriteMessage tempBuffer = new ReadWriteMessage();
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tempBuffer.Write((byte)ServerNetObject.ENTITY_POSITION);
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tempBuffer.Write(entity is Item);
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tempBuffer.Write(entity is Item); tempBuffer.WritePadBits();
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tempBuffer.Write(entity is MapEntity me ? me.Prefab.UintIdentifier : (UInt32)0);
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if (entity is Item)
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{
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((Item)entity).ServerWritePosition(tempBuffer, c);
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@@ -1725,6 +1739,8 @@ namespace Barotrauma.Networking
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break;
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}
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outmsg.Write((byte)ServerNetObject.ENTITY_POSITION);
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outmsg.WritePadBits(); //padding is required here to make sure any padding bits within tempBuffer are read correctly
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outmsg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
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outmsg.WritePadBits();
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@@ -1805,7 +1821,7 @@ namespace Barotrauma.Networking
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outmsg.Write(client.SteamID);
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outmsg.Write(client.NameID);
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outmsg.Write(client.Name);
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outmsg.Write(client.Character?.Info?.Job != null && gameStarted ? client.Character.Info.Job.Prefab.Identifier : (client.PreferredJob ?? ""));
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outmsg.Write(client.Character?.Info?.Job != null && gameStarted ? client.Character.Info.Job.Prefab.Identifier : client.PreferredJob);
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outmsg.Write((byte)client.PreferredTeam);
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outmsg.Write(client.Character == null || !gameStarted ? (ushort)0 : client.Character.ID);
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if (c.HasPermission(ClientPermissions.ServerLog))
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@@ -1953,7 +1969,7 @@ namespace Barotrauma.Networking
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#if DEBUG || UNSTABLE
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DebugConsole.ThrowError(warningMsg);
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#else
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if (GameSettings.VerboseLogging) { DebugConsole.AddWarning(warningMsg); }
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if (GameSettings.CurrentConfig.VerboseLogging) { DebugConsole.AddWarning(warningMsg); }
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#endif
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:ClientWriteLobby" + outmsg.LengthBytes, GameAnalyticsManager.ErrorSeverity.Warning, warningMsg);
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}
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@@ -2043,11 +2059,11 @@ namespace Barotrauma.Networking
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msg.Write((byte)ServerPacketHeader.QUERY_STARTGAME);
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msg.Write(selectedSub.Name);
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msg.Write(selectedSub.MD5Hash.Hash);
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msg.Write(selectedSub.MD5Hash.StringRepresentation);
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msg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
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msg.Write(selectedShuttle.Name);
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msg.Write(selectedShuttle.MD5Hash.Hash);
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msg.Write(selectedShuttle.MD5Hash.StringRepresentation);
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var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
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msg.Write(campaign == null ? (byte)0 : campaign.CampaignID);
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@@ -2069,10 +2085,10 @@ namespace Barotrauma.Networking
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yield return CoroutineStatus.Running;
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}
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if (fileSender.ActiveTransfers.Count > 0)
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if (FileSender.ActiveTransfers.Count > 0)
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{
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float waitForTransfersTimer = 20.0f;
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while (fileSender.ActiveTransfers.Count > 0 && waitForTransfersTimer > 0.0f)
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while (FileSender.ActiveTransfers.Count > 0 && waitForTransfersTimer > 0.0f)
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{
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waitForTransfersTimer -= CoroutineManager.UnscaledDeltaTime;
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yield return CoroutineStatus.Running;
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@@ -2156,7 +2172,7 @@ namespace Barotrauma.Networking
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GameMain.GameSession.StartRound(campaign.NextLevel, mirrorLevel: campaign.MirrorLevel);
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SubmarineSwitchLoad = false;
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campaign.AssignClientCharacterInfos(connectedClients);
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Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
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Log("Game mode: " + selectedMode.Name.Value, ServerLog.MessageType.ServerMessage);
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Log("Submarine: " + GameMain.GameSession.SubmarineInfo.Name, ServerLog.MessageType.ServerMessage);
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Log("Level seed: " + campaign.NextLevel.Seed, ServerLog.MessageType.ServerMessage);
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}
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@@ -2164,14 +2180,14 @@ namespace Barotrauma.Networking
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{
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SendStartMessage(roundStartSeed, GameMain.NetLobbyScreen.LevelSeed, GameMain.GameSession, connectedClients, false);
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GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, serverSettings.SelectedLevelDifficulty);
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Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
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Log("Game mode: " + selectedMode.Name.Value, ServerLog.MessageType.ServerMessage);
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Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
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Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
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}
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|
||||
foreach (Mission mission in GameMain.GameSession.Missions)
|
||||
{
|
||||
Log("Mission: " + mission.Prefab.Name, ServerLog.MessageType.ServerMessage);
|
||||
Log("Mission: " + mission.Prefab.Name.Value, ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
|
||||
if (GameMain.GameSession.SubmarineInfo.IsFileCorrupted)
|
||||
@@ -2256,9 +2272,9 @@ namespace Barotrauma.Networking
|
||||
client.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, client.Name);
|
||||
}
|
||||
characterInfos.Add(client.CharacterInfo);
|
||||
if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob.First)
|
||||
if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob.Prefab)
|
||||
{
|
||||
client.CharacterInfo.Job = new Job(client.AssignedJob.First, Rand.RandSync.Unsynced, client.AssignedJob.Second);
|
||||
client.CharacterInfo.Job = new Job(client.AssignedJob.Prefab, Rand.RandSync.Unsynced, client.AssignedJob.Variant);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2305,7 +2321,7 @@ namespace Barotrauma.Networking
|
||||
wp.SpawnType == SpawnType.Human &&
|
||||
wp.Submarine == Level.Loaded.StartOutpost &&
|
||||
wp.CurrentHull?.OutpostModuleTags != null &&
|
||||
wp.CurrentHull.OutpostModuleTags.Contains("airlock"));
|
||||
wp.CurrentHull.OutpostModuleTags.Contains("airlock".ToIdentifier()));
|
||||
while (spawnWaypoints.Count > characterInfos.Count)
|
||||
{
|
||||
spawnWaypoints.RemoveAt(Rand.Int(spawnWaypoints.Count));
|
||||
@@ -2481,14 +2497,14 @@ namespace Barotrauma.Networking
|
||||
msg.Write(levelSeed);
|
||||
msg.Write(serverSettings.SelectedLevelDifficulty);
|
||||
msg.Write(gameSession.SubmarineInfo.Name);
|
||||
msg.Write(gameSession.SubmarineInfo.MD5Hash.Hash);
|
||||
msg.Write(gameSession.SubmarineInfo.MD5Hash.StringRepresentation);
|
||||
var selectedShuttle = gameStarted && respawnManager.UsingShuttle ? respawnManager.RespawnShuttle.Info : GameMain.NetLobbyScreen.SelectedShuttle;
|
||||
msg.Write(selectedShuttle.Name);
|
||||
msg.Write(selectedShuttle.MD5Hash.Hash);
|
||||
msg.Write(selectedShuttle.MD5Hash.StringRepresentation);
|
||||
msg.Write((byte)GameMain.GameSession.GameMode.Missions.Count());
|
||||
foreach (Mission mission in GameMain.GameSession.GameMode.Missions)
|
||||
{
|
||||
msg.Write((short)MissionPrefab.List.IndexOf(mission.Prefab));
|
||||
msg.Write(mission.Prefab.UintIdentifier);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -2526,8 +2542,7 @@ namespace Barotrauma.Networking
|
||||
msg.Write((ushort)contentToPreload.Count());
|
||||
foreach (ContentFile contentFile in contentToPreload)
|
||||
{
|
||||
msg.Write((byte)contentFile.Type);
|
||||
msg.Write(contentFile.Path);
|
||||
msg.Write(contentFile.Path.Value);
|
||||
}
|
||||
msg.Write(Submarine.MainSub?.Info.EqualityCheckVal ?? 0);
|
||||
msg.Write((byte)GameMain.GameSession.Missions.Count());
|
||||
@@ -2555,7 +2570,7 @@ namespace Barotrauma.Networking
|
||||
return;
|
||||
}
|
||||
|
||||
if (GameSettings.VerboseLogging)
|
||||
if (GameSettings.CurrentConfig.VerboseLogging)
|
||||
{
|
||||
Log("Ending the round...\n" + Environment.StackTrace.CleanupStackTrace(), ServerLog.MessageType.ServerMessage);
|
||||
|
||||
@@ -2664,7 +2679,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
UInt16 nameId = inc.ReadUInt16();
|
||||
string newName = inc.ReadString();
|
||||
string newJob = inc.ReadString();
|
||||
Identifier newJob = inc.ReadIdentifier();
|
||||
CharacterTeamType newTeam = (CharacterTeamType)inc.ReadByte();
|
||||
|
||||
if (c == null || string.IsNullOrEmpty(newName) || !NetIdUtils.IdMoreRecent(nameId, c.NameID)) { return false; }
|
||||
@@ -3150,7 +3165,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (type.Value != ChatMessageType.MessageBox)
|
||||
{
|
||||
string myReceivedMessage = type == ChatMessageType.Server || type == ChatMessageType.Error ? TextManager.GetServerMessage(message) : message;
|
||||
string myReceivedMessage = type == ChatMessageType.Server || type == ChatMessageType.Error ? TextManager.GetServerMessage(message).Value : message;
|
||||
if (!string.IsNullOrWhiteSpace(myReceivedMessage))
|
||||
{
|
||||
AddChatMessage(myReceivedMessage, (ChatMessageType)type, senderName, senderClient, senderCharacter);
|
||||
@@ -3169,11 +3184,11 @@ namespace Barotrauma.Networking
|
||||
//too far to hear the msg -> don't send
|
||||
if (!client.Character.CanHearCharacter(message.Sender)) { continue; }
|
||||
}
|
||||
SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.TargetEntity, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder), client);
|
||||
SendDirectChatMessage(new OrderChatMessage(message.Order, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder), client);
|
||||
}
|
||||
if (!string.IsNullOrWhiteSpace(message.Text))
|
||||
{
|
||||
AddChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.Text, message.TargetEntity, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder));
|
||||
AddChatMessage(new OrderChatMessage(message.Order, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3355,9 +3370,8 @@ namespace Barotrauma.Networking
|
||||
serverPeer.Send(msg, recipient.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
public void GiveAchievement(Character character, string achievementIdentifier)
|
||||
public void GiveAchievement(Character character, Identifier achievementIdentifier)
|
||||
{
|
||||
achievementIdentifier = achievementIdentifier.ToLowerInvariant();
|
||||
foreach (Client client in connectedClients)
|
||||
{
|
||||
if (client.Character == character)
|
||||
@@ -3368,9 +3382,8 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public void IncrementStat(Character character, string achievementIdentifier, int amount)
|
||||
public void IncrementStat(Character character, Identifier achievementIdentifier, int amount)
|
||||
{
|
||||
achievementIdentifier = achievementIdentifier.ToLowerInvariant();
|
||||
foreach (Client client in connectedClients)
|
||||
{
|
||||
if (client.Character == character)
|
||||
@@ -3381,7 +3394,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public void GiveAchievement(Client client, string achievementIdentifier)
|
||||
public void GiveAchievement(Client client, Identifier achievementIdentifier)
|
||||
{
|
||||
if (client.GivenAchievements.Contains(achievementIdentifier)) { return; }
|
||||
client.GivenAchievements.Add(achievementIdentifier);
|
||||
@@ -3394,7 +3407,7 @@ namespace Barotrauma.Networking
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
public void IncrementStat(Client client, string achievementIdentifier, int amount)
|
||||
public void IncrementStat(Client client, Identifier achievementIdentifier, int amount)
|
||||
{
|
||||
if (client.GivenAchievements.Contains(achievementIdentifier)) { return; }
|
||||
|
||||
@@ -3406,13 +3419,13 @@ namespace Barotrauma.Networking
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
public void SendTraitorMessage(Client client, string message, string missionIdentifier, TraitorMessageType messageType)
|
||||
public void SendTraitorMessage(Client client, string message, Identifier missionIdentifier, TraitorMessageType messageType)
|
||||
{
|
||||
if (client == null) { return; }
|
||||
var msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.TRAITOR_MESSAGE);
|
||||
msg.Write((byte)messageType);
|
||||
msg.Write(missionIdentifier ?? "");
|
||||
msg.Write(missionIdentifier);
|
||||
msg.Write(message);
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.ReliableOrdered);
|
||||
}
|
||||
@@ -3484,18 +3497,11 @@ namespace Barotrauma.Networking
|
||||
return;
|
||||
}
|
||||
|
||||
Gender gender = Gender.Male;
|
||||
Race race = Race.White;
|
||||
int headSpriteId = 0;
|
||||
try
|
||||
int tagCount = message.ReadByte();
|
||||
HashSet<Identifier> tagSet = new HashSet<Identifier>();
|
||||
for (int i = 0; i < tagCount; i++)
|
||||
{
|
||||
gender = (Gender)message.ReadByte();
|
||||
race = (Race)message.ReadByte();
|
||||
headSpriteId = message.ReadByte();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.Log("Received invalid characterinfo from \"" + sender.Name + "\"! { " + e.Message + " }");
|
||||
tagSet.Add(message.ReadIdentifier());
|
||||
}
|
||||
int hairIndex = message.ReadByte();
|
||||
int beardIndex = message.ReadByte();
|
||||
@@ -3505,7 +3511,7 @@ namespace Barotrauma.Networking
|
||||
Color hairColor = message.ReadColorR8G8B8();
|
||||
Color facialHairColor = message.ReadColorR8G8B8();
|
||||
|
||||
List<Pair<JobPrefab, int>> jobPreferences = new List<Pair<JobPrefab, int>>();
|
||||
List<JobVariant> jobPreferences = new List<JobVariant>();
|
||||
int count = message.ReadByte();
|
||||
// TODO: modding support?
|
||||
for (int i = 0; i < Math.Min(count, 3); i++)
|
||||
@@ -3514,15 +3520,15 @@ namespace Barotrauma.Networking
|
||||
int variant = message.ReadByte();
|
||||
if (JobPrefab.Prefabs.ContainsKey(jobIdentifier))
|
||||
{
|
||||
jobPreferences.Add(new Pair<JobPrefab, int>(JobPrefab.Prefabs[jobIdentifier], variant));
|
||||
jobPreferences.Add(new JobVariant(JobPrefab.Prefabs[jobIdentifier], variant));
|
||||
}
|
||||
}
|
||||
|
||||
sender.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, sender.Name);
|
||||
sender.CharacterInfo.RecreateHead(headSpriteId, race, gender, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
|
||||
sender.CharacterInfo.SkinColor = skinColor;
|
||||
sender.CharacterInfo.HairColor = hairColor;
|
||||
sender.CharacterInfo.FacialHairColor = facialHairColor;
|
||||
sender.CharacterInfo.RecreateHead(tagSet.ToImmutableHashSet(), hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
|
||||
sender.CharacterInfo.Head.SkinColor = skinColor;
|
||||
sender.CharacterInfo.Head.HairColor = hairColor;
|
||||
sender.CharacterInfo.Head.FacialHairColor = facialHairColor;
|
||||
|
||||
if (jobPreferences.Count > 0)
|
||||
{
|
||||
@@ -3556,7 +3562,7 @@ namespace Barotrauma.Networking
|
||||
foreach (KeyValuePair<Client, Job> clientJob in campaignAssigned)
|
||||
{
|
||||
assignedClientCount[clientJob.Value.Prefab]++;
|
||||
clientJob.Key.AssignedJob = new Pair<JobPrefab, int>(clientJob.Value.Prefab, clientJob.Value.Variant);
|
||||
clientJob.Key.AssignedJob = new JobVariant(clientJob.Value.Prefab, clientJob.Value.Variant);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3574,7 +3580,7 @@ namespace Barotrauma.Networking
|
||||
for (int i = unassigned.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (unassigned[i].JobPreferences.Count == 0) { continue; }
|
||||
if (!unassigned[i].JobPreferences.Any() || !unassigned[i].JobPreferences[0].First.AllowAlways) { continue; }
|
||||
if (!unassigned[i].JobPreferences.Any() || !unassigned[i].JobPreferences[0].Prefab.AllowAlways) { continue; }
|
||||
unassigned[i].AssignedJob = unassigned[i].JobPreferences[0];
|
||||
unassigned.RemoveAt(i);
|
||||
}
|
||||
@@ -3611,8 +3617,8 @@ namespace Barotrauma.Networking
|
||||
void AssignJob(Client client, JobPrefab jobPrefab)
|
||||
{
|
||||
client.AssignedJob =
|
||||
client.JobPreferences.FirstOrDefault(jp => jp.First == jobPrefab) ??
|
||||
new Pair<JobPrefab, int>(jobPrefab, Rand.Int(jobPrefab.Variants));
|
||||
client.JobPreferences.FirstOrDefault(jp => jp.Prefab == jobPrefab) ??
|
||||
new JobVariant(jobPrefab, Rand.Int(jobPrefab.Variants));
|
||||
|
||||
assignedClientCount[jobPrefab]++;
|
||||
unassigned.Remove(client);
|
||||
@@ -3657,7 +3663,7 @@ namespace Barotrauma.Networking
|
||||
Client client = unassigned[i];
|
||||
if (preferenceIndex >= client.JobPreferences.Count) { continue; }
|
||||
var preferredJob = client.JobPreferences[preferenceIndex];
|
||||
JobPrefab jobPrefab = preferredJob.First;
|
||||
JobPrefab jobPrefab = preferredJob.Prefab;
|
||||
if (assignedClientCount[jobPrefab] >= jobPrefab.MaxNumber || client.Karma < jobPrefab.MinKarma)
|
||||
{
|
||||
//can't assign this job if maximum number has reached or the clien't karma is too low
|
||||
@@ -3690,24 +3696,24 @@ namespace Barotrauma.Networking
|
||||
if (skips >= jobList.Count) { break; }
|
||||
}
|
||||
c.AssignedJob =
|
||||
c.JobPreferences.FirstOrDefault(jp => jp.First == jobList[jobIndex]) ??
|
||||
new Pair<JobPrefab, int>(jobList[jobIndex], 0);
|
||||
assignedClientCount[c.AssignedJob.First]++;
|
||||
c.JobPreferences.FirstOrDefault(jp => jp.Prefab == jobList[jobIndex]) ??
|
||||
new JobVariant(jobList[jobIndex], 0);
|
||||
assignedClientCount[c.AssignedJob.Prefab]++;
|
||||
}
|
||||
//if one of the client's preferences is still available, give them that job
|
||||
else if (c.JobPreferences.Any(jp => remainingJobs.Contains(jp.First)))
|
||||
else if (c.JobPreferences.Any(jp => remainingJobs.Contains(jp.Prefab)))
|
||||
{
|
||||
foreach (Pair<JobPrefab, int> preferredJob in c.JobPreferences)
|
||||
foreach (JobVariant preferredJob in c.JobPreferences)
|
||||
{
|
||||
c.AssignedJob = preferredJob;
|
||||
assignedClientCount[preferredJob.First]++;
|
||||
assignedClientCount[preferredJob.Prefab]++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else //none of the client's preferred jobs available, choose a random job
|
||||
{
|
||||
c.AssignedJob = new Pair<JobPrefab, int>(remainingJobs[Rand.Range(0, remainingJobs.Count)], 0);
|
||||
assignedClientCount[c.AssignedJob.First]++;
|
||||
c.AssignedJob = new JobVariant(remainingJobs[Rand.Range(0, remainingJobs.Count)], 0);
|
||||
assignedClientCount[c.AssignedJob.Prefab]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3751,11 +3757,11 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (unassignedBots.Count == 0) { break; }
|
||||
|
||||
JobPrefab jobPrefab = spawnPoint.AssignedJob ?? JobPrefab.Prefabs.GetRandom();
|
||||
JobPrefab jobPrefab = spawnPoint.AssignedJob ?? JobPrefab.Prefabs.GetRandomUnsynced();
|
||||
if (assignedPlayerCount[jobPrefab] >= jobPrefab.MaxNumber) { continue; }
|
||||
|
||||
var variant = Rand.Range(0, jobPrefab.Variants, Rand.RandSync.Server);
|
||||
unassignedBots[0].Job = new Job(jobPrefab, Rand.RandSync.Server, variant);
|
||||
var variant = Rand.Range(0, jobPrefab.Variants, Rand.RandSync.ServerAndClient);
|
||||
unassignedBots[0].Job = new Job(jobPrefab, Rand.RandSync.ServerAndClient, variant);
|
||||
assignedPlayerCount[jobPrefab]++;
|
||||
unassignedBots.Remove(unassignedBots[0]);
|
||||
canAssign = true;
|
||||
@@ -3768,15 +3774,16 @@ namespace Barotrauma.Networking
|
||||
//find all jobs that are still available
|
||||
var remainingJobs = JobPrefab.Prefabs.Where(jp => assignedPlayerCount[jp] < jp.MaxNumber);
|
||||
//all jobs taken, give a random job
|
||||
if (remainingJobs.Count() == 0)
|
||||
if (remainingJobs.None())
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to assign a suitable job for bot \"" + c.Name + "\" (all jobs already have the maximum numbers of players). Assigning a random job...");
|
||||
c.Job = Job.Random();
|
||||
#warning TODO: is this randsync correct?
|
||||
c.Job = Job.Random(Rand.RandSync.ServerAndClient);
|
||||
assignedPlayerCount[c.Job.Prefab]++;
|
||||
}
|
||||
else //some jobs still left, choose one of them by random
|
||||
{
|
||||
var job = remainingJobs.GetRandom();
|
||||
var job = remainingJobs.GetRandomUnsynced();
|
||||
var variant = Rand.Range(0, job.Variants);
|
||||
c.Job = new Job(job, Rand.RandSync.Unsynced, variant);
|
||||
assignedPlayerCount[c.Job.Prefab]++;
|
||||
@@ -3791,7 +3798,7 @@ namespace Barotrauma.Networking
|
||||
foreach (Client c in clients)
|
||||
{
|
||||
if (ServerSettings.KarmaEnabled && c.Karma < job.MinKarma) { continue; }
|
||||
int index = c.JobPreferences.IndexOf(c.JobPreferences.Find(j => j.First == job));
|
||||
int index = c.JobPreferences.IndexOf(c.JobPreferences.Find(j => j.Prefab == job));
|
||||
if (index > -1 && index < bestPreference)
|
||||
{
|
||||
bestPreference = index;
|
||||
@@ -3867,6 +3874,8 @@ namespace Barotrauma.Networking
|
||||
|
||||
serverSettings.SaveSettings();
|
||||
|
||||
ModSender.Dispose();
|
||||
|
||||
if (serverSettings.SaveServerLogs)
|
||||
{
|
||||
Log("Shutting down the server...", ServerLog.MessageType.ServerMessage);
|
||||
|
||||
Reference in New Issue
Block a user