Unstable 0.17.0.0
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@@ -57,8 +57,8 @@ namespace Barotrauma.Networking
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public bool ReadyToStart;
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public List<Pair<JobPrefab, int>> JobPreferences;
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public Pair<JobPrefab, int> AssignedJob;
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public List<JobVariant> JobPreferences;
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public JobVariant AssignedJob;
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public float DeleteDisconnectedTimer;
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@@ -104,7 +104,7 @@ namespace Barotrauma.Networking
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partial void InitProjSpecific()
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{
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JobPreferences = new List<Pair<JobPrefab, int>>();
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JobPreferences = new List<JobVariant>();
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VoipQueue = new VoipQueue(ID, true, true);
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GameMain.Server.VoipServer.RegisterQueue(VoipQueue);
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@@ -149,7 +149,7 @@ namespace Barotrauma.Networking
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foreach (char character in name)
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{
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if (!serverSettings.AllowedClientNameChars.Any(charRange => (int)character >= charRange.First && (int)character <= charRange.Second)) { return false; }
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if (!serverSettings.AllowedClientNameChars.Any(charRange => (int)character >= charRange.Start && (int)character <= charRange.End)) { return false; }
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}
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return true;
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