Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -4,7 +4,10 @@ namespace Barotrauma.Items.Components
{
partial class Repairable : ItemComponent, IServerSerializable, IClientSerializable
{
void InitProjSpecific()
private Character prevLoggedFixer;
private FixActions prevLoggedFixAction;
partial void InitProjSpecific(ContentXElement _)
{
//let the clients know the initial deterioration delay
item.CreateServerEvent(this);
@@ -19,7 +22,7 @@ namespace Barotrauma.Items.Components
{
if (!c.Character.IsTraitor && requestedFixAction == FixActions.Sabotage)
{
if (GameSettings.VerboseLogging)
if (GameSettings.CurrentConfig.VerboseLogging)
{
DebugConsole.Log($"Non traitor \"{c.Character.Name}\" attempted to sabotage item.");
}