Unstable 0.17.0.0
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@@ -4,7 +4,10 @@ namespace Barotrauma.Items.Components
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{
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partial class Repairable : ItemComponent, IServerSerializable, IClientSerializable
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{
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void InitProjSpecific()
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private Character prevLoggedFixer;
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private FixActions prevLoggedFixAction;
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partial void InitProjSpecific(ContentXElement _)
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{
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//let the clients know the initial deterioration delay
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item.CreateServerEvent(this);
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@@ -19,7 +22,7 @@ namespace Barotrauma.Items.Components
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{
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if (!c.Character.IsTraitor && requestedFixAction == FixActions.Sabotage)
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{
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if (GameSettings.VerboseLogging)
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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DebugConsole.Log($"Non traitor \"{c.Character.Name}\" attempted to sabotage item.");
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}
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