Unstable 0.17.0.0
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@@ -14,8 +14,8 @@ namespace Barotrauma
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{
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foreach (Mission mission in Missions)
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{
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GameServer.Log(TextManager.Get("Mission") + ": " + mission.Name, ServerLog.MessageType.ServerMessage);
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GameServer.Log(mission.Description, ServerLog.MessageType.ServerMessage);
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GameServer.Log($"{TextManager.Get("Mission")}: {mission.Name}", ServerLog.MessageType.ServerMessage);
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GameServer.Log(mission.Description.Value, ServerLog.MessageType.ServerMessage);
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}
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}
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}
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+1
-1
@@ -94,7 +94,7 @@ namespace Barotrauma
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{
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throw new System.InvalidOperationException($"Failed to spawn inventory items for the character \"{character.Name}\". No saved inventory data.");
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}
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character.SpawnInventoryItems(inventory, itemData);
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character.SpawnInventoryItems(inventory, itemData.FromPackage(null));
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}
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public void ApplyHealthData(Character character)
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@@ -6,8 +6,8 @@
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{
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foreach (Mission mission in missions)
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{
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Networking.GameServer.Log(TextManager.Get("Mission") + ": " + mission.Name, Networking.ServerLog.MessageType.ServerMessage);
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Networking.GameServer.Log(mission.Description, Networking.ServerLog.MessageType.ServerMessage);
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Networking.GameServer.Log($"{TextManager.Get("Mission")}: {mission.Name}", Networking.ServerLog.MessageType.ServerMessage);
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Networking.GameServer.Log(mission.Description.Value, Networking.ServerLog.MessageType.ServerMessage);
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}
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}
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}
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+5
-5
@@ -607,7 +607,7 @@ namespace Barotrauma
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foreach (var itemSwap in UpgradeManager.PurchasedItemSwaps)
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{
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msg.Write(itemSwap.ItemToRemove.ID);
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msg.Write(itemSwap.ItemToInstall?.Identifier ?? string.Empty);
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msg.Write(itemSwap.ItemToInstall?.Identifier ?? Identifier.Empty);
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}
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var characterData = GetClientCharacterData(c);
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@@ -681,10 +681,10 @@ namespace Barotrauma
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List<PurchasedUpgrade> purchasedUpgrades = new List<PurchasedUpgrade>();
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for (int i = 0; i < purchasedUpgradeCount; i++)
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{
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string upgradeIdentifier = msg.ReadString();
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Identifier upgradeIdentifier = msg.ReadIdentifier();
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UpgradePrefab prefab = UpgradePrefab.Find(upgradeIdentifier);
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string categoryIdentifier = msg.ReadString();
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Identifier categoryIdentifier = msg.ReadIdentifier();
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UpgradeCategory category = UpgradeCategory.Find(categoryIdentifier);
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int upgradeLevel = msg.ReadByte();
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@@ -698,8 +698,8 @@ namespace Barotrauma
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for (int i = 0; i < purchasedItemSwapCount; i++)
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{
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UInt16 itemToRemoveID = msg.ReadUInt16();
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string itemToInstallIdentifier = msg.ReadString();
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ItemPrefab itemToInstall = string.IsNullOrEmpty(itemToInstallIdentifier) ? null : ItemPrefab.Find(string.Empty, itemToInstallIdentifier);
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Identifier itemToInstallIdentifier = msg.ReadIdentifier();
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ItemPrefab itemToInstall = itemToInstallIdentifier.IsEmpty ? null : ItemPrefab.Find(string.Empty, itemToInstallIdentifier);
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if (!(Entity.FindEntityByID(itemToRemoveID) is Item itemToRemove)) { continue; }
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purchasedItemSwaps.Add(new PurchasedItemSwap(itemToRemove, itemToInstall));
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}
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