Unstable 0.17.0.0
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@@ -7,8 +7,6 @@ namespace Barotrauma
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{
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public static Character Controlled = null;
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partial void InitProjSpecific(XElement mainElement) { }
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partial void OnAttackedProjSpecific(Character attacker, AttackResult attackResult, float stun)
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{
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(this, attacker, attackResult.Damage, stun, attackResult.Afflictions);
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@@ -20,7 +18,7 @@ namespace Barotrauma
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{
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if (causeOfDeath == CauseOfDeathType.Affliction)
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{
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GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeathAffliction.Prefab.Name + ")", ServerLog.MessageType.Attack);
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GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeathAffliction.Prefab.Name.Value + ")", ServerLog.MessageType.Attack);
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}
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else
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{
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