Unstable 0.17.0.0
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@@ -205,7 +205,7 @@ namespace Barotrauma
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textureData = Texture2D.TextureDataFromStream(stream, out int width, out int height, out int channels);
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SurfaceFormat format = SurfaceFormat.Color;
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if (GameMain.Config.TextureCompressionEnabled && compress)
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if (GameSettings.CurrentConfig.Graphics.CompressTextures && compress)
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{
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if (((width & 0x03) == 0) && ((height & 0x03) == 0))
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{
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