Unstable 0.17.0.0
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@@ -283,7 +283,7 @@ namespace Barotrauma
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indexBuffer?.Dispose();
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indexBuffer = new IndexBuffer(gfxDevice, IndexElementSize.SixteenBits, requiredIndexCount * 2, BufferUsage.WriteOnly);
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ushort[] indices = new ushort[requiredIndexCount * 2];
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for (int i=0;i<indices.Length;i+=6)
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for (int i = 0; i < indices.Length; i += 6)
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{
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indices[i + 0] = (ushort)((i / 6) * 4 + 1);
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indices[i + 1] = (ushort)((i / 6) * 4 + 0);
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@@ -296,7 +296,7 @@ namespace Barotrauma
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}
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gfxDevice.Indices = indexBuffer;
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for (int i=0;i<recordedBuffers.Count;i++)
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for (int i = 0; i < recordedBuffers.Count; i++)
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{
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gfxDevice.SetVertexBuffer(recordedBuffers[i].VertexBuffer);
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BasicEffect.Texture = recordedBuffers[i].Texture;
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