Unstable 0.17.0.0
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@@ -24,11 +24,11 @@ namespace Barotrauma
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private double loopStartTime;
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private bool loopSound;
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partial void InitProjSpecific(XElement element, string parentDebugName)
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partial void InitProjSpecific(ContentXElement element, string parentDebugName)
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{
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particleEmitters = new List<ParticleEmitter>();
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foreach (XElement subElement in element.Elements())
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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@@ -36,7 +36,7 @@ namespace Barotrauma
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particleEmitters.Add(new ParticleEmitter(subElement));
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break;
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case "sound":
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var sound = Submarine.LoadRoundSound(subElement);
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var sound = RoundSound.Load(subElement);
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if (sound?.Sound != null)
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{
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loopSound = subElement.GetAttributeBool("loop", false);
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