Unstable 0.17.0.0
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-4
@@ -10,26 +10,26 @@ namespace Barotrauma.SpriteDeformations
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/// 0 = no falloff, the entire sprite is stretched
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/// 1 = stretching the center of the sprite has no effect at the edges
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/// </summary>
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[Serialize(0.0f, true, description: "0 = no falloff, the entire sprite is stretched, 1 = stretching the center of the sprite has no effect at the edges."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 1.0f)]
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[Serialize(0.0f, IsPropertySaveable.Yes, description: "0 = no falloff, the entire sprite is stretched, 1 = stretching the center of the sprite has no effect at the edges."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 1.0f)]
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public float Falloff { get; set; }
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/// <summary>
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/// Maximum stretch per vertex (1 = the size of the sprite)
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/// </summary>
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[Serialize(1.0f, true, description: "Maximum stretch per vertex (1 = the size of the sprite)"), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
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[Serialize(1.0f, IsPropertySaveable.Yes, description: "Maximum stretch per vertex (1 = the size of the sprite)"), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
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public float MaxDeformation { get; set; }
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/// <summary>
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/// How fast the sprite reacts to being stretched
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/// </summary>
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[Serialize(10.0f, true, description: "How fast the sprite reacts to being stretched"), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
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[Serialize(10.0f, IsPropertySaveable.Yes, description: "How fast the sprite reacts to being stretched"), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
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public float ReactionSpeed { get; set; }
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/// <summary>
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/// How fast the sprite returns back to normal after stretching ends
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/// </summary>
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[Serialize(0.05f, true, description: "How fast the sprite returns back to normal after stretching ends"), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
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[Serialize(0.05f, IsPropertySaveable.Yes, description: "How fast the sprite returns back to normal after stretching ends"), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
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public float RecoverSpeed { get; set; }
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public PositionalDeformationParams(XElement element) : base(element)
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