Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -9,11 +9,11 @@ namespace Barotrauma.SpriteDeformations
class CustomDeformationParams : SpriteDeformationParams
{
[Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f),
Serialize(0.0f, true, description: "How fast the deformation \"oscillates\" back and forth. " +
Serialize(0.0f, IsPropertySaveable.Yes, description: "How fast the deformation \"oscillates\" back and forth. " +
"For example, if the sprite is stretched up, setting this value above zero would make it do a wave-like movement up and down.")]
public override float Frequency { get; set; } = 1;
[Serialize(1.0f, true, description: "The \"strength\" of the deformation."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
[Serialize(1.0f, IsPropertySaveable.Yes, description: "The \"strength\" of the deformation."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
public float Amplitude { get; set; }
public CustomDeformationParams(XElement element) : base(element)