Unstable 0.17.0.0
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma.ClientSource.Settings
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{
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public class DebugConsoleMapping
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{
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private readonly Dictionary<KeyOrMouse, string> bindings = new Dictionary<KeyOrMouse, string>();
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public IReadOnlyDictionary<KeyOrMouse, string> Bindings => bindings;
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private DebugConsoleMapping() { }
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private DebugConsoleMapping(XElement element)
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{
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var bindings = new Dictionary<KeyOrMouse, string>();
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foreach (var subElement in element.Elements())
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{
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KeyOrMouse keyOrMouse = subElement.GetAttributeKeyOrMouse("key", MouseButton.None);
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if (keyOrMouse == MouseButton.None) { continue; }
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string command = subElement.GetAttributeString("command", "");
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if (command.IsNullOrWhiteSpace()) { continue; }
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bindings[keyOrMouse] = command;
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}
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this.bindings = bindings;
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}
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public static void Init(XElement? element)
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{
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if (element is null) { return; }
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Instance = new DebugConsoleMapping(element);
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}
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public void SaveTo(XElement element)
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{
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Bindings
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.ForEach(kvp => element.Add(
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new XElement("Keybind",
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new XAttribute("key", kvp.Key),
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new XAttribute("command", kvp.Value))));
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}
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public void Set(KeyOrMouse key, string command)
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=> bindings[key] = command;
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public void Remove(KeyOrMouse key)
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=> bindings.Remove(key);
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public static DebugConsoleMapping Instance { get; private set; } = new DebugConsoleMapping();
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}
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}
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