Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -93,7 +93,7 @@ namespace Barotrauma
public bool EditorMode;
private string editModeText = "";
private LocalizedString editModeText = "";
private Vector2 textSize = Vector2.Zero;
public void Save(XElement element)
@@ -117,7 +117,7 @@ namespace Barotrauma
{
Clear(alsoPending: true);
foreach (XElement subElement in element.Elements())
foreach (var subElement in element.Elements())
{
EditorImageContainer? tempImage = EditorImageContainer.Load(subElement);
if (tempImage != null)
@@ -130,7 +130,7 @@ namespace Barotrauma
public void OnEditorSelected()
{
editModeText = TextManager.Get("SubEditor.ImageEditingMode");
textSize = GUI.LargeFont.MeasureString(editModeText);
textSize = GUIStyle.LargeFont.MeasureString(editModeText);
TryLoadPendingImages();
}
@@ -267,7 +267,7 @@ namespace Barotrauma
pos.Y = -pos.Y;
Images.Add(new EditorImage(file, pos) { DrawTarget = EditorImage.DrawTargetType.World });
UpdateImageCategories();
GameMain.Config.SaveNewPlayerConfig();
GameSettings.SaveCurrentConfig();
};
FileSelection.ClearFileTypeFilters();
@@ -287,7 +287,7 @@ namespace Barotrauma
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState);
Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2f - (textSize.X / 2f), GameMain.GraphicsHeight / 10f - (textSize.Y / 2f));
GUI.DrawString(spriteBatch, textPos, editModeText, GUI.Style.Yellow, Color.Black * 0.4f, 8, GUI.LargeFont);
GUI.DrawString(spriteBatch, textPos, editModeText, GUIStyle.Yellow, Color.Black * 0.4f, 8, GUIStyle.LargeFont);
spriteBatch.End();
}
@@ -352,7 +352,7 @@ namespace Barotrauma
public EditorImage(string path, Vector2 pos)
{
Image = Sprite.LoadTexture(path, out Sprite _, compress: false);
Image = Sprite.LoadTexture(path, compress: false);
ImagePath = path;
Position = pos;
UpdateRectangle();
@@ -440,7 +440,7 @@ namespace Barotrauma
{
widget.MouseDown += () =>
{
widget.color = GUI.Style.Green;
widget.color = GUIStyle.Green;
prevAngle = Rotation;
disableMove = true;
};
@@ -493,7 +493,7 @@ namespace Barotrauma
});
currentWidget.Draw(spriteBatch, (float) Timing.Step);
GUI.DrawLine(spriteBatch, Position, currentWidget.DrawPos, GUI.Style.Green, width: width);
GUI.DrawLine(spriteBatch, Position, currentWidget.DrawPos, GUIStyle.Green, width: width);
}
private float GetRotationAngle(Vector2 drawPosition)
@@ -561,7 +561,7 @@ namespace Barotrauma
width = (int) (width / cam.Zoom);
}
GUI.DrawRectangle(spriteBatch, bounds, Selected ? GUI.Style.Red : GUI.Style.Green, thickness: width);
GUI.DrawRectangle(spriteBatch, bounds, Selected ? GUIStyle.Red : GUIStyle.Green, thickness: width);
if (Selected)
{
DrawWidgets(spriteBatch);