Unstable 0.17.0.0
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@@ -3,6 +3,7 @@ using Concentus.Structs;
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using Microsoft.Xna.Framework;
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using OpenAL;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.InteropServices;
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@@ -18,6 +19,9 @@ namespace Barotrauma.Networking
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private set;
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}
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public static IReadOnlyList<string> CaptureDeviceNames =>
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Alc.GetStringList(IntPtr.Zero, OpenAL.Alc.CaptureDeviceSpecifier);
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private IntPtr captureDevice;
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private Thread captureThread;
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@@ -40,7 +44,7 @@ namespace Barotrauma.Networking
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public float Gain
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{
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get { return GameMain.Config?.MicrophoneVolume ?? 1.0f; }
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get { return GameSettings.CurrentConfig.Audio.MicrophoneVolume; }
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}
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public DateTime LastEnqueueAudio;
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@@ -106,16 +110,18 @@ namespace Barotrauma.Networking
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string errorCode = Alc.GetError(IntPtr.Zero).ToString();
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if (!GUIMessageBox.MessageBoxes.Any(mb => mb.UserData as string == "capturedevicenotfound"))
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{
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GUI.SettingsMenuOpen = false;
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//GUI.SettingsMenuOpen = false;
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new GUIMessageBox(TextManager.Get("Error"),
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(TextManager.Get("VoipCaptureDeviceNotFound", returnNull: true) ?? "Could not start voice capture, suitable capture device not found.") + " (" + errorCode + ")")
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(TextManager.Get("VoipCaptureDeviceNotFound").Fallback("Could not start voice capture, suitable capture device not found.")) + " (" + errorCode + ")")
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{
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UserData = "capturedevicenotfound"
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};
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}
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GameAnalyticsManager.AddErrorEventOnce("Alc.CaptureDeviceOpenFailed", GameAnalyticsManager.ErrorSeverity.Error,
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"Alc.CaptureDeviceOpen(" + deviceName + ") failed. Error code: " + errorCode);
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GameMain.Config.VoiceSetting = GameSettings.VoiceMode.Disabled;
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var config = GameSettings.CurrentConfig;
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config.Audio.VoiceSetting = VoiceMode.Disabled;
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GameSettings.SetCurrentConfig(config);
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Instance?.Dispose();
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Instance = null;
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return;
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@@ -157,13 +163,15 @@ namespace Barotrauma.Networking
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public static void ChangeCaptureDevice(string deviceName)
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{
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GameMain.Config.VoiceCaptureDevice = deviceName;
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var config = GameSettings.CurrentConfig;
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config.Audio.VoiceCaptureDevice = deviceName;
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GameSettings.SetCurrentConfig(config);
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if (Instance != null)
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{
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UInt16 storedBufferID = Instance.LatestBufferID;
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Instance.Dispose();
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Create(GameMain.Config.VoiceCaptureDevice, storedBufferID);
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Create(GameSettings.CurrentConfig.Audio.VoiceCaptureDevice, storedBufferID);
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}
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}
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@@ -222,9 +230,9 @@ namespace Barotrauma.Networking
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LastAmplitude = maxAmplitude;
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bool allowEnqueue = overrideSound != null;
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if (GameMain.WindowActive)
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if (GameMain.WindowActive && SettingsMenu.Instance is null)
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{
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ForceLocal = captureTimer > 0 ? ForceLocal : GameMain.Config.UseLocalVoiceByDefault;
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ForceLocal = captureTimer > 0 ? ForceLocal : GameSettings.CurrentConfig.Audio.UseLocalVoiceByDefault;
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bool pttDown = false;
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if ((PlayerInput.KeyDown(InputType.Voice) || PlayerInput.KeyDown(InputType.LocalVoice)) &&
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GUI.KeyboardDispatcher.Subscriber == null)
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@@ -239,14 +247,14 @@ namespace Barotrauma.Networking
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ForceLocal = false;
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}
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}
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if (GameMain.Config.VoiceSetting == GameSettings.VoiceMode.Activity)
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if (GameSettings.CurrentConfig.Audio.VoiceSetting == VoiceMode.Activity)
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{
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if (dB > GameMain.Config.NoiseGateThreshold)
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if (dB > GameSettings.CurrentConfig.Audio.NoiseGateThreshold)
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{
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allowEnqueue = true;
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}
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}
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else if (GameMain.Config.VoiceSetting == GameSettings.VoiceMode.PushToTalk)
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else if (GameSettings.CurrentConfig.Audio.VoiceSetting == VoiceMode.PushToTalk)
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{
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if (pttDown)
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{
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@@ -277,7 +285,7 @@ namespace Barotrauma.Networking
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captureTimer -= (VoipConfig.BUFFER_SIZE * 1000) / VoipConfig.FREQUENCY;
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if (allowEnqueue)
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{
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captureTimer = GameMain.Config.VoiceChatCutoffPrevention;
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captureTimer = GameSettings.CurrentConfig.Audio.VoiceChatCutoffPrevention;
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}
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prevCaptured = true;
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}
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@@ -378,6 +386,7 @@ namespace Barotrauma.Networking
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capturing = false;
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captureThread?.Join();
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captureThread = null;
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if (captureDevice != IntPtr.Zero) { Alc.CaptureCloseDevice(captureDevice); }
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}
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}
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}
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@@ -43,7 +43,7 @@ namespace Barotrauma.Networking
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public void SendToServer()
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{
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if (GameMain.Config.VoiceSetting == GameSettings.VoiceMode.Disabled)
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if (GameSettings.CurrentConfig.Audio.VoiceSetting == VoiceMode.Disabled)
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{
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if (VoipCapture.Instance != null)
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{
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@@ -54,8 +54,8 @@ namespace Barotrauma.Networking
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}
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else
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{
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if (VoipCapture.Instance == null) VoipCapture.Create(GameMain.Config.VoiceCaptureDevice, storedBufferID);
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if (VoipCapture.Instance == null || VoipCapture.Instance.EnqueuedTotalLength <= 0) return;
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if (VoipCapture.Instance == null) { VoipCapture.Create(GameSettings.CurrentConfig.Audio.VoiceCaptureDevice, storedBufferID); }
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if (VoipCapture.Instance == null || VoipCapture.Instance.EnqueuedTotalLength <= 0) { return; }
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}
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if (DateTime.Now >= lastSendTime + VoipConfig.SEND_INTERVAL)
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@@ -80,7 +80,7 @@ namespace Barotrauma.Networking
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if (queue == null)
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{
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#if DEBUG
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DebugConsole.NewMessage("Couldn't find VoipQueue with id " + queueId.ToString() + "!", GUI.Style.Red);
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DebugConsole.NewMessage("Couldn't find VoipQueue with id " + queueId.ToString() + "!", GUIStyle.Red);
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#endif
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return;
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}
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@@ -102,7 +102,7 @@ namespace Barotrauma.Networking
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var messageType = !client.VoipQueue.ForceLocal && ChatMessage.CanUseRadio(client.Character, out radio) ? ChatMessageType.Radio : ChatMessageType.Default;
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client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
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client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameMain.Config.DisableVoiceChatFilters;
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client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters;
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if (messageType == ChatMessageType.Radio)
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{
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client.VoipSound.SetRange(radio.Range * 0.8f, radio.Range);
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@@ -111,7 +111,7 @@ namespace Barotrauma.Networking
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{
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client.VoipSound.SetRange(ChatMessage.SpeakRange * 0.4f, ChatMessage.SpeakRange);
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}
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if (messageType != ChatMessageType.Radio && Character.Controlled != null && !GameMain.Config.DisableVoiceChatFilters)
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if (messageType != ChatMessageType.Radio && Character.Controlled != null && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters)
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{
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client.VoipSound.UseMuffleFilter = SoundPlayer.ShouldMuffleSound(Character.Controlled, client.Character.WorldPosition, ChatMessage.SpeakRange, client.Character.CurrentHull);
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}
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@@ -144,7 +144,7 @@ namespace Barotrauma.Networking
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{
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if (voiceIconSheetRects == null)
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{
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var soundIconStyle = GUI.Style.GetComponentStyle("GUISoundIcon");
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var soundIconStyle = GUIStyle.GetComponentStyle("GUISoundIcon");
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Rectangle sourceRect = soundIconStyle.Sprites.First().Value.First().Sprite.SourceRect;
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var indexPieces = soundIconStyle.Element.Attribute("sheetindices").Value.Split(';');
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voiceIconSheetRects = new Rectangle[indexPieces.Length];
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