Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -10,6 +10,7 @@ using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Xml.Linq;
using Barotrauma.Extensions;
namespace Barotrauma.Networking
{
@@ -50,8 +51,9 @@ namespace Barotrauma.Networking
private GUIMessageBox reconnectBox, waitInServerQueueBox;
//TODO: move these to NetLobbyScreen
public LocalizedString endRoundVoteText;
public GUITickBox EndVoteTickBox;
private GUIComponent buttonContainer;
private readonly GUIComponent buttonContainer;
public readonly NetStats NetStats;
@@ -121,7 +123,7 @@ namespace Barotrauma.Networking
public bool HasSpawned;
public bool SpawnAsTraitor;
public string TraitorFirstObjective;
public LocalizedString TraitorFirstObjective;
public TraitorMissionPrefab TraitorMission = null;
public byte ID
@@ -221,13 +223,14 @@ namespace Barotrauma.Networking
CanBeFocused = false
};
endRoundVoteText = TextManager.Get("EndRound");
EndVoteTickBox = new GUITickBox(new RectTransform(new Vector2(0.1f, 0.4f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
TextManager.Get("EndRound"))
endRoundVoteText)
{
UserData = TextManager.Get("EndRound"),
OnSelected = ToggleEndRoundVote,
Visible = false
};
EndVoteTickBox.TextBlock.Wrap = true;
ShowLogButton = new GUIButton(new RectTransform(new Vector2(0.1f, 0.6f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
TextManager.Get("ServerLog"))
@@ -282,8 +285,7 @@ namespace Barotrauma.Networking
//ServerLog = new ServerLog("");
ChatMessage.LastID = 0;
GameMain.NetLobbyScreen?.Release();
GameMain.NetLobbyScreen = new NetLobbyScreen();
GameMain.ResetNetLobbyScreen();
}
private void ConnectToServer(object endpoint, string hostName)
@@ -340,7 +342,7 @@ namespace Barotrauma.Networking
catch
{
new GUIMessageBox(TextManager.Get("CouldNotConnectToServer"),
TextManager.GetWithVariables("InvalidIPAddress", new string[2] { "[serverip]", "[port]" }, new string[2] { serverIP, port.ToString() }));
TextManager.GetWithVariables("InvalidIPAddress", ("[serverip]", serverIP), ("[port]", port.ToString())));
return;
}
@@ -361,39 +363,7 @@ namespace Barotrauma.Networking
}
clientPeer.OnDisconnect = OnDisconnect;
clientPeer.OnDisconnectMessageReceived = HandleDisconnectMessage;
clientPeer.OnInitializationComplete = () =>
{
if (SteamManager.IsInitialized)
{
Steamworks.SteamFriends.ClearRichPresence();
Steamworks.SteamFriends.SetRichPresence("status", "Playing on " + serverName);
Steamworks.SteamFriends.SetRichPresence("connect", "-connect \"" + serverName.Replace("\"", "\\\"") + "\" " + serverEndpoint);
}
canStart = true;
connected = true;
VoipClient = new VoipClient(this, clientPeer);
if (Screen.Selected != GameMain.GameScreen)
{
GameMain.NetLobbyScreen.Select();
}
else
{
entityEventManager.ClearSelf();
foreach (Character c in Character.CharacterList)
{
c.ResetNetState();
}
}
chatBox.InputBox.Enabled = true;
if (GameMain.NetLobbyScreen?.ChatInput != null)
{
GameMain.NetLobbyScreen.ChatInput.Enabled = true;
}
};
clientPeer.OnInitializationComplete = OnConnectionInitializationComplete;
clientPeer.OnRequestPassword = (int salt, int retries) =>
{
if (pwRetries != retries)
@@ -471,10 +441,10 @@ namespace Barotrauma.Networking
canStart = false;
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 40);
DateTime reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, 200);
DateTime reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, 200);
// Loop until we are approved
string connectingText = TextManager.Get("Connecting");
LocalizedString connectingText = TextManager.Get("Connecting");
while (!canStart && !connectCancelled)
{
if (reconnectBox == null && waitInServerQueueBox == null)
@@ -493,12 +463,12 @@ namespace Barotrauma.Networking
}
}
}
if (string.IsNullOrEmpty(serverDisplayName)) { serverDisplayName = TextManager.Get("Unknown"); }
if (string.IsNullOrEmpty(serverDisplayName)) { serverDisplayName = TextManager.Get("Unknown").Value; }
reconnectBox = new GUIMessageBox(
connectingText,
TextManager.GetWithVariable("ConnectingTo", "[serverip]", serverDisplayName),
new string[] { TextManager.Get("Cancel") });
new LocalizedString[] { TextManager.Get("Cancel") });
reconnectBox.Buttons[0].OnClicked += (btn, userdata) => { CancelConnect(); return true; };
reconnectBox.Buttons[0].OnClicked += reconnectBox.Close;
}
@@ -524,9 +494,9 @@ namespace Barotrauma.Networking
GUI.ClearCursorWait();
reconnectBox?.Close(); reconnectBox = null;
string pwMsg = TextManager.Get("PasswordRequired");
LocalizedString pwMsg = TextManager.Get("PasswordRequired");
var msgBox = new GUIMessageBox(pwMsg, "", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") },
var msgBox = new GUIMessageBox(pwMsg, "", new LocalizedString[] { TextManager.Get("OK"), TextManager.Get("Cancel") },
relativeSize: new Vector2(0.25f, 0.1f), minSize: new Point(400, GUI.IntScale(170)));
var passwordHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), msgBox.Content.RectTransform), childAnchor: Anchor.TopCenter);
var passwordBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1f), passwordHolder.RectTransform) { MinSize = new Point(0, 20) })
@@ -537,7 +507,7 @@ namespace Barotrauma.Networking
if (wrongPassword)
{
var incorrectPasswordText = new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), passwordHolder.RectTransform), TextManager.Get("incorrectpassword"), GUI.Style.Red, GUI.Font, textAlignment: Alignment.Center);
var incorrectPasswordText = new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), passwordHolder.RectTransform), TextManager.Get("incorrectpassword"), GUIStyle.Red, GUIStyle.Font, textAlignment: Alignment.Center);
incorrectPasswordText.RectTransform.MinSize = new Point(0, (int)incorrectPasswordText.TextSize.Y);
passwordHolder.Recalculate();
}
@@ -651,7 +621,7 @@ namespace Barotrauma.Networking
}
GameAnalyticsManager.AddErrorEventOnce("GameClient.Update:CheckServerMessagesException" + e.TargetSite.ToString(), GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
DebugConsole.ThrowError("Error while reading a message from server.", e);
new GUIMessageBox(TextManager.Get("Error"), TextManager.GetWithVariables("MessageReadError", new string[2] { "[message]", "[targetsite]" }, new string[2] { e.Message, e.TargetSite.ToString() }));
new GUIMessageBox(TextManager.Get("Error"), TextManager.GetWithVariables("MessageReadError", ("[message]", e.Message), ("[targetsite]", e.TargetSite.ToString())));
Disconnect();
GameMain.ServerListScreen.Select();
return;
@@ -734,6 +704,22 @@ namespace Barotrauma.Networking
MultiPlayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
GameMain.GameSession?.GameMode as MultiPlayerCampaign : null;
if (Screen.Selected is ModDownloadScreen)
{
switch (header)
{
case ServerPacketHeader.UPDATE_LOBBY:
case ServerPacketHeader.PING_REQUEST:
case ServerPacketHeader.FILE_TRANSFER:
case ServerPacketHeader.PERMISSIONS:
case ServerPacketHeader.CHEATS_ENABLED:
//allow interpreting this packet
break;
default:
return; //ignore any other packets
}
}
switch (header)
{
case ServerPacketHeader.PING_REQUEST:
@@ -980,9 +966,12 @@ namespace Barotrauma.Networking
List<ContentFile> contentToPreload = new List<ContentFile>();
for (int i = 0; i < contentToPreloadCount; i++)
{
ContentType contentType = (ContentType)inc.ReadByte();
string filePath = inc.ReadString();
contentToPreload.Add(new ContentFile(filePath, contentType));
ContentFile file = ContentPackageManager.EnabledPackages.All
.Select(p =>
p.Files.FirstOrDefault(f => f.Path == filePath))
.FirstOrDefault(f => !(f is null));
contentToPreload.AddIfNotNull(file);
}
GameMain.GameSession.EventManager.PreloadContent(contentToPreload);
@@ -1002,10 +991,10 @@ namespace Barotrauma.Networking
string errorMsg = $"Mission equality check failed. Mission count doesn't match the server (server: {missionCount}, client: {GameMain.GameSession.Missions.Count()})";
throw new Exception(errorMsg);
}
List<string> serverMissionIdentifiers = new List<string>();
List<Identifier> serverMissionIdentifiers = new List<Identifier>();
for (int i = 0; i < missionCount; i++)
{
serverMissionIdentifiers.Add(inc.ReadString() ?? "");
serverMissionIdentifiers.Add(inc.ReadIdentifier());
}
if (missionCount > 0)
@@ -1032,7 +1021,7 @@ namespace Barotrauma.Networking
" (client value count: " + Level.Loaded.EqualityCheckValues.Count +
", level value count: " + levelEqualityCheckValues.Count +
", seed: " + Level.Loaded.Seed +
", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortHash + ")" +
", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortRepresentation + ")" +
", mirrored: " + Level.Loaded.Mirrored + ").";
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
@@ -1048,7 +1037,7 @@ namespace Barotrauma.Networking
", server value #" + i + ": " + levelEqualityCheckValues[i].ToString("X") +
", level value count: " + levelEqualityCheckValues.Count +
", seed: " + Level.Loaded.Seed +
", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortHash + ")" +
", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortRepresentation + ")" +
", mirrored: " + Level.Loaded.Mirrored + ").";
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
@@ -1076,7 +1065,7 @@ namespace Barotrauma.Networking
reconnectBox?.Close();
reconnectBox = null;
GameMain.Config.RestoreBackupPackages();
ContentPackageManager.EnabledPackages.Restore();
GUI.ClearCursorWait();
@@ -1138,7 +1127,7 @@ namespace Barotrauma.Networking
var queueBox = new GUIMessageBox(
TextManager.Get("DisconnectReason.ServerFull"),
TextManager.Get("ServerFullQuestionPrompt"), new string[] { TextManager.Get("Cancel"), TextManager.Get("ServerQueue") });
TextManager.Get("ServerFullQuestionPrompt"), new LocalizedString[] { TextManager.Get("Cancel"), TextManager.Get("ServerQueue") });
queueBox.Buttons[0].OnClicked += queueBox.Close;
queueBox.Buttons[1].OnClicked += queueBox.Close;
@@ -1178,15 +1167,15 @@ namespace Barotrauma.Networking
DebugConsole.NewMessage("Attempting to reconnect...");
//if the first part of the message is the disconnect reason Enum, don't include it in the popup message
string msg = TextManager.GetServerMessage(disconnectReasonIncluded ? string.Join('/', splitMsg.Skip(1)) : disconnectMsg);
msg = string.IsNullOrWhiteSpace(msg) ?
LocalizedString msg = TextManager.GetServerMessage(disconnectReasonIncluded ? string.Join('/', splitMsg.Skip(1)) : disconnectMsg);
msg = msg.IsNullOrWhiteSpace() ?
TextManager.Get("ConnectionLostReconnecting") :
msg + '\n' + TextManager.Get("ConnectionLostReconnecting");
reconnectBox?.Close();
reconnectBox = new GUIMessageBox(
TextManager.Get("ConnectionLost"), msg,
new string[] { TextManager.Get("Cancel") });
new LocalizedString[] { TextManager.Get("Cancel") });
reconnectBox.Buttons[0].OnClicked += (btn, userdata) => { CancelConnect(); return true; };
connected = false;
ConnectToServer(serverEndpoint, serverName);
@@ -1196,7 +1185,7 @@ namespace Barotrauma.Networking
connected = false;
connectCancelled = true;
string msg = "";
LocalizedString msg = "";
if (disconnectReason == DisconnectReason.Unknown)
{
DebugConsole.NewMessage("Not attempting to reconnect (unknown disconnect reason).");
@@ -1241,11 +1230,45 @@ namespace Barotrauma.Networking
}
}
private void OnConnectionInitializationComplete()
{
if (SteamManager.IsInitialized)
{
Steamworks.SteamFriends.ClearRichPresence();
Steamworks.SteamFriends.SetRichPresence("status", "Playing on " + serverName);
Steamworks.SteamFriends.SetRichPresence("connect", "-connect \"" + serverName.Replace("\"", "\\\"") + "\" " + serverEndpoint);
}
canStart = true;
connected = true;
VoipClient = new VoipClient(this, clientPeer);
if (Screen.Selected != GameMain.GameScreen)
{
GameMain.ModDownloadScreen.Select();
}
else
{
entityEventManager.ClearSelf();
foreach (Character c in Character.CharacterList)
{
c.ResetNetState();
}
}
chatBox.InputBox.Enabled = true;
if (GameMain.NetLobbyScreen?.ChatInput != null)
{
GameMain.NetLobbyScreen.ChatInput.Enabled = true;
}
}
private IEnumerable<CoroutineStatus> WaitInServerQueue()
{
waitInServerQueueBox = new GUIMessageBox(
TextManager.Get("ServerQueuePleaseWait"),
TextManager.Get("WaitingInServerQueue"), new string[] { TextManager.Get("Cancel") });
TextManager.Get("WaitingInServerQueue"), new LocalizedString[] { TextManager.Get("Cancel") });
waitInServerQueueBox.Buttons[0].OnClicked += (btn, userdata) =>
{
CoroutineManager.StopCoroutines("WaitInServerQueue");
@@ -1273,7 +1296,7 @@ namespace Barotrauma.Networking
private void ReadAchievement(IReadMessage inc)
{
string achievementIdentifier = inc.ReadString();
Identifier achievementIdentifier = inc.ReadIdentifier();
int amount = inc.ReadInt32();
if (amount == 0)
{
@@ -1289,16 +1312,16 @@ namespace Barotrauma.Networking
{
TraitorMessageType messageType = (TraitorMessageType)inc.ReadByte();
string missionIdentifier = inc.ReadString();
string message = inc.ReadString();
message = TextManager.GetServerMessage(message);
string messageFmt = inc.ReadString();
LocalizedString message = TextManager.GetServerMessage(messageFmt);
var missionPrefab = TraitorMissionPrefab.List.Find(t => t.Identifier == missionIdentifier);
var missionPrefab = TraitorMissionPrefab.Prefabs.Find(t => t.Identifier == missionIdentifier);
Sprite icon = missionPrefab?.Icon;
switch (messageType)
{
case TraitorMessageType.Objective:
var isTraitor = !string.IsNullOrEmpty(message);
var isTraitor = !message.IsNullOrEmpty();
SpawnAsTraitor = isTraitor;
TraitorFirstObjective = message;
TraitorMission = missionPrefab;
@@ -1309,11 +1332,11 @@ namespace Barotrauma.Networking
}
break;
case TraitorMessageType.Console:
GameMain.Client.AddChatMessage(ChatMessage.Create("", message, ChatMessageType.Console, null));
GameMain.Client.AddChatMessage(ChatMessage.Create("", message.Value, ChatMessageType.Console, null));
DebugConsole.NewMessage(message);
break;
case TraitorMessageType.ServerMessageBox:
var msgBox = new GUIMessageBox("", message, new string[0], type: GUIMessageBox.Type.InGame, icon: icon);
var msgBox = new GUIMessageBox("", message, Array.Empty<LocalizedString>(), type: GUIMessageBox.Type.InGame, icon: icon);
if (msgBox.Icon != null)
{
msgBox.IconColor = missionPrefab.IconColor;
@@ -1321,7 +1344,7 @@ namespace Barotrauma.Networking
break;
case TraitorMessageType.Server:
default:
GameMain.Client.AddChatMessage(message, ChatMessageType.Server);
GameMain.Client.AddChatMessage(message.Value, ChatMessageType.Server);
break;
}
}
@@ -1369,7 +1392,7 @@ namespace Barotrauma.Networking
msgBox.Content.ClearChildren();
msgBox.Content.RectTransform.RelativeSize = new Vector2(0.95f, 0.9f);
var header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), msgBox.Content.RectTransform), TextManager.Get("PermissionsChanged"), textAlignment: Alignment.Center, font: GUI.LargeFont);
var header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), msgBox.Content.RectTransform), TextManager.Get("PermissionsChanged"), textAlignment: Alignment.Center, font: GUIStyle.LargeFont);
header.RectTransform.IsFixedSize = true;
var permissionArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), msgBox.Content.RectTransform), isHorizontal: true) { Stretch = true, RelativeSpacing = 0.05f };
@@ -1378,12 +1401,12 @@ namespace Barotrauma.Networking
var permissionsLabel = new GUITextBlock(new RectTransform(new Vector2(newPermissions == ClientPermissions.None ? 2.0f : 1.0f, 0.0f), leftColumn.RectTransform),
TextManager.Get(newPermissions == ClientPermissions.None ? "PermissionsRemoved" : "CurrentPermissions"),
wrap: true, font: (newPermissions == ClientPermissions.None ? GUI.Font : GUI.SubHeadingFont));
wrap: true, font: (newPermissions == ClientPermissions.None ? GUIStyle.Font : GUIStyle.SubHeadingFont));
permissionsLabel.RectTransform.NonScaledSize = new Point(permissionsLabel.Rect.Width, permissionsLabel.Rect.Height);
permissionsLabel.RectTransform.IsFixedSize = true;
if (newPermissions != ClientPermissions.None)
{
string permissionList = "";
LocalizedString permissionList = "";
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (!newPermissions.HasFlag(permission) || permission == ClientPermissions.None) { continue; }
@@ -1396,12 +1419,12 @@ namespace Barotrauma.Networking
if (newPermissions.HasFlag(ClientPermissions.ConsoleCommands))
{
var commandsLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), rightColumn.RectTransform),
TextManager.Get("PermittedConsoleCommands"), wrap: true, font: GUI.SubHeadingFont);
TextManager.Get("PermittedConsoleCommands"), wrap: true, font: GUIStyle.SubHeadingFont);
var commandList = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform));
foreach (string permittedCommand in permittedConsoleCommands)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), commandList.Content.RectTransform, minSize: new Point(0, 15)),
permittedCommand, font: GUI.SmallFont)
permittedCommand, font: GUIStyle.SmallFont)
{
CanBeFocused = false
};
@@ -1504,11 +1527,11 @@ namespace Barotrauma.Networking
string subHash = inc.ReadString();
string shuttleName = inc.ReadString();
string shuttleHash = inc.ReadString();
List<int> missionIndices = new List<int>();
List<UInt32> missionHashes = new List<UInt32>();
int missionCount = inc.ReadByte();
for (int i = 0; i < missionCount; i++)
{
missionIndices.Add(inc.ReadInt16());
missionHashes.Add(inc.ReadUInt32());
}
if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList))
{
@@ -1525,7 +1548,7 @@ namespace Barotrauma.Networking
//this shouldn't happen, TrySelectSub should stop the coroutine if the correct sub/shuttle cannot be found
if (GameMain.NetLobbyScreen.SelectedSub == null ||
GameMain.NetLobbyScreen.SelectedSub.Name != subName ||
GameMain.NetLobbyScreen.SelectedSub.MD5Hash?.Hash != subHash)
GameMain.NetLobbyScreen.SelectedSub.MD5Hash?.StringRepresentation != subHash)
{
string errorMsg = "Failed to select submarine \"" + subName + "\" (hash: " + subHash + ").";
if (GameMain.NetLobbyScreen.SelectedSub == null)
@@ -1538,9 +1561,9 @@ namespace Barotrauma.Networking
{
errorMsg += "\n" + "Name mismatch: " + GameMain.NetLobbyScreen.SelectedSub.Name + " != " + subName;
}
if (GameMain.NetLobbyScreen.SelectedSub.MD5Hash?.Hash != subHash)
if (GameMain.NetLobbyScreen.SelectedSub.MD5Hash?.StringRepresentation != subHash)
{
errorMsg += "\n" + "Hash mismatch: " + GameMain.NetLobbyScreen.SelectedSub.MD5Hash?.Hash + " != " + subHash;
errorMsg += "\n" + "Hash mismatch: " + GameMain.NetLobbyScreen.SelectedSub.MD5Hash?.StringRepresentation + " != " + subHash;
}
}
gameStarted = true;
@@ -1552,7 +1575,7 @@ namespace Barotrauma.Networking
}
if (GameMain.NetLobbyScreen.SelectedShuttle == null ||
GameMain.NetLobbyScreen.SelectedShuttle.Name != shuttleName ||
GameMain.NetLobbyScreen.SelectedShuttle.MD5Hash?.Hash != shuttleHash)
GameMain.NetLobbyScreen.SelectedShuttle.MD5Hash?.StringRepresentation != shuttleHash)
{
gameStarted = true;
GameMain.NetLobbyScreen.Select();
@@ -1563,7 +1586,7 @@ namespace Barotrauma.Networking
yield return CoroutineStatus.Failure;
}
var selectedMissions = missionIndices.Select(i => MissionPrefab.List[i]);
var selectedMissions = missionHashes.Select(i => MissionPrefab.Prefabs.Find(p => p.UintIdentifier == i));
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, gameMode, missionPrefabs: selectedMissions);
GameMain.GameSession.StartRound(levelSeed, levelDifficulty);
@@ -1767,7 +1790,7 @@ namespace Barotrauma.Networking
GameMain.GameScreen.Select();
AddChatMessage($"ServerMessage.HowToCommunicate~[chatbutton]={GameMain.Config.KeyBindText(InputType.Chat)}~[radiobutton]={GameMain.Config.KeyBindText(InputType.RadioChat)}", ChatMessageType.Server);
AddChatMessage($"ServerMessage.HowToCommunicate~[chatbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Chat)}~[radiobutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.RadioChat)}", ChatMessageType.Server);
yield return CoroutineStatus.Success;
}
@@ -1850,7 +1873,7 @@ namespace Barotrauma.Networking
byte subClass = inc.ReadByte();
bool requiredContentPackagesInstalled = inc.ReadBoolean();
var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.StringRepresentation == subHash);
if (matchingSub == null)
{
matchingSub = new SubmarineInfo(Path.Combine(SubmarineInfo.SavePath, subName) + ".sub", subHash, tryLoad: false)
@@ -1913,7 +1936,7 @@ namespace Barotrauma.Networking
if (Screen.Selected != GameMain.GameScreen)
{
new GUIMessageBox(TextManager.Get("PleaseWait"), TextManager.Get(allowSpectating ? "RoundRunningSpectateEnabled" : "RoundRunningSpectateDisabled"));
GameMain.NetLobbyScreen.Select();
if (!(Screen.Selected is ModDownloadScreen)) { GameMain.NetLobbyScreen.Select(); }
}
}
}
@@ -1930,7 +1953,7 @@ namespace Barotrauma.Networking
UInt64 steamId = inc.ReadUInt64();
UInt16 nameId = inc.ReadUInt16();
string name = inc.ReadString();
string preferredJob = inc.ReadString();
Identifier preferredJob = inc.ReadIdentifier();
byte preferredTeam = inc.ReadByte();
UInt16 characterID = inc.ReadUInt16();
float karma = inc.ReadSingle();
@@ -2088,7 +2111,7 @@ namespace Barotrauma.Networking
bool isInitialUpdate = inc.ReadBoolean();
if (isInitialUpdate)
{
if (GameSettings.VerboseLogging)
if (GameSettings.CurrentConfig.VerboseLogging)
{
DebugConsole.NewMessage("Received initial lobby update, ID: " + updateID + ", last ID: " + GameMain.NetLobbyScreen.LastUpdateID, Color.Gray);
}
@@ -2253,7 +2276,10 @@ namespace Barotrauma.Networking
}
break;
case ServerNetObject.ENTITY_POSITION:
bool isItem = inc.ReadBoolean();
inc.ReadPadBits(); //padding is required here to make sure any padding bits within tempBuffer are read correctly
bool isItem = inc.ReadBoolean(); inc.ReadPadBits();
UInt32 incomingUintIdentifier = inc.ReadUInt32();
UInt16 id = inc.ReadUInt16();
uint msgLength = inc.ReadVariableUInt32();
int msgEndPos = (int)(inc.BitPosition + msgLength * 8);
@@ -2272,11 +2298,18 @@ namespace Barotrauma.Networking
{
DebugConsole.AddWarning($"Received a potentially invalid ENTITY_POSITION message. Entity type does not match (server entity is {(isItem ? "an item" : "not an item")}, client entity is {(entity?.GetType().ToString() ?? "null")}). Ignoring the message...");
}
else if (entity is MapEntity { Prefab: { UintIdentifier: { } uintIdentifier } } me &&
uintIdentifier != incomingUintIdentifier)
{
DebugConsole.AddWarning($"Received a potentially invalid ENTITY_POSITION message."
+$"Entity identifier does not match (server entity is {MapEntityPrefab.List.FirstOrDefault(p => p.UintIdentifier == incomingUintIdentifier)?.Identifier.Value ?? "[not found]"}, "
+$"client entity is {me.Prefab.Identifier}). Ignoring the message...");
}
else
{
entity.ClientRead(objHeader.Value, inc, sendingTime);
}
}
}
//force to the correct position in case the entity doesn't exist
//or the message wasn't read correctly for whatever reason
@@ -2382,13 +2415,13 @@ namespace Barotrauma.Networking
var jobPreferences = GameMain.NetLobbyScreen.JobPreferences;
if (jobPreferences.Count > 0)
{
outmsg.Write(jobPreferences[0].First.Identifier);
outmsg.Write(jobPreferences[0].Prefab.Identifier);
}
else
{
outmsg.Write("");
}
outmsg.Write((byte)GameMain.Config.TeamPreference);
outmsg.Write((byte)MultiplayerPreferences.Instance.TeamPreference);
if (!(GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign) || campaign.LastSaveID == 0)
{
@@ -2512,8 +2545,8 @@ namespace Barotrauma.Networking
msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
msg.Write((byte)FileTransferMessageType.Initiate);
msg.Write((byte)fileType);
if (file != null) msg.Write(file);
if (fileHash != null) msg.Write(fileHash);
msg.Write(file ?? throw new ArgumentNullException(nameof(file)));
msg.Write(fileHash ?? throw new ArgumentNullException(nameof(fileHash)));
clientPeer.Send(msg, DeliveryMethod.Reliable);
}
@@ -2522,13 +2555,14 @@ namespace Barotrauma.Networking
CancelFileTransfer(transfer.ID);
}
public void UpdateFileTransfer(int id, int offset, bool reliable = false)
public void UpdateFileTransfer(int id, int expecting, int lastSeen, bool reliable = false)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
msg.Write((byte)FileTransferMessageType.Data);
msg.Write((byte)id);
msg.Write(offset);
msg.Write(expecting);
msg.Write(lastSeen);
clientPeer.Send(msg, reliable ? DeliveryMethod.Reliable : DeliveryMethod.Unreliable);
}
@@ -2550,7 +2584,7 @@ namespace Barotrauma.Networking
var newSub = new SubmarineInfo(transfer.FilePath);
if (newSub.IsFileCorrupted) { return; }
var existingSubs = SubmarineInfo.SavedSubmarines.Where(s => s.Name == newSub.Name && s.MD5Hash.Hash == newSub.MD5Hash.Hash).ToList();
var existingSubs = SubmarineInfo.SavedSubmarines.Where(s => s.Name == newSub.Name && s.MD5Hash.StringRepresentation == newSub.MD5Hash.StringRepresentation).ToList();
foreach (SubmarineInfo existingSub in existingSubs)
{
existingSub.Dispose();
@@ -2565,7 +2599,7 @@ namespace Barotrauma.Networking
var subElement = subListChildren.FirstOrDefault(c =>
((SubmarineInfo)c.UserData).Name == newSub.Name &&
((SubmarineInfo)c.UserData).MD5Hash.Hash == newSub.MD5Hash.Hash);
((SubmarineInfo)c.UserData).MD5Hash.StringRepresentation == newSub.MD5Hash.StringRepresentation);
if (subElement == null) continue;
Color newSubTextColor = new Color(subElement.GetChild<GUITextBlock>().TextColor, 1.0f);
@@ -2585,25 +2619,25 @@ namespace Barotrauma.Networking
if (GameMain.NetLobbyScreen.FailedSelectedSub.HasValue &&
GameMain.NetLobbyScreen.FailedSelectedSub.Value.Name == newSub.Name &&
GameMain.NetLobbyScreen.FailedSelectedSub.Value.Hash == newSub.MD5Hash.Hash)
GameMain.NetLobbyScreen.FailedSelectedSub.Value.Hash == newSub.MD5Hash.StringRepresentation)
{
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.Hash, GameMain.NetLobbyScreen.SubList);
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.StringRepresentation, GameMain.NetLobbyScreen.SubList);
}
if (GameMain.NetLobbyScreen.FailedSelectedShuttle.HasValue &&
GameMain.NetLobbyScreen.FailedSelectedShuttle.Value.Name == newSub.Name &&
GameMain.NetLobbyScreen.FailedSelectedShuttle.Value.Hash == newSub.MD5Hash.Hash)
GameMain.NetLobbyScreen.FailedSelectedShuttle.Value.Name == newSub.MD5Hash.StringRepresentation)
{
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.Hash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.StringRepresentation, GameMain.NetLobbyScreen.ShuttleList.ListBox);
}
NetLobbyScreen.FailedSubInfo failedCampaignSub = GameMain.NetLobbyScreen.FailedCampaignSubs.Find(s => s.Name == newSub.Name && s.Hash == newSub.MD5Hash.Hash);
NetLobbyScreen.FailedSubInfo failedCampaignSub = GameMain.NetLobbyScreen.FailedCampaignSubs.Find(s => s.Name == newSub.Name && s.Hash == newSub.MD5Hash.StringRepresentation);
if (failedCampaignSub != default)
{
GameMain.NetLobbyScreen.FailedCampaignSubs.Remove(failedCampaignSub);
}
NetLobbyScreen.FailedSubInfo failedOwnedSub = GameMain.NetLobbyScreen.FailedOwnedSubs.Find(s => s.Name == newSub.Name && s.Hash == newSub.MD5Hash.Hash);
NetLobbyScreen.FailedSubInfo failedOwnedSub = GameMain.NetLobbyScreen.FailedOwnedSubs.Find(s => s.Name == newSub.Name && s.Hash == newSub.MD5Hash.StringRepresentation);
if (failedOwnedSub != default)
{
GameMain.NetLobbyScreen.ServerOwnedSubmarines.Add(newSub);
@@ -2611,7 +2645,7 @@ namespace Barotrauma.Networking
}
// Replace a submarine dud with the downloaded version
SubmarineInfo existingServerSub = ServerSubmarines.Find(s => s.Name == newSub.Name && s.MD5Hash?.Hash == newSub.MD5Hash?.Hash);
SubmarineInfo existingServerSub = ServerSubmarines.Find(s => s.Name == newSub.Name && s.MD5Hash?.StringRepresentation == newSub.MD5Hash?.StringRepresentation);
if (existingServerSub != null)
{
int existingIndex = ServerSubmarines.IndexOf(existingServerSub);
@@ -2661,6 +2695,11 @@ namespace Barotrauma.Networking
//(as there may have been campaign updates after the save file was created)
campaign.LastUpdateID--;
break;
case FileTransferType.Mod:
if (!(Screen.Selected is ModDownloadScreen)) { return; }
GameMain.ModDownloadScreen.CurrentDownloadFinished(transfer);
break;
}
}
@@ -2756,24 +2795,26 @@ namespace Barotrauma.Networking
msg.Write(characterInfo == null);
if (characterInfo == null) return;
msg.Write((byte)characterInfo.Gender);
msg.Write((byte)characterInfo.Race);
msg.Write((byte)characterInfo.HeadSpriteId);
msg.Write((byte)characterInfo.HairIndex);
msg.Write((byte)characterInfo.BeardIndex);
msg.Write((byte)characterInfo.MoustacheIndex);
msg.Write((byte)characterInfo.FaceAttachmentIndex);
msg.WriteColorR8G8B8(characterInfo.SkinColor);
msg.WriteColorR8G8B8(characterInfo.HairColor);
msg.WriteColorR8G8B8(characterInfo.FacialHairColor);
msg.Write((byte)characterInfo.Head.Preset.TagSet.Count);
foreach (Identifier tag in characterInfo.Head.Preset.TagSet)
{
msg.Write(tag);
}
msg.Write((byte)characterInfo.Head.HairIndex);
msg.Write((byte)characterInfo.Head.BeardIndex);
msg.Write((byte)characterInfo.Head.MoustacheIndex);
msg.Write((byte)characterInfo.Head.FaceAttachmentIndex);
msg.WriteColorR8G8B8(characterInfo.Head.SkinColor);
msg.WriteColorR8G8B8(characterInfo.Head.HairColor);
msg.WriteColorR8G8B8(characterInfo.Head.FacialHairColor);
var jobPreferences = GameMain.NetLobbyScreen.JobPreferences;
int count = Math.Min(jobPreferences.Count, 3);
msg.Write((byte)count);
for (int i = 0; i < count; i++)
{
msg.Write(jobPreferences[i].First.Identifier);
msg.Write((byte)jobPreferences[i].Second);
msg.Write(jobPreferences[i].Prefab.Identifier);
msg.Write((byte)jobPreferences[i].Variant);
}
}
@@ -2976,7 +3017,7 @@ namespace Barotrauma.Networking
msg.Write(saveName);
msg.Write(mapSeed);
msg.Write(sub.Name);
msg.Write(sub.MD5Hash.Hash);
msg.Write(sub.MD5Hash.StringRepresentation);
settings.Serialize(msg);
clientPeer.Send(msg, DeliveryMethod.Reliable);
@@ -3259,7 +3300,7 @@ namespace Barotrauma.Networking
GameMain.NetLobbyScreen.FileTransferFrame.UserData = transfer;
GameMain.NetLobbyScreen.FileTransferTitle.Text =
ToolBox.LimitString(
TextManager.GetWithVariable("DownloadingFile", "[filename]", transfer.FileName),
TextManager.GetWithVariable("DownloadingFile", "[filename]", transfer.FileName).Value,
GameMain.NetLobbyScreen.FileTransferTitle.Font,
GameMain.NetLobbyScreen.FileTransferTitle.Rect.Width);
GameMain.NetLobbyScreen.FileTransferProgressBar.BarSize = transfer.Progress;
@@ -3279,26 +3320,25 @@ namespace Barotrauma.Networking
{
if (EndVoteTickBox.Visible)
{
EndVoteTickBox.Text =
(EndVoteTickBox.UserData as string) + " " + EndVoteCount + "/" + EndVoteMax;
EndVoteTickBox.Text = $"{endRoundVoteText} {EndVoteCount}/{EndVoteMax}";
}
else
{
string endVoteText = TextManager.GetWithVariables("EndRoundVotes", new string[2] { "[votes]", "[max]" }, new string[2] { EndVoteCount.ToString(), EndVoteMax.ToString() });
GUI.DrawString(spriteBatch, EndVoteTickBox.Rect.Center.ToVector2() - GUI.SmallFont.MeasureString(endVoteText) / 2,
endVoteText,
LocalizedString endVoteText = TextManager.GetWithVariables("EndRoundVotes", ("[votes]", EndVoteCount.ToString()), ("[max]", EndVoteMax.ToString()));
GUI.DrawString(spriteBatch, EndVoteTickBox.Rect.Center.ToVector2() - GUIStyle.SmallFont.MeasureString(endVoteText) / 2,
endVoteText.Value,
Color.White,
font: GUI.SmallFont);
font: GUIStyle.SmallFont);
}
}
else
{
EndVoteTickBox.Text = EndVoteTickBox.UserData as string;
EndVoteTickBox.Text = endRoundVoteText;
}
if (respawnManager != null)
{
string respawnText = string.Empty;
LocalizedString respawnText = string.Empty;
Color textColor = Color.White;
bool canChooseRespawn =
GameMain.GameSession.GameMode is CampaignMode &&
@@ -3316,9 +3356,9 @@ namespace Barotrauma.Networking
}
else if (respawnManager.PendingRespawnCount > 0)
{
respawnText = TextManager.GetWithVariables("RespawnWaitingForMoreDeadPlayers",
new string[] { "[deadplayers]", "[requireddeadplayers]" },
new string[] { respawnManager.PendingRespawnCount.ToString(), respawnManager.RequiredRespawnCount.ToString() });
respawnText = TextManager.GetWithVariables("RespawnWaitingForMoreDeadPlayers",
("[deadplayers]", respawnManager.PendingRespawnCount.ToString()),
("[requireddeadplayers]", respawnManager.RequiredRespawnCount.ToString()));
}
}
else if (respawnManager.CurrentState == RespawnManager.State.Transporting &&
@@ -3333,13 +3373,13 @@ namespace Barotrauma.Networking
//oscillate between 0-1
float phase = (float)(Math.Sin(timeLeft * MathHelper.Pi) + 1.0f) * 0.5f;
//textScale = 1.0f + phase * 0.5f;
textColor = Color.Lerp(GUI.Style.Red, Color.White, 1.0f - phase);
textColor = Color.Lerp(GUIStyle.Red, Color.White, 1.0f - phase);
}
canChooseRespawn = false;
}
GameMain.GameSession?.SetRespawnInfo(
visible: !string.IsNullOrEmpty(respawnText) || canChooseRespawn, text: respawnText, textColor: textColor,
visible: !respawnText.IsNullOrEmpty() || canChooseRespawn, text: respawnText.Value, textColor: textColor,
buttonsVisible: canChooseRespawn, waitForNextRoundRespawn: (WaitForNextRoundRespawn ?? true));
}
@@ -3352,23 +3392,23 @@ namespace Barotrauma.Networking
int x = GameMain.GraphicsWidth - width, y = (int)(GameMain.GraphicsHeight * 0.3f);
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
GUI.Font.DrawString(spriteBatch, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
GUIStyle.Font.DrawString(spriteBatch, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
if (client.ServerConnection != null)
{
GUI.Font.DrawString(spriteBatch, "Ping: " + (int)(client.ServerConnection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + 10, y + 25), Color.White);
GUIStyle.Font.DrawString(spriteBatch, "Ping: " + (int)(client.ServerConnection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + 10, y + 25), Color.White);
y += 15;
GUI.SmallFont.DrawString(spriteBatch, "Received bytes: " + client.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Received packets: " + client.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
GUIStyle.SmallFont.DrawString(spriteBatch, "Received bytes: " + client.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White);
GUIStyle.SmallFont.DrawString(spriteBatch, "Received packets: " + client.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Sent bytes: " + client.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Sent packets: " + client.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
GUIStyle.SmallFont.DrawString(spriteBatch, "Sent bytes: " + client.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
GUIStyle.SmallFont.DrawString(spriteBatch, "Sent packets: " + client.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
}
else
{
GUI.Font.DrawString(spriteBatch, "Disconnected", new Vector2(x + 10, y + 25), Color.White);
GUIStyle.Font.DrawString(spriteBatch, "Disconnected", new Vector2(x + 10, y + 25), Color.White);
}*/
}
@@ -3471,7 +3511,7 @@ namespace Barotrauma.Networking
{
var banReasonPrompt = new GUIMessageBox(
TextManager.Get(ban ? "BanReasonPrompt" : "KickReasonPrompt"),
"", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") }, new Vector2(0.25f, 0.25f), new Point(400, 260));
"", new LocalizedString[] { TextManager.Get("OK"), TextManager.Get("Cancel") }, new Vector2(0.25f, 0.25f), new Point(400, 260));
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.6f), banReasonPrompt.InnerFrame.RectTransform, Anchor.Center))
{
@@ -3489,7 +3529,7 @@ namespace Barotrauma.Networking
if (ban)
{
var labelContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.25f), content.RectTransform), isHorizontal: false);
new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), labelContainer.RectTransform), TextManager.Get("BanDuration"), font: GUI.SubHeadingFont) { Padding = Vector4.Zero };
new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), labelContainer.RectTransform), TextManager.Get("BanDuration"), font: GUIStyle.SubHeadingFont) { Padding = Vector4.Zero };
var buttonContent = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), labelContainer.RectTransform), isHorizontal: true);
permaBanTickBox = new GUITickBox(new RectTransform(new Vector2(0.4f, 0.15f), buttonContent.RectTransform), TextManager.Get("BanPermanent"))
{
@@ -3599,7 +3639,7 @@ namespace Barotrauma.Networking
if (GameMain.GameSession?.GameMode != null)
{
errorLines.Add("Game mode: " + GameMain.GameSession.GameMode.Name);
errorLines.Add("Game mode: " + GameMain.GameSession.GameMode.Name.Value);
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign)
{
errorLines.Add("Campaign ID: " + campaign.CampaignID);
@@ -3623,19 +3663,18 @@ namespace Barotrauma.Networking
errorLines.Add("Level: " + Level.Loaded.Seed + ", " + string.Join(", ", Level.Loaded.EqualityCheckValues.Select(cv => cv.ToString("X"))));
errorLines.Add("Entity count before generating level: " + Level.Loaded.EntityCountBeforeGenerate);
errorLines.Add("Entities:");
foreach (Entity e in Level.Loaded.EntitiesBeforeGenerate)
foreach (Entity e in Level.Loaded.EntitiesBeforeGenerate.OrderBy(e => e.CreationIndex))
{
errorLines.Add(" " + e.ID + ": " + e.ToString());
errorLines.Add(e.ErrorLine);
}
errorLines.Add("Entity count after generating level: " + Level.Loaded.EntityCountAfterGenerate);
}
errorLines.Add("Entity IDs:");
List<Entity> sortedEntities = Entity.GetEntities().ToList();
sortedEntities.Sort((e1, e2) => e1.ID.CompareTo(e2.ID));
Entity[] sortedEntities = Entity.GetEntities().OrderBy(e => e.CreationIndex).ToArray();
foreach (Entity e in sortedEntities)
{
errorLines.Add(e.ID + ": " + e.ToString());
errorLines.Add(e.ErrorLine);
}
errorLines.Add("");
@@ -3645,7 +3684,7 @@ namespace Barotrauma.Networking
errorLines.Add(" " + DebugConsole.Messages[i].Time + " - " + DebugConsole.Messages[i].Text);
}
string filePath = "event_error_log_client_" + Name + "_" + DateTime.UtcNow.ToShortTimeString() + ".log";
string filePath = $"event_error_log_client_{Name}_{DateTime.UtcNow.ToShortTimeString()}.log";
filePath = Path.Combine(ServerLog.SavePath, ToolBox.RemoveInvalidFileNameChars(filePath));
if (!Directory.Exists(ServerLog.SavePath))