Unstable 0.17.0.0
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@@ -206,7 +206,7 @@ namespace Barotrauma
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if (GameMain.DebugDraw)
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{
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GUI.DrawRectangle(spriteBatch, new Vector2(obj.Position.X, -obj.Position.Y), new Vector2(10.0f, 10.0f), GUI.Style.Red, true);
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GUI.DrawRectangle(spriteBatch, new Vector2(obj.Position.X, -obj.Position.Y), new Vector2(10.0f, 10.0f), GUIStyle.Red, true);
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if (obj.Triggers == null) { continue; }
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foreach (LevelTrigger trigger in obj.Triggers)
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@@ -218,7 +218,7 @@ namespace Barotrauma
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if (flowForce.LengthSquared() > 1)
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{
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flowForce.Y = -flowForce.Y;
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GUI.DrawLine(spriteBatch, new Vector2(trigger.WorldPosition.X, -trigger.WorldPosition.Y), new Vector2(trigger.WorldPosition.X, -trigger.WorldPosition.Y) + flowForce * 10, GUI.Style.Orange, 0, 5);
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GUI.DrawLine(spriteBatch, new Vector2(trigger.WorldPosition.X, -trigger.WorldPosition.Y), new Vector2(trigger.WorldPosition.X, -trigger.WorldPosition.Y) + flowForce * 10, GUIStyle.Orange, 0, 5);
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}
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trigger.PhysicsBody.UpdateDrawPosition();
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trigger.PhysicsBody.DebugDraw(spriteBatch, trigger.IsTriggered ? Color.Cyan : Color.DarkCyan);
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