Unstable 0.17.0.0
This commit is contained in:
@@ -146,7 +146,7 @@ namespace Barotrauma.Items.Components
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{
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private GUIFrame submarineContainer;
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private GUIFrame hullInfoFrame;
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private GUIFrame? hullInfoFrame;
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private GUIScissorComponent? scissorComponent;
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private GUIComponent? miniMapContainer;
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private GUIComponent miniMapFrame;
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@@ -160,7 +160,7 @@ namespace Barotrauma.Items.Components
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private GUITextBlock tooltipHeader, tooltipFirstLine, tooltipSecondLine, tooltipThirdLine;
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private string noPowerTip = string.Empty;
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private LocalizedString noPowerTip = string.Empty;
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private readonly List<Submarine> displayedSubs = new List<Submarine>();
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@@ -213,7 +213,7 @@ namespace Barotrauma.Items.Components
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public static readonly Color MiniMapBaseColor = new Color(15, 178, 107);
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private static readonly Color WetHullColor = new Color(11, 122, 205),
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DoorIndicatorColor = GUI.Style.Green,
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DoorIndicatorColor = GUIStyle.Green,
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NoPowerDoorColor = DoorIndicatorColor * 0.1f,
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DefaultNeutralColor = MiniMapBaseColor * 0.8f,
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HoverColor = Color.White,
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@@ -221,7 +221,7 @@ namespace Barotrauma.Items.Components
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HullWaterColor = new Color(17, 173, 179) * 0.5f,
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HullWaterLineColor = Color.LightBlue * 0.5f,
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NoPowerColor = MiniMapBaseColor * 0.1f,
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ElectricalBaseColor = GUI.Style.Orange,
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ElectricalBaseColor = GUIStyle.Orange,
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NoPowerElectricalColor = ElectricalBaseColor * 0.1f;
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partial void InitProjSpecific()
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@@ -292,7 +292,7 @@ namespace Barotrauma.Items.Components
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}
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}
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List<Order> reports = Order.PrefabList.FindAll(o => o.IsReport && o.SymbolSprite != null && !o.Hidden);
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OrderPrefab[] reports = OrderPrefab.Prefabs.Where(o => o.IsReport && o.SymbolSprite != null && !o.Hidden).ToArray();
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GUIFrame bottomFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.15f), paddedContainer.RectTransform, Anchor.BottomCenter) { MaxSize = new Point(int.MaxValue, GUI.IntScale(40)) }, style: null)
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{
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@@ -414,7 +414,7 @@ namespace Barotrauma.Items.Components
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public override void AddToGUIUpdateList(int order = 0)
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{
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base.AddToGUIUpdateList(order);
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hullInfoFrame.AddToGUIUpdateList(order: order + 1);
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hullInfoFrame?.AddToGUIUpdateList(order: order + 1);
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if (currentMode == MiniMapMode.ItemFinder && searchBar.Selected)
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{
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searchAutoComplete?.AddToGUIUpdateList(order: order + 1);
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@@ -507,7 +507,7 @@ namespace Barotrauma.Items.Components
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{
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Vector2 origin = weaponSprite.Origin;
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float scale = parentWidth / Math.Max(weaponSprite.size.X, weaponSprite.size.Y);
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Color color = !hasPower ? NoPowerColor : turret.ActiveUser is null ? Color.DimGray : GUI.Style.Green;
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Color color = !hasPower ? NoPowerColor : turret.ActiveUser is null ? Color.DimGray : GUIStyle.Green;
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weaponSprite.Draw(batch, center, color, origin, rotation, scale, it.SpriteEffects);
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}
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});
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@@ -556,7 +556,7 @@ namespace Barotrauma.Items.Components
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dragMapStart = PlayerInput.MousePosition;
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}
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}
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if (currentMode != MiniMapMode.HullStatus && Math.Abs(PlayerInput.ScrollWheelSpeed) > 0 && (GUI.MouseOn == scissorComponent || scissorComponent.IsParentOf(GUI.MouseOn)))
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{
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float newZoom = Math.Clamp(Zoom + PlayerInput.ScrollWheelSpeed / 1000.0f * Zoom, minZoom, maxZoom);
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@@ -664,11 +664,11 @@ namespace Barotrauma.Items.Components
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{
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if (Voltage < MinVoltage)
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{
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Vector2 textSize = GUI.Font.MeasureString(noPowerTip);
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Vector2 textSize = GUIStyle.Font.MeasureString(noPowerTip);
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Vector2 textPos = GuiFrame.Rect.Center.ToVector2();
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Color noPowerColor = GUI.Style.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime));
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Color noPowerColor = GUIStyle.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime));
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GUI.DrawString(spriteBatch, textPos - textSize / 2, noPowerTip, noPowerColor, Color.Black * 0.8f, font: GUI.SubHeadingFont);
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GUI.DrawString(spriteBatch, textPos - textSize / 2, noPowerTip, noPowerColor, Color.Black * 0.8f, font: GUIStyle.SubHeadingFont);
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return;
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}
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@@ -679,7 +679,7 @@ namespace Barotrauma.Items.Components
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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spriteBatch.GraphicsDevice.ScissorRectangle = submarineContainer.Rect;
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var sprite = GUI.Style.UIGlowSolidCircular?.Sprite;
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var sprite = GUIStyle.UIGlowSolidCircular.Value?.Sprite;
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float alpha = (MathF.Sin(blipState / maxBlipState * MathHelper.TwoPi) + 1.5f) * 0.5f;
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if (sprite != null)
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{
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@@ -693,7 +693,7 @@ namespace Barotrauma.Items.Components
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Vector2 scale = new Vector2(entityRect.Size.X / spriteSize.X, entityRect.Size.Y / spriteSize.Y) * 2.0f;
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Color color = ToolBox.GradientLerp(gap.Open, GUI.Style.HealthBarColorMedium, GUI.Style.HealthBarColorLow) * alpha;
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Color color = ToolBox.GradientLerp(gap.Open, GUIStyle.HealthBarColorMedium, GUIStyle.HealthBarColorLow) * alpha;
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sprite.Draw(spriteBatch,
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miniMapFrame.Rect.Location.ToVector2() + entityRect.Center,
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color, origin: sprite.Origin, rotate: 0.0f, scale: scale);
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@@ -710,7 +710,7 @@ namespace Barotrauma.Items.Components
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if (item.CurrentHull is { } currentHull && currentHull == hull)
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{
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Sprite? pingCircle = GUI.Style.YouAreHereCircle?.Sprite;
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Sprite pingCircle = GUIStyle.YouAreHereCircle.Value.Sprite;
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if (pingCircle is null) { continue; }
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Vector2 charPos = item.WorldPosition;
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@@ -725,7 +725,7 @@ namespace Barotrauma.Items.Components
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Vector2 drawPos = component.RectComponent.Rect.Location.ToVector2() + relativePos;
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drawPos -= new Vector2(spriteSize, spriteSize) / 2f;
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pingCircle.Draw(spriteBatch, drawPos, GUI.Style.Red * 0.8f, Vector2.Zero, 0f, parentWidth / pingCircle.size.X);
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pingCircle.Draw(spriteBatch, drawPos, GUIStyle.Red * 0.8f, Vector2.Zero, 0f, parentWidth / pingCircle.size.X);
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}
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}
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}
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@@ -805,7 +805,7 @@ namespace Barotrauma.Items.Components
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private void CreateItemFrame(ItemPrefab prefab, RectTransform parent)
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{
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Sprite sprite = prefab.InventoryIcon ?? prefab.sprite;
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Sprite sprite = prefab.InventoryIcon ?? prefab.Sprite;
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if (sprite is null) { return; }
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GUIFrame frame = new GUIFrame(new RectTransform(new Vector2(1f, 0.25f), parent), style: "ListBoxElement")
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{
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@@ -821,7 +821,7 @@ namespace Barotrauma.Items.Components
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Color = prefab.InventoryIconColor,
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UserData = prefab
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};
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var nameText = new GUITextBlock(new RectTransform(Vector2.One, layout.RectTransform), prefab.Name);
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nameText.RectTransform.SizeChanged += () =>
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{
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@@ -837,7 +837,7 @@ namespace Barotrauma.Items.Components
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if (first is null)
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{
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searchBar.Flash(GUI.Style.Red);
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searchBar.Flash(GUIStyle.Red);
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return;
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}
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searchedPrefab = first;
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@@ -890,7 +890,7 @@ namespace Barotrauma.Items.Components
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{
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if (item.Submarine == null) { return; }
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hullInfoFrame.Visible = false;
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if (hullInfoFrame != null) { hullInfoFrame.Visible = false; }
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reportFrame.Visible = false;
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searchBarFrame.Visible = false;
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electricalFrame.Visible = false;
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@@ -1029,7 +1029,7 @@ namespace Barotrauma.Items.Components
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{
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float amount = 1f + hullData.LinkedHulls.Count;
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gapOpenSum = hull.ConnectedGaps.Concat(hullData.LinkedHulls.SelectMany(h => h.ConnectedGaps)).Where(g => !g.IsRoomToRoom && !g.HiddenInGame).Sum(g => g.Open) / amount;
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borderColor = Color.Lerp(neutralColor, GUI.Style.Red, Math.Min(gapOpenSum, 1.0f));
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borderColor = Color.Lerp(neutralColor, GUIStyle.Red, Math.Min(gapOpenSum, 1.0f));
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}
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bool isHoveringOver = canHoverOverHull && GUI.MouseOn == component;
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@@ -1037,28 +1037,28 @@ namespace Barotrauma.Items.Components
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// When drawing tooltip we are only interested in the component we are hovering over
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if (isHoveringOver)
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{
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string header = hull.DisplayName;
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LocalizedString header = hull.DisplayName;
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float? oxygenAmount = hullData.HullOxygenAmount,
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waterAmount = hullData.HullWaterAmount;
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string line1 = gapOpenSum > 0.1f ? TextManager.Get("MiniMapHullBreach") : string.Empty;
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Color line1Color = GUI.Style.Red;
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LocalizedString line1 = gapOpenSum > 0.1f ? TextManager.Get("MiniMapHullBreach") : string.Empty;
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Color line1Color = GUIStyle.Red;
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string line2 = oxygenAmount == null ?
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LocalizedString line2 = oxygenAmount == null ?
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TextManager.Get("MiniMapAirQualityUnavailable") :
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TextManager.AddPunctuation(':', TextManager.Get("MiniMapAirQuality"), (int)Math.Round(oxygenAmount.Value) + "%");
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Color line2Color = oxygenAmount == null ? GUI.Style.Red : Color.Lerp(GUI.Style.Red, Color.LightGreen, (float)oxygenAmount / 100.0f);
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Color line2Color = oxygenAmount == null ? GUIStyle.Red : Color.Lerp(GUIStyle.Red, Color.LightGreen, (float)oxygenAmount / 100.0f);
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string line3 = waterAmount == null ?
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LocalizedString line3 = waterAmount == null ?
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TextManager.Get("MiniMapWaterLevelUnavailable") :
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TextManager.AddPunctuation(':', TextManager.Get("MiniMapWaterLevel"), (int)Math.Round(waterAmount.Value * 100.0f) + "%");
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Color line3Color = waterAmount == null ? GUI.Style.Red : Color.Lerp(Color.LightGreen, GUI.Style.Red, (float)waterAmount);
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Color line3Color = waterAmount == null ? GUIStyle.Red : Color.Lerp(Color.LightGreen, GUIStyle.Red, (float)waterAmount);
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SetTooltip(borderComponent.Rect.Center, header, line1, line2, line3, line1Color, line2Color, line3Color);
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}
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bool draggingReport = GameMain.GameSession?.CrewManager?.DraggedOrder != null;
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bool draggingReport = GameMain.GameSession?.CrewManager?.DraggedOrderPrefab != null;
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// When setting the colors we want to know the linked hulls too or else the linked hull will not realize its being hovered over and reset the border color
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foreach (Hull linkedHull in hullData.LinkedHulls)
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{
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@@ -1090,7 +1090,7 @@ namespace Barotrauma.Items.Components
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foreach (var (entity, miniMapGuiComponent) in electricalMapComponents)
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{
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if (!(entity is Item it)) { continue; }
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if (!electricalChildren.TryGetValue(miniMapGuiComponent, out GUIComponent component)) { continue; }
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if (!electricalChildren.TryGetValue(miniMapGuiComponent, out GUIComponent? component)) { continue; }
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if (entity.Removed)
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{
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@@ -1106,12 +1106,12 @@ namespace Barotrauma.Items.Components
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if (Voltage < MinVoltage || !miniMapGuiComponent.RectComponent.Visible) { continue; }
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int durability = (int)(it.Condition / (it.MaxCondition / it.MaxRepairConditionMultiplier) * 100f);
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Color color = ToolBox.GradientLerp(durability / 100f, GUI.Style.Red, GUI.Style.Orange, GUI.Style.Green, GUI.Style.Green);
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Color color = ToolBox.GradientLerp(durability / 100f, GUIStyle.Red, GUIStyle.Orange, GUIStyle.Green, GUIStyle.Green);
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if (GUI.MouseOn == component)
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{
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string line1 = string.Empty;
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string line2 = string.Empty;
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LocalizedString line1 = string.Empty;
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LocalizedString line2 = string.Empty;
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if (it.GetComponent<PowerContainer>() is { } battery)
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{
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@@ -1120,13 +1120,21 @@ namespace Barotrauma.Items.Components
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}
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else if (it.GetComponent<PowerTransfer>() is { } powerTransfer)
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{
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int current = (int)-powerTransfer.CurrPowerConsumption, load = (int)powerTransfer.PowerLoad;
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int current = 0, load = 0;
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if (powerTransfer.PowerConnections.Count > 0 && powerTransfer.PowerConnections[0].Grid != null)
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{
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current = (int)powerTransfer.PowerConnections[0].Grid.Power;
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load = (int)powerTransfer.PowerConnections[0].Grid.Load;
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}
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line1 = TextManager.GetWithVariable("statusmonitor.junctionpower.tooltip", "[amount]", current.ToString(), fallBackTag: "statusmonitor.junctioncurrent.tooltip");
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line2 = TextManager.GetWithVariables("statusmonitor.junctionload.tooltip", new string[] { "[amount]", "[load]" }, new string[] { load.ToString(), load.ToString() });
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line1 = TextManager.GetWithVariable("statusmonitor.junctionpower.tooltip", "[amount]", current.ToString())
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.Fallback(TextManager.GetWithVariable("statusmonitor.junctioncurrent.tooltip", "[amount]", current.ToString()));
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line2 = TextManager.GetWithVariables("statusmonitor.junctionload.tooltip",
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("[amount]", load.ToString()),
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("[load]", load.ToString()));
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}
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string line3 = TextManager.GetWithVariable("statusmonitor.durability.tooltip", "[amount]", durability.ToString());
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LocalizedString line3 = TextManager.GetWithVariable("statusmonitor.durability.tooltip", "[amount]", durability.ToString());
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SetTooltip(component.Rect.Center, it.Prefab.Name, line1, line2, line3, line3Color: color);
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color = HoverColor;
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}
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@@ -1154,12 +1162,12 @@ namespace Barotrauma.Items.Components
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foreach (Vector2 blip in MiniMapBlips)
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{
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Vector2 parentSize = miniMapFrame.Rect.Size.ToVector2();
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Sprite pingCircle = GUI.Style.PingCircle.Sprite;
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Sprite pingCircle = GUIStyle.PingCircle.Value.Sprite;
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Vector2 targetSize = new Vector2(parentSize.X / 4f);
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Vector2 spriteScale = targetSize / pingCircle.size;
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float scale = Math.Min(blipState, maxBlipState / 2f);
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float alpha = 1.0f - Math.Clamp((blipState - maxBlipState * 0.25f) * 2f, 0f, 1f);
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pingCircle.Draw(spriteBatch, electricalFrame.Rect.Location.ToVector2() + blip * Zoom, GUI.Style.Red * alpha, pingCircle.Origin, 0f, spriteScale * scale, SpriteEffects.None);
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pingCircle.Draw(spriteBatch, electricalFrame.Rect.Location.ToVector2() + blip * Zoom, GUIStyle.Red * alpha, pingCircle.Origin, 0f, spriteScale * scale, SpriteEffects.None);
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}
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}
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}
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@@ -1199,7 +1207,7 @@ namespace Barotrauma.Items.Components
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if (hullsVisible && hullData.HullOxygenAmount is { } oxygenAmount)
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{
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GUI.DrawRectangle(spriteBatch, hullFrame.Rect, Color.Lerp(GUI.Style.Red * 0.5f, GUI.Style.Green * 0.3f, oxygenAmount / 100.0f), true);
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GUI.DrawRectangle(spriteBatch, hullFrame.Rect, Color.Lerp(GUIStyle.Red * 0.5f, GUIStyle.Green * 0.3f, oxygenAmount / 100.0f), true);
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}
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}
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}
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@@ -1210,8 +1218,9 @@ namespace Barotrauma.Items.Components
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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}
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private void SetTooltip(Point pos, string header, string line1, string line2, string line3, Color? line1Color = null, Color? line2Color = null, Color? line3Color = null)
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private void SetTooltip(Point pos, LocalizedString header, LocalizedString line1, LocalizedString line2, LocalizedString line3, Color? line1Color = null, Color? line2Color = null, Color? line3Color = null)
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{
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if (hullInfoFrame == null) { return; }
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hullInfoFrame.RectTransform.ScreenSpaceOffset = pos;
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if (hullInfoFrame.Rect.Left > submarineContainer.Rect.Right) { hullInfoFrame.RectTransform.ScreenSpaceOffset = new Point(submarineContainer.Rect.Right, hullInfoFrame.RectTransform.ScreenSpaceOffset.Y); }
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@@ -1224,13 +1233,13 @@ namespace Barotrauma.Items.Components
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tooltipHeader.Text = header;
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tooltipFirstLine.Text = line1;
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tooltipFirstLine.TextColor = line1Color ?? GUI.Style.TextColor;
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tooltipFirstLine.TextColor = line1Color ?? GUIStyle.TextColorNormal;
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tooltipSecondLine.Text = line2;
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tooltipSecondLine.TextColor = line2Color ?? GUI.Style.TextColor;
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tooltipSecondLine.TextColor = line2Color ?? GUIStyle.TextColorNormal;
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tooltipThirdLine.Text = line3;
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tooltipThirdLine.TextColor = line3Color ?? GUI.Style.TextColor;
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tooltipThirdLine.TextColor = line3Color ?? GUIStyle.TextColorNormal;
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}
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private void BakeSubmarine(Submarine sub, Rectangle container)
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@@ -1355,9 +1364,9 @@ namespace Barotrauma.Items.Components
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if (GameMain.GameSession?.CrewManager is { ActiveOrders: { } orders })
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{
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foreach (var pair in orders)
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foreach (var activeOrder in orders)
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{
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Order order = pair.First;
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Order order = activeOrder.Order;
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if (order is { SymbolSprite: { }, TargetEntity: Hull _ } && order.TargetEntity == hull)
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{
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cardsToDraw.Add(new MiniMapSprite(order));
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@@ -1367,7 +1376,7 @@ namespace Barotrauma.Items.Components
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foreach (IdCard card in data.Cards)
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{
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if (card.GetJob() is { Icon: { }} job)
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if (card.OwnerJob is { Icon: { }} job)
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{
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cardsToDraw.Add(new MiniMapSprite(job));
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}
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@@ -1415,17 +1424,17 @@ namespace Barotrauma.Items.Components
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if (amountLeft > 0)
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{
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string text = $"+{amountLeft}"; // TODO localization
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var (sizeX, sizeY) = GUI.SubHeadingFont.MeasureString(text); // TODO expensive, move to a global variable
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var (sizeX, sizeY) = GUIStyle.SubHeadingFont.MeasureString(text); // TODO expensive, move to a global variable
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float maxWidth = Math.Max(sizeX, sizeY);
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Vector2 drawPos = new Vector2(frame.Rect.Right - sizeX, frame.Rect.Y - sizeY / 2f);
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UISprite icon = GUI.Style.IconOverflowIndicator;
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UISprite icon = GUIStyle.IconOverflowIndicator;
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if (icon != null)
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{
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const int iconPadding = 4;
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icon.Draw(spriteBatch, new Rectangle((int) drawPos.X - iconPadding, (int) drawPos.Y - iconPadding, (int) maxWidth + iconPadding * 2, (int) maxWidth + iconPadding * 2), Color.White, SpriteEffects.None);
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icon.Draw(spriteBatch, new Rectangle((int)drawPos.X - iconPadding, (int)drawPos.Y - iconPadding, (int)maxWidth + iconPadding * 2, (int)maxWidth + iconPadding * 2), Color.White, SpriteEffects.None);
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}
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GUI.DrawString(spriteBatch, drawPos, text, GUI.Style.TextColor, font: GUI.SubHeadingFont);
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GUI.DrawString(spriteBatch, drawPos, text, GUIStyle.TextColorNormal, font: GUIStyle.SubHeadingFont);
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}
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break;
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}
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@@ -1485,7 +1494,7 @@ namespace Barotrauma.Items.Components
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if (settings.CreateHullElements)
|
||||
{
|
||||
hullList = Hull.hullList.Where(IsPartofSub).ToImmutableArray();
|
||||
hullList = Hull.HullList.Where(IsPartofSub).ToImmutableArray();
|
||||
combinedHulls = CombinedHulls(hullList);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user