Unstable 0.17.0.0
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@@ -17,12 +17,12 @@ namespace Barotrauma.Items.Components
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case AreaShape.Rectangle:
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{
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RectangleF rect = GetAreaRectangle(SpawnAreaBounds, SpawnAreaOffset, draw: true);
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GUI.DrawRectangle(spriteBatch, rect.Location, rect.Size, GUI.Style.Red, isFilled: false, 0f, 4f);
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GUI.DrawRectangle(spriteBatch, rect.Location, rect.Size, GUIStyle.Red, isFilled: false, 0f, 4f);
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if (MaximumAmountRangePadding > 0f)
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{
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rect.Inflate(MaximumAmountRangePadding, MaximumAmountRangePadding);
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GUI.DrawRectangle(spriteBatch, rect.Location, rect.Size, GUI.Style.Red, isFilled: false, 0f, 2f);
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GUI.DrawRectangle(spriteBatch, rect.Location, rect.Size, GUIStyle.Red, isFilled: false, 0f, 2f);
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}
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break;
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}
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@@ -30,11 +30,11 @@ namespace Barotrauma.Items.Components
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Vector2 center = item.WorldPosition;
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center += SpawnAreaOffset;
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center.Y = -center.Y;
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spriteBatch.DrawCircle(center, SpawnAreaRadius, 32, GUI.Style.Red, thickness: 4f);
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spriteBatch.DrawCircle(center, SpawnAreaRadius, 32, GUIStyle.Red, thickness: 4f);
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if (MaximumAmountRangePadding > 0f)
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{
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spriteBatch.DrawCircle(center, SpawnAreaRadius + MaximumAmountRangePadding, 32, GUI.Style.Red, thickness: 2f);
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spriteBatch.DrawCircle(center, SpawnAreaRadius + MaximumAmountRangePadding, 32, GUIStyle.Red, thickness: 2f);
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}
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break;
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}
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@@ -46,14 +46,14 @@ namespace Barotrauma.Items.Components
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case AreaShape.Rectangle:
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{
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RectangleF rect = GetAreaRectangle(CrewAreaBounds, CrewAreaOffset, draw: true);
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GUI.DrawRectangle(spriteBatch, rect.Location, rect.Size, GUI.Style.Green, isFilled: false, 0f, 4f);
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GUI.DrawRectangle(spriteBatch, rect.Location, rect.Size, GUIStyle.Green, isFilled: false, 0f, 4f);
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break;
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}
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case AreaShape.Circle:
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Vector2 center = item.WorldPosition;
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center += CrewAreaOffset;
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center.Y = -center.Y;
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spriteBatch.DrawCircle(center, CrewAreaRadius, 32, GUI.Style.Green);
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spriteBatch.DrawCircle(center, CrewAreaRadius, 32, GUIStyle.Green);
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break;
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}
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}
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