Unstable 0.17.0.0
This commit is contained in:
@@ -59,7 +59,7 @@ namespace Barotrauma
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if (!singleplayer)
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{
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SoundPlayer.OverrideMusicType = gameOver ? "crewdead" : "endround";
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SoundPlayer.OverrideMusicType = (gameOver ? "crewdead" : "endround").ToIdentifier();
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SoundPlayer.OverrideMusicDuration = 18.0f;
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}
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@@ -84,7 +84,7 @@ namespace Barotrauma
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};
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var crewHeader = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), crewContent.RectTransform),
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TextManager.Get("crew"), textAlignment: Alignment.TopLeft, font: GUI.SubHeadingFont);
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TextManager.Get("crew"), textAlignment: Alignment.TopLeft, font: GUIStyle.SubHeadingFont);
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crewHeader.RectTransform.MinSize = new Point(0, GUI.IntScale(crewHeader.Rect.Height * 2.0f));
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CreateCrewList(crewContent, gameSession.CrewManager.GetCharacterInfos().Where(c => c.TeamID != CharacterTeamType.Team2));
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@@ -101,19 +101,19 @@ namespace Barotrauma
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Stretch = true
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};
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var crewHeader2 = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), crewContent2.RectTransform),
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CombatMission.GetTeamName(CharacterTeamType.Team2), textAlignment: Alignment.TopLeft, font: GUI.SubHeadingFont);
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CombatMission.GetTeamName(CharacterTeamType.Team2), textAlignment: Alignment.TopLeft, font: GUIStyle.SubHeadingFont);
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crewHeader2.RectTransform.MinSize = new Point(0, GUI.IntScale(crewHeader2.Rect.Height * 2.0f));
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CreateCrewList(crewContent2, gameSession.CrewManager.GetCharacterInfos().Where(c => c.TeamID == CharacterTeamType.Team2));
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}
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//header -------------------------------------------------------------------------------
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string headerText = GetHeaderText(gameOver, transitionType);
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LocalizedString headerText = GetHeaderText(gameOver, transitionType);
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GUITextBlock headerTextBlock = null;
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if (!string.IsNullOrEmpty(headerText))
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if (!headerText.IsNullOrEmpty())
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{
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headerTextBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), crewFrame.RectTransform, Anchor.TopLeft, Pivot.BottomLeft),
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headerText, textAlignment: Alignment.BottomLeft, font: GUI.LargeFont, wrap: true);
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headerText, textAlignment: Alignment.BottomLeft, font: GUIStyle.LargeFont, wrap: true);
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}
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//traitor panel -------------------------------------------------------------------------------
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@@ -130,14 +130,14 @@ namespace Barotrauma
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};
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var traitorHeader = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), traitorContent.RectTransform),
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TextManager.Get("traitors"), font: GUI.SubHeadingFont);
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TextManager.Get("traitors"), font: GUIStyle.SubHeadingFont);
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traitorHeader.RectTransform.MinSize = new Point(0, GUI.IntScale(traitorHeader.Rect.Height * 2.0f));
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GUIListBox listBox = CreateCrewList(traitorContent, traitorResults.SelectMany(tr => tr.Characters.Select(c => c.Info)));
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foreach (var traitorResult in traitorResults)
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{
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var traitorMission = TraitorMissionPrefab.List.Find(t => t.Identifier == traitorResult.MissionIdentifier);
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var traitorMission = TraitorMissionPrefab.Prefabs.Find(t => t.Identifier == traitorResult.MissionIdentifier);
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if (traitorMission == null) { continue; }
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//spacing
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@@ -154,8 +154,8 @@ namespace Barotrauma
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Color = traitorMission.IconColor
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};
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string traitorMessage = TextManager.GetServerMessage(traitorResult.EndMessage);
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if (!string.IsNullOrEmpty(traitorMessage))
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LocalizedString traitorMessage = TextManager.GetServerMessage(traitorResult.EndMessage);
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if (!traitorMessage.IsNullOrEmpty())
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{
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var textContent = new GUILayoutGroup(new RectTransform(Vector2.One, traitorResultHorizontal.RectTransform))
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{
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@@ -164,10 +164,10 @@ namespace Barotrauma
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var traitorStatusText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), textContent.RectTransform),
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TextManager.Get(traitorResult.Success ? "missioncompleted" : "missionfailed"),
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textColor: traitorResult.Success ? GUI.Style.Green : GUI.Style.Red, font: GUI.SubHeadingFont);
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textColor: traitorResult.Success ? GUIStyle.Green : GUIStyle.Red, font: GUIStyle.SubHeadingFont);
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var traitorMissionInfo = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), textContent.RectTransform),
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traitorMessage, font: GUI.SmallFont, wrap: true);
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traitorMessage, font: GUIStyle.SmallFont, wrap: true);
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traitorResultHorizontal.Recalculate();
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@@ -196,7 +196,7 @@ namespace Barotrauma
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};
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var reputationHeader = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), reputationContent.RectTransform),
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TextManager.Get("reputation"), textAlignment: Alignment.TopLeft, font: GUI.SubHeadingFont);
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TextManager.Get("reputation"), textAlignment: Alignment.TopLeft, font: GUIStyle.SubHeadingFont);
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reputationHeader.RectTransform.MinSize = new Point(0, GUI.IntScale(reputationHeader.Rect.Height * 2.0f));
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CreateReputationInfoPanel(reputationContent, campaignMode);
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@@ -233,7 +233,7 @@ namespace Barotrauma
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if (missionsToDisplay.Any())
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{
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var missionHeader = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionContent.RectTransform),
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TextManager.Get(missionsToDisplay.Count > 1 ? "Missions" : "Mission"), textAlignment: Alignment.TopLeft, font: GUI.SubHeadingFont);
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TextManager.Get(missionsToDisplay.Count > 1 ? "Missions" : "Mission"), textAlignment: Alignment.TopLeft, font: GUIStyle.SubHeadingFont);
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missionHeader.RectTransform.MinSize = new Point(0, (int)(missionHeader.Rect.Height * 1.2f));
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}
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@@ -271,7 +271,7 @@ namespace Barotrauma
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Stretch = true
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};
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string missionMessage =
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LocalizedString missionMessage =
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selectedMissions.Contains(displayedMission) ?
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displayedMission.Completed ? displayedMission.SuccessMessage : displayedMission.FailureMessage :
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displayedMission.Description;
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@@ -293,7 +293,7 @@ namespace Barotrauma
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};
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missionContentHorizontal.Recalculate();
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var missionNameTextBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
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displayedMission.Name, font: GUI.SubHeadingFont);
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displayedMission.Name, font: GUIStyle.SubHeadingFont);
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if (displayedMission.Difficulty.HasValue)
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{
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var groupSize = missionNameTextBlock.Rect.Size;
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@@ -314,12 +314,12 @@ namespace Barotrauma
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}
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}
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var missionDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
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missionMessage, wrap: true, parseRichText: true);
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RichString.Rich(missionMessage), wrap: true);
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int reward = displayedMission.GetReward(Submarine.MainSub);
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if (selectedMissions.Contains(displayedMission) && displayedMission.Completed && reward > 0)
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{
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string rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", reward));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), displayedMission.GetMissionRewardText(Submarine.MainSub), parseRichText: true);
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LocalizedString rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", reward));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(displayedMission.GetMissionRewardText(Submarine.MainSub)));
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}
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if (displayedMission != missionsToDisplay.Last())
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@@ -346,7 +346,7 @@ namespace Barotrauma
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GUIImage missionIcon = new GUIImage(new RectTransform(new Point((int)(missionContentHorizontal.Rect.Height * 0.7f)), missionContentHorizontal.RectTransform), style: "NoMissionIcon", scaleToFit: true);
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missionIcon.RectTransform.MinSize = new Point((int)(missionContentHorizontal.Rect.Height * 0.7f));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionContentHorizontal.RectTransform),
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TextManager.Get("nomission"), font: GUI.LargeFont);
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TextManager.Get("nomission"), font: GUIStyle.LargeFont);
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}
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/*missionContentHorizontal.Recalculate();
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@@ -397,7 +397,7 @@ namespace Barotrauma
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if (startLocation.Type.HasOutpost && startLocation.Reputation != null)
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{
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var iconStyle = GUI.Style.GetComponentStyle("LocationReputationIcon");
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var iconStyle = GUIStyle.GetComponentStyle("LocationReputationIcon");
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var locationFrame = CreateReputationElement(
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reputationList.Content,
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startLocation.Name,
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@@ -452,8 +452,8 @@ namespace Barotrauma
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var gateLocation = connection.Locations[0].IsGateBetweenBiomes ? connection.Locations[0] : connection.Locations[1];
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var unlockEvent =
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EventSet.PrefabList.Find(ep => ep.UnlockPathEvent && ep.BiomeIdentifier == gateLocation.LevelData.Biome.Identifier) ??
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EventSet.PrefabList.Find(ep => ep.UnlockPathEvent && string.IsNullOrEmpty(ep.BiomeIdentifier));
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EventPrefab.Prefabs.FirstOrDefault(ep => ep.UnlockPathEvent && ep.BiomeIdentifier == gateLocation.LevelData.Biome.Identifier) ??
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EventPrefab.Prefabs.FirstOrDefault(ep => ep.UnlockPathEvent && ep.BiomeIdentifier == Identifier.Empty);
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if (unlockEvent == null) { continue; }
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if (string.IsNullOrEmpty(unlockEvent.UnlockPathFaction) || unlockEvent.UnlockPathFaction.Equals("location", StringComparison.OrdinalIgnoreCase))
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@@ -462,7 +462,7 @@ namespace Barotrauma
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}
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else
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{
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if (faction == null || !faction.Prefab.Identifier.Equals(unlockEvent.UnlockPathFaction, StringComparison.OrdinalIgnoreCase)) { continue; }
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if (faction == null || faction.Prefab.Identifier != unlockEvent.UnlockPathFaction) { continue; }
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}
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if (unlockEvent != null)
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@@ -471,20 +471,20 @@ namespace Barotrauma
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Faction unlockFaction = null;
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if (!string.IsNullOrEmpty(unlockEvent.UnlockPathFaction))
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{
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unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier.Equals(unlockEvent.UnlockPathFaction, StringComparison.OrdinalIgnoreCase));
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unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier == unlockEvent.UnlockPathFaction);
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unlockReputation = unlockFaction?.Reputation;
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}
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float normalizedUnlockReputation = MathUtils.InverseLerp(unlockReputation.MinReputation, unlockReputation.MaxReputation, unlockEvent.UnlockPathReputation);
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string unlockText = TextManager.GetWithVariables(
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RichString unlockText = RichString.Rich(TextManager.GetWithVariables(
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"lockedpathreputationrequirement",
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new string[] { "[reputation]", "[biomename]" },
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new string[] { Reputation.GetFormattedReputationText(normalizedUnlockReputation, unlockEvent.UnlockPathReputation, addColorTags: true), $"‖color:gui.orange‖{connection.LevelData.Biome.DisplayName}‖end‖" });
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("[reputation]", Reputation.GetFormattedReputationText(normalizedUnlockReputation, unlockEvent.UnlockPathReputation, addColorTags: true)),
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("[biomename]", $"‖color:gui.orange‖{connection.LevelData.Biome.DisplayName}‖end‖")));
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var unlockInfoPanel = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), reputationFrame.RectTransform, Anchor.BottomCenter) { MinSize = new Point(0, GUI.IntScale(30)), AbsoluteOffset = new Point(0, GUI.IntScale(3)) },
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unlockText, style: "GUIButtonRound", textAlignment: Alignment.Center, textColor: GUI.Style.TextColor, parseRichText: true);
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unlockText, style: "GUIButtonRound", textAlignment: Alignment.Center, textColor: GUIStyle.TextColorNormal);
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unlockInfoPanel.Color = Color.Lerp(unlockInfoPanel.Color, Color.Black, 0.8f);
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if (unlockInfoPanel.TextSize.X > unlockInfoPanel.Rect.Width * 0.7f)
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{
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unlockInfoPanel.Font = GUI.SmallFont;
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unlockInfoPanel.Font = GUIStyle.SmallFont;
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}
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}
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}
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@@ -492,7 +492,7 @@ namespace Barotrauma
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}
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}
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private string GetHeaderText(bool gameOver, CampaignMode.TransitionType transitionType)
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private LocalizedString GetHeaderText(bool gameOver, CampaignMode.TransitionType transitionType)
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{
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string locationName = Submarine.MainSub.AtEndExit ? endLocation?.Name : startLocation?.Name;
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@@ -539,14 +539,14 @@ namespace Barotrauma
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locationName = "[UNKNOWN]";
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}
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string subName = string.Empty;
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LocalizedString subName = string.Empty;
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SubmarineInfo currentOrPending = SubmarineSelection.CurrentOrPendingSubmarine();
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if (currentOrPending != null)
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{
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subName = currentOrPending.DisplayName;
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}
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return TextManager.GetWithVariables(textTag, new string[2] { "[sub]", "[location]" }, new string[2] { subName, locationName });
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return TextManager.GetWithVariables(textTag, ("[sub]", subName), ("[location]", locationName));
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}
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private GUIListBox CreateCrewList(GUIComponent parent, IEnumerable<CharacterInfo> characterInfos)
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@@ -566,9 +566,9 @@ namespace Barotrauma
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characterButton.RectTransform.RelativeSize = new Vector2(characterColumnWidthPercentage * sizeMultiplier, 1f);
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statusButton.RectTransform.RelativeSize = new Vector2(statusColumnWidthPercentage * sizeMultiplier, 1f);
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jobButton.TextBlock.Font = characterButton.TextBlock.Font = statusButton.TextBlock.Font = GUI.HotkeyFont;
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jobButton.TextBlock.Font = characterButton.TextBlock.Font = statusButton.TextBlock.Font = GUIStyle.HotkeyFont;
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jobButton.CanBeFocused = characterButton.CanBeFocused = statusButton.CanBeFocused = false;
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jobButton.TextBlock.ForceUpperCase = characterButton.TextBlock.ForceUpperCase = statusButton.ForceUpperCase = true;
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jobButton.TextBlock.ForceUpperCase = characterButton.TextBlock.ForceUpperCase = statusButton.ForceUpperCase = ForceUpperCase.Yes;
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jobColumnWidth = jobButton.Rect.Width;
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characterColumnWidth = characterButton.Rect.Width;
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@@ -615,10 +615,10 @@ namespace Barotrauma
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};
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GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
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ToolBox.LimitString(characterInfo.Name, GUI.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: characterInfo.Job.Prefab.UIColor);
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ToolBox.LimitString(characterInfo.Name, GUIStyle.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: characterInfo.Job.Prefab.UIColor);
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string statusText = TextManager.Get("StatusOK");
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Color statusColor = GUI.Style.Green;
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LocalizedString statusText = TextManager.Get("StatusOK");
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Color statusColor = GUIStyle.Green;
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Character character = characterInfo.Character;
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if (character == null || character.IsDead)
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@@ -626,7 +626,7 @@ namespace Barotrauma
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if (character == null && characterInfo.IsNewHire && characterInfo.CauseOfDeath == null)
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{
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statusText = TextManager.Get("CampaignCrew.NewHire");
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statusColor = GUI.Style.Blue;
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statusColor = GUIStyle.Blue;
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}
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else if (characterInfo.CauseOfDeath == null)
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{
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@@ -637,9 +637,9 @@ namespace Barotrauma
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{
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string errorMsg = "Character \"[name]\" had an invalid cause of death (the type of the cause of death was Affliction, but affliction was not specified).";
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DebugConsole.ThrowError(errorMsg.Replace("[name]", characterInfo.Name));
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GameAnalyticsManager.AddErrorEventOnce("RoundSummary:InvalidCauseOfDeath", GameAnalyticsManager.ErrorSeverity.Error, errorMsg.Replace("[name]", characterInfo.SpeciesName));
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GameAnalyticsManager.AddErrorEventOnce("RoundSummary:InvalidCauseOfDeath", GameAnalyticsManager.ErrorSeverity.Error, errorMsg.Replace("[name]", characterInfo.SpeciesName.Value));
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statusText = TextManager.Get("CauseOfDeathDescription.Unknown");
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statusColor = GUI.Style.Red;
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statusColor = GUIStyle.Red;
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}
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else
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{
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@@ -664,12 +664,12 @@ namespace Barotrauma
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}
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GUITextBlock statusBlock = new GUITextBlock(new RectTransform(new Point(statusColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
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ToolBox.LimitString(statusText, GUI.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: statusColor);
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ToolBox.LimitString(statusText.Value, GUIStyle.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: statusColor);
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}
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private GUIFrame CreateReputationElement(GUIComponent parent,
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string name, float reputation, float normalizedReputation, float initialReputation,
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string shortDescription, string fullDescription, Sprite icon, Sprite backgroundPortrait, Color iconColor)
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LocalizedString name, float reputation, float normalizedReputation, float initialReputation,
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LocalizedString shortDescription, LocalizedString fullDescription, Sprite icon, Sprite backgroundPortrait, Color iconColor)
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{
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var factionFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), parent.RectTransform), style: null);
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@@ -704,7 +704,7 @@ namespace Barotrauma
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factionInfoHorizontal.Recalculate();
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var header = new GUITextBlock(new RectTransform(new Point(factionTextContent.Rect.Width, GUI.IntScale(40)), factionTextContent.RectTransform),
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name, font: GUI.SubHeadingFont)
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name, font: GUIStyle.SubHeadingFont)
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{
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Padding = Vector4.Zero,
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UserData = "header"
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@@ -723,34 +723,34 @@ namespace Barotrauma
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new GUICustomComponent(new RectTransform(new Vector2(0.8f, 1.0f), sliderHolder.RectTransform),
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onDraw: (sb, customComponent) => DrawReputationBar(sb, customComponent.Rect, normalizedReputation));
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string reputationText = Reputation.GetFormattedReputationText(normalizedReputation, reputation, addColorTags: true);
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LocalizedString reputationText = Reputation.GetFormattedReputationText(normalizedReputation, reputation, addColorTags: true);
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int reputationChange = (int)Math.Round(reputation - initialReputation);
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if (Math.Abs(reputationChange) > 0)
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{
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string changeText = $"{(reputationChange > 0 ? "+" : "") + reputationChange}";
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string colorStr = XMLExtensions.ColorToString(reputationChange > 0 ? GUI.Style.Green : GUI.Style.Red);
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var rtData = RichTextData.GetRichTextData($"{reputationText} (‖color:{colorStr}‖{changeText}‖color:end‖)", out string sanitizedText);
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string colorStr = XMLExtensions.ColorToString(reputationChange > 0 ? GUIStyle.Green : GUIStyle.Red);
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var richText = RichString.Rich($"{reputationText} (‖color:{colorStr}‖{changeText}‖color:end‖)");
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
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rtData, sanitizedText,
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textAlignment: Alignment.CenterLeft, font: GUI.SubHeadingFont);
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richText,
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textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
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}
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else
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{
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
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reputationText,
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textAlignment: Alignment.CenterLeft, font: GUI.SubHeadingFont, parseRichText: true);
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RichString.Rich(reputationText),
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textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
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}
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), factionTextContent.RectTransform) { MinSize = new Point(0, GUI.IntScale(5)) }, style: null);
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var factionDescription = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.6f), factionTextContent.RectTransform),
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shortDescription, font: GUI.SmallFont, wrap: true)
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shortDescription, font: GUIStyle.SmallFont, wrap: true)
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{
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UserData = "description",
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Padding = Vector4.Zero
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};
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if (shortDescription != fullDescription && !string.IsNullOrEmpty(fullDescription))
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if (shortDescription != fullDescription && !fullDescription.IsNullOrEmpty())
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{
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factionDescription.ToolTip = fullDescription;
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}
|
||||
@@ -771,16 +771,16 @@ namespace Barotrauma
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
GUI.DrawRectangle(sb, new Rectangle(rect.X + (segmentWidth * i), rect.Y, segmentWidth, rect.Height), Reputation.GetReputationColor(i / 5.0f), isFilled: true);
|
||||
GUI.DrawRectangle(sb, new Rectangle(rect.X + (segmentWidth * i), rect.Y, segmentWidth, rect.Height), GUI.Style.ColorInventoryBackground, isFilled: false);
|
||||
GUI.DrawRectangle(sb, new Rectangle(rect.X + (segmentWidth * i), rect.Y, segmentWidth, rect.Height), GUIStyle.ColorInventoryBackground, isFilled: false);
|
||||
}
|
||||
GUI.DrawRectangle(sb, rect, GUI.Style.ColorInventoryBackground, isFilled: false);
|
||||
GUI.DrawRectangle(sb, rect, GUIStyle.ColorInventoryBackground, isFilled: false);
|
||||
|
||||
GUI.Arrow.Draw(sb, new Vector2(rect.X + rect.Width * normalizedReputation, rect.Y), GUI.Style.ColorInventoryBackground, scale: GUI.Scale, spriteEffect: SpriteEffects.FlipVertically);
|
||||
GUI.Arrow.Draw(sb, new Vector2(rect.X + rect.Width * normalizedReputation, rect.Y), GUI.Style.TextColor, scale: GUI.Scale * 0.8f, spriteEffect: SpriteEffects.FlipVertically);
|
||||
GUI.Arrow.Draw(sb, new Vector2(rect.X + rect.Width * normalizedReputation, rect.Y), GUIStyle.ColorInventoryBackground, scale: GUI.Scale, spriteEffect: SpriteEffects.FlipVertically);
|
||||
GUI.Arrow.Draw(sb, new Vector2(rect.X + rect.Width * normalizedReputation, rect.Y), GUIStyle.TextColorNormal, scale: GUI.Scale * 0.8f, spriteEffect: SpriteEffects.FlipVertically);
|
||||
|
||||
GUI.DrawString(sb, new Vector2(rect.X, rect.Bottom), "-100", GUI.Style.TextColor, font: GUI.SmallFont);
|
||||
Vector2 textSize = GUI.SmallFont.MeasureString("100");
|
||||
GUI.DrawString(sb, new Vector2(rect.Right - textSize.X, rect.Bottom), "100", GUI.Style.TextColor, font: GUI.SmallFont);
|
||||
GUI.DrawString(sb, new Vector2(rect.X, rect.Bottom), "-100", GUIStyle.TextColorNormal, font: GUIStyle.SmallFont);
|
||||
Vector2 textSize = GUIStyle.SmallFont.MeasureString("100");
|
||||
GUI.DrawString(sb, new Vector2(rect.Right - textSize.X, rect.Bottom), "100", GUIStyle.TextColorNormal, font: GUIStyle.SmallFont);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user