Unstable 0.17.0.0
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@@ -29,7 +29,7 @@ namespace Barotrauma
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for (int i = 0; i < jobPrefab.InitialCount; i++)
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{
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var variant = Rand.Range(0, jobPrefab.Variants);
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CrewManager.AddCharacterInfo(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: jobPrefab, variant: variant));
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CrewManager.AddCharacterInfo(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobOrJobPrefab: jobPrefab, variant: variant));
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}
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}
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}
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@@ -93,7 +93,7 @@ namespace Barotrauma
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private void GenerateOutpost(Submarine submarine)
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{
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Submarine outpost = OutpostGenerator.Generate(OutpostParams ?? OutpostGenerationParams.Params.GetRandom(), OutpostType ?? LocationType.List.GetRandom());
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Submarine outpost = OutpostGenerator.Generate(OutpostParams ?? OutpostGenerationParams.OutpostParams.GetRandomUnsynced(), OutpostType ?? LocationType.Prefabs.GetRandomUnsynced());
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outpost.SetPosition(Vector2.Zero);
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float closestDistance = 0.0f;
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@@ -131,7 +131,7 @@ namespace Barotrauma
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if (Character.Controlled != null)
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{
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Character.Controlled.TeleportTo(outpost.GetWaypoints(false).GetRandom(point => point.SpawnType == SpawnType.Human).WorldPosition);
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Character.Controlled.TeleportTo(outpost.GetWaypoints(false).GetRandomUnsynced(point => point.SpawnType == SpawnType.Human).WorldPosition);
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}
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}
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}
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