Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -29,7 +29,7 @@ namespace Barotrauma
for (int i = 0; i < jobPrefab.InitialCount; i++)
{
var variant = Rand.Range(0, jobPrefab.Variants);
CrewManager.AddCharacterInfo(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: jobPrefab, variant: variant));
CrewManager.AddCharacterInfo(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobOrJobPrefab: jobPrefab, variant: variant));
}
}
}
@@ -93,7 +93,7 @@ namespace Barotrauma
private void GenerateOutpost(Submarine submarine)
{
Submarine outpost = OutpostGenerator.Generate(OutpostParams ?? OutpostGenerationParams.Params.GetRandom(), OutpostType ?? LocationType.List.GetRandom());
Submarine outpost = OutpostGenerator.Generate(OutpostParams ?? OutpostGenerationParams.OutpostParams.GetRandomUnsynced(), OutpostType ?? LocationType.Prefabs.GetRandomUnsynced());
outpost.SetPosition(Vector2.Zero);
float closestDistance = 0.0f;
@@ -131,7 +131,7 @@ namespace Barotrauma
if (Character.Controlled != null)
{
Character.Controlled.TeleportTo(outpost.GetWaypoints(false).GetRandom(point => point.SpawnType == SpawnType.Human).WorldPosition);
Character.Controlled.TeleportTo(outpost.GetWaypoints(false).GetRandomUnsynced(point => point.SpawnType == SpawnType.Human).WorldPosition);
}
}
}