Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -170,7 +170,7 @@ namespace Barotrauma
var matchingItem = matchingItems.ElementAt(i);
SoldItems.Add(new SoldItem(matchingItem.Prefab, matchingItem.ID, canAddToRemoveQueue, sellerId, origin));
SoldEntities.Add(new SoldEntity(matchingItem, campaign.IsSinglePlayer ? SoldEntity.SellStatus.Confirmed : SoldEntity.SellStatus.Local));
if (canAddToRemoveQueue) { Entity.Spawner.AddToRemoveQueue(matchingItem); }
if (canAddToRemoveQueue) { Entity.Spawner.AddItemToRemoveQueue(matchingItem); }
}
}
else
@@ -185,7 +185,7 @@ namespace Barotrauma
// Exchange money
Location.StoreCurrentBalance -= itemValue;
campaign.Money += itemValue;
GameAnalyticsManager.AddMoneyGainedEvent(itemValue, GameAnalyticsManager.MoneySource.Store, item.ItemPrefab.Identifier);
GameAnalyticsManager.AddMoneyGainedEvent(itemValue, GameAnalyticsManager.MoneySource.Store, item.ItemPrefab.Identifier.Value);
// Remove from the sell crate
if ((sellingMode == Store.StoreTab.Sell ? ItemsInSellCrate : ItemsInSellFromSubCrate)?.Find(pi => pi.ItemPrefab == item.ItemPrefab) is { } itemToSell)