Unstable 0.17.0.0
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@@ -131,7 +131,7 @@ namespace Barotrauma
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private class GUIMessage
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{
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public string RawText;
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public string Identifier;
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public Identifier Identifier;
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public string Text;
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private int _value;
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@@ -142,7 +142,7 @@ namespace Barotrauma
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{
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_value = value;
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Text = RawText.Replace("[value]", _value.ToString());
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Size = GUI.Font.MeasureString(Text);
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Size = GUIStyle.Font.MeasureString(Text);
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}
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}
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@@ -154,7 +154,7 @@ namespace Barotrauma
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public bool PlaySound;
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public GUIMessage(string rawText, Color color, float delay, string identifier = null, int? value = null, float lifeTime = 3.0f)
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public GUIMessage(string rawText, Color color, float delay, Identifier identifier = default, int? value = null, float lifeTime = 3.0f)
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{
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RawText = Text = rawText;
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if (value.HasValue)
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@@ -163,7 +163,7 @@ namespace Barotrauma
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Value = value.Value;
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}
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Timer = -delay;
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Size = GUI.Font.MeasureString(Text);
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Size = GUIStyle.Font.MeasureString(Text);
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Color = color;
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Identifier = identifier;
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Lifetime = lifeTime;
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@@ -202,14 +202,14 @@ namespace Barotrauma
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get { return activeObjectiveEntities; }
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}
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partial void InitProjSpecific(XElement mainElement)
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partial void InitProjSpecific(ContentXElement mainElement)
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{
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soundTimer = Rand.Range(0.0f, Params.SoundInterval);
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sounds = new List<CharacterSound>();
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Params.Sounds.ForEach(s => sounds.Add(new CharacterSound(s)));
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foreach (XElement subElement in mainElement.Elements())
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foreach (var subElement in mainElement.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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@@ -267,11 +267,11 @@ namespace Barotrauma
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//and the fire key is the same as Select or Use, reset the key to prevent accidentally selecting/using items
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if (wasFiring && !keys[(int)InputType.Shoot].Held)
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{
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if (GameMain.Config.KeyBind(InputType.Shoot).Equals(GameMain.Config.KeyBind(InputType.Select)))
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if (GameSettings.CurrentConfig.KeyMap.Bindings[InputType.Shoot] == GameSettings.CurrentConfig.KeyMap.Bindings[InputType.Select])
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{
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keys[(int)InputType.Select].Reset();
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}
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if (GameMain.Config.KeyBind(InputType.Shoot).Equals(GameMain.Config.KeyBind(InputType.Use)))
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if (GameSettings.CurrentConfig.KeyMap.Bindings[InputType.Shoot] == GameSettings.CurrentConfig.KeyMap.Bindings[InputType.Use])
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{
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keys[(int)InputType.Use].Reset();
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}
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@@ -331,7 +331,7 @@ namespace Barotrauma
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Position +
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PlayerInput.MouseSpeed.ClampLength(10.0f); //apply a little bit of movement to the cursor pos to prevent AFK kicking
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}
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else if (!GameMain.Config.EnableMouseLook)
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else if (!GameSettings.CurrentConfig.EnableMouseLook)
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{
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cam.OffsetAmount = targetOffsetAmount = 0.0f;
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}
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@@ -446,15 +446,15 @@ namespace Barotrauma
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if (GameMain.NetworkMember != null && controlled == this)
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{
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string chatMessage = CauseOfDeath.Type == CauseOfDeathType.Affliction ?
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LocalizedString chatMessage = CauseOfDeath.Type == CauseOfDeathType.Affliction ?
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CauseOfDeath.Affliction.SelfCauseOfDeathDescription :
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TextManager.Get("Self_CauseOfDeathDescription." + CauseOfDeath.Type.ToString(), fallBackTag: "Self_CauseOfDeathDescription.Damage");
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TextManager.Get("Self_CauseOfDeathDescription." + CauseOfDeath.Type.ToString(), "Self_CauseOfDeathDescription.Damage");
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if (GameMain.Client != null) { chatMessage += " " + TextManager.Get("DeathChatNotification"); }
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GameMain.NetworkMember.RespawnManager?.ShowRespawnPromptIfNeeded();
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GameMain.NetworkMember.AddChatMessage(chatMessage, ChatMessageType.Dead);
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GameMain.NetworkMember.AddChatMessage(chatMessage.Value, ChatMessageType.Dead);
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GameMain.LightManager.LosEnabled = false;
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controlled = null;
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if (!(Screen.Selected?.Cam is null))
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@@ -726,9 +726,9 @@ namespace Barotrauma
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}
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}
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partial void SetOrderProjSpecific(Order order, string orderOption, int priority)
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partial void SetOrderProjSpecific(Order order)
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{
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GameMain.GameSession?.CrewManager?.AddCurrentOrderIcon(this, order, orderOption, priority);
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GameMain.GameSession?.CrewManager?.AddCurrentOrderIcon(this, order);
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}
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public static void AddAllToGUIUpdateList()
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@@ -812,7 +812,7 @@ namespace Barotrauma
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Controlled != this &&
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Submarine != null &&
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Controlled.Submarine == Submarine &&
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GameMain.Config.LosMode != LosMode.None)
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GameSettings.CurrentConfig.Graphics.LosMode != LosMode.None)
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{
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float yPos = Controlled.AnimController.FloorY - 1.5f;
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@@ -854,7 +854,7 @@ namespace Barotrauma
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if (speechBubbleTimer > 0.0f)
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{
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GUI.SpeechBubbleIcon.Draw(spriteBatch, pos - Vector2.UnitY * 5,
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GUIStyle.SpeechBubbleIcon.Value.Sprite.Draw(spriteBatch, pos - Vector2.UnitY * 5,
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speechBubbleColor * Math.Min(speechBubbleTimer, 1.0f), 0.0f,
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Math.Min(speechBubbleTimer, 1.0f));
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}
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@@ -880,7 +880,7 @@ namespace Barotrauma
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GUI.DrawLine(spriteBatch,
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cursorPos,
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new Vector2(item.DrawPosition.X, -item.DrawPosition.Y),
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ToolBox.GradientLerp(dist, GUI.Style.Red, GUI.Style.Orange, GUI.Style.Green), width: 2);
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ToolBox.GradientLerp(dist, GUIStyle.Red, GUIStyle.Orange, GUIStyle.Green), width: 2);
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}
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}
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return;
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@@ -899,10 +899,10 @@ namespace Barotrauma
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{
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if (info != null)
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{
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string name = Info.DisplayName;
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LocalizedString name = Info.DisplayName;
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if (controlled == null && name != Info.Name) { name += " " + TextManager.Get("Disguised"); }
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Vector2 nameSize = GUI.Font.MeasureString(name);
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Vector2 nameSize = GUIStyle.Font.MeasureString(name);
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Vector2 namePos = new Vector2(pos.X, pos.Y - 10.0f - (5.0f / cam.Zoom)) - nameSize * 0.5f / cam.Zoom;
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Color nameColor = GetNameColor();
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@@ -916,7 +916,7 @@ namespace Barotrauma
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if (CampaignInteractionType != CampaignMode.InteractionType.None && AllowCustomInteract)
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{
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var iconStyle = GUI.Style.GetComponentStyle("CampaignInteractionBubble." + CampaignInteractionType);
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var iconStyle = GUIStyle.GetComponentStyle("CampaignInteractionBubble." + CampaignInteractionType);
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if (iconStyle != null)
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{
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Vector2 headPos = AnimController.GetLimb(LimbType.Head)?.body?.DrawPosition ?? DrawPosition + Vector2.UnitY * 100.0f;
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@@ -929,11 +929,11 @@ namespace Barotrauma
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}
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}
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GUI.Font.DrawString(spriteBatch, name, namePos + new Vector2(1.0f / cam.Zoom, 1.0f / cam.Zoom), Color.Black, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.001f);
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GUI.Font.DrawString(spriteBatch, name, namePos, nameColor * hudInfoAlpha, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.0f);
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GUIStyle.Font.DrawString(spriteBatch, name, namePos + new Vector2(1.0f / cam.Zoom, 1.0f / cam.Zoom), Color.Black, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.001f);
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GUIStyle.Font.DrawString(spriteBatch, name, namePos, nameColor * hudInfoAlpha, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.0f);
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if (GameMain.DebugDraw)
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{
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GUI.Font.DrawString(spriteBatch, ID.ToString(), namePos - new Vector2(0.0f, 20.0f), Color.White);
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GUIStyle.Font.DrawString(spriteBatch, ID.ToString(), namePos - new Vector2(0.0f, 20.0f), Color.White);
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}
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}
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@@ -941,7 +941,7 @@ namespace Barotrauma
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if (petBehavior != null && !IsDead && !IsUnconscious)
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{
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var petStatus = petBehavior.GetCurrentStatusIndicatorType();
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var iconStyle = GUI.Style.GetComponentStyle("PetIcon." + petStatus);
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var iconStyle = GUIStyle.GetComponentStyle("PetIcon." + petStatus);
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if (iconStyle != null)
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{
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Vector2 headPos = AnimController.GetLimb(LimbType.Head)?.body?.DrawPosition ?? DrawPosition + Vector2.UnitY * 100.0f;
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@@ -963,7 +963,7 @@ namespace Barotrauma
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Vector2 healthBarPos = new Vector2(pos.X - 50, -pos.Y);
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GUI.DrawProgressBar(spriteBatch, healthBarPos, new Vector2(100.0f, 15.0f),
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CharacterHealth.DisplayedVitality / MaxVitality,
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Color.Lerp(GUI.Style.Red, GUI.Style.Green, CharacterHealth.DisplayedVitality / MaxVitality) * 0.8f * hudInfoAlpha,
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Color.Lerp(GUIStyle.Red, GUIStyle.Green, CharacterHealth.DisplayedVitality / MaxVitality) * 0.8f * hudInfoAlpha,
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new Color(0.5f, 0.57f, 0.6f, 1.0f) * hudInfoAlpha);
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}
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}
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@@ -987,7 +987,7 @@ namespace Barotrauma
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}
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}
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Color nameColor = GUI.Style.TextColor;
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Color nameColor = GUIStyle.TextColorNormal;
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if (Controlled != null && team != Controlled.TeamID)
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{
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if (TeamID == CharacterTeamType.FriendlyNPC)
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@@ -996,13 +996,13 @@ namespace Barotrauma
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}
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else
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{
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nameColor = GUI.Style.Red;
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nameColor = GUIStyle.Red;
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}
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}
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return nameColor;
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}
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public void AddMessage(string rawText, Color color, bool playSound, string identifier = null, int? value = null, float lifetime = 3.0f)
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public void AddMessage(string rawText, Color color, bool playSound, Identifier identifier = default, int? value = null, float lifetime = 3.0f)
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{
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GUIMessage existingMessage = null;
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@@ -1089,12 +1089,12 @@ namespace Barotrauma
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matchingSounds.Clear();
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foreach (var s in sounds)
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{
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if (s.Type == soundType && (s.Gender == Gender.None || (info != null && info.Gender == s.Gender)))
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if (s.Type == soundType && (s.TagSet.None() || (info != null && s.TagSet.IsSubsetOf(info.Head.Preset.TagSet))))
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{
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matchingSounds.Add(s);
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}
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}
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var selectedSound = matchingSounds.GetRandom();
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var selectedSound = matchingSounds.GetRandomUnsynced();
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if (selectedSound?.Sound == null) { return; }
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soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, AnimController.WorldPosition, selectedSound.Volume, selectedSound.Range, hullGuess: CurrentHull, ignoreMuffling: selectedSound.IgnoreMuffling);
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soundTimer = Params.SoundInterval;
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@@ -1117,7 +1117,7 @@ namespace Barotrauma
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/// <summary>
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/// Note that when a predicate is provided, the random option uses Linq.Where() extension method, which creates a new collection.
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/// </summary>
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public CharacterSound GetSound(Func<CharacterSound, bool> predicate = null, bool random = false) => random ? sounds.GetRandom(predicate) : sounds.FirstOrDefault(predicate);
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public CharacterSound GetSound(Func<CharacterSound, bool> predicate = null, bool random = false) => random ? sounds.GetRandomUnsynced(predicate) : sounds.FirstOrDefault(predicate);
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partial void ImplodeFX()
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{
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@@ -1156,14 +1156,14 @@ namespace Barotrauma
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if (newAmount > prevAmount)
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{
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int increase = newAmount - prevAmount;
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AddMessage("+" + TextManager.GetWithVariable("currencyformat", "[credits]", "[value]"),
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GUI.Style.Yellow, playSound: this == Controlled, "money", increase);
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AddMessage("+" + TextManager.GetWithVariable("currencyformat", "[credits]", "[value]").Value,
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GUIStyle.Yellow, playSound: this == Controlled, "money".ToIdentifier(), increase);
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}
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}
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partial void OnTalentGiven(TalentPrefab talentPrefab)
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{
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AddMessage(TextManager.Get("talentname." + talentPrefab.Identifier), GUI.Style.Yellow, playSound: this == Controlled);
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AddMessage(TextManager.Get("talentname." + talentPrefab.Identifier).Value, GUIStyle.Yellow, playSound: this == Controlled);
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}
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}
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}
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