Added IReadMessage and IWriteMessage plus some enums to the documentation

This commit is contained in:
EvilFactory
2024-04-20 19:45:42 -03:00
parent fb725f9433
commit 38f8e26635
4 changed files with 42 additions and 24 deletions

View File

@@ -88,6 +88,8 @@ namespace LuaDocsGenerator
GenerateDocs<BarotraumaClient::Barotrauma.PhysicsBody, BarotraumaServer::Barotrauma.PhysicsBody>("PhysicsBody.lua");
GenerateDocs<BarotraumaClient::Barotrauma.Limb, BarotraumaServer::Barotrauma.Limb>("Limb.lua");
GenerateDocs<BarotraumaClient::Barotrauma.PlayerInput>("PlayerInput.lua", "PlayerInput", "client");
GenerateDocs<BarotraumaClient::Barotrauma.Networking.IReadMessage, BarotraumaServer::Barotrauma.Networking.IReadMessage>("IReadMessage.lua");
GenerateDocs<BarotraumaClient::Barotrauma.Networking.IWriteMessage, BarotraumaServer::Barotrauma.Networking.IWriteMessage>("IWriteMessage.lua");
GenerateEnum<BarotraumaClient.Barotrauma.CauseOfDeathType>("CauseOfDeathType.lua");
GenerateEnum<BarotraumaClient.Barotrauma.CharacterTeamType>("CharacterTeamType.lua");
@@ -99,6 +101,16 @@ namespace LuaDocsGenerator
GenerateEnum<BarotraumaClient.Barotrauma.Networking.ServerLog.MessageType>("ServerLogMessageType.lua");
GenerateEnum<BarotraumaClient.Barotrauma.SpawnType>("SpawnType.lua");
GenerateEnum<BarotraumaClient.Barotrauma.Networking.DisconnectReason>("DisconnectReason.lua");
GenerateEnum<BarotraumaClient.Barotrauma.ActionType>("ActionType.lua");
GenerateEnum<BarotraumaClient.Barotrauma.StatTypes>("StatTypes.lua");
GenerateEnum<BarotraumaClient.Barotrauma.ChatMode>("ChatMode.lua");
GenerateEnum<BarotraumaClient.Barotrauma.CharacterType>("CharacterType.lua");
GenerateEnum<BarotraumaClient.Barotrauma.InputType>("InputType.lua");
GenerateEnum<Barotrauma.Networking.DeliveryMethod>("DeliveryMethod.lua");
GenerateEnum<BarotraumaClient.Barotrauma.NumberType>("NumberType.lua");
GenerateEnum<BarotraumaClient.Barotrauma.GameDifficulty>("GameDifficulty.lua");
GenerateEnum<BarotraumaClient.Barotrauma.Level.PositionType>("PositionType.lua");
GenerateEnum<BarotraumaClient.Barotrauma.AbilityFlags>("AbilityFlags.lua");
}
}