(0abd4ae6c) Added some legal stuff to the main menu
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@@ -751,6 +751,13 @@ namespace Barotrauma
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spriteBatch.End();
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}
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readonly string[] legalCrap = new string[]
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{
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"Privacy policy: privacypolicy.daedalic.com",
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"© 2019 Undertow Games & FakeFish. All rights reserved.",
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"© 2019 Daedalic Entertainment GmbH. The Daedalic logo is a trademark of Daedalic Entertainment GmbH, Germany. All rights reserved."
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};
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public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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DrawBackground(graphics, spriteBatch);
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@@ -758,13 +765,25 @@ namespace Barotrauma
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spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
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GUI.Draw(Cam, spriteBatch);
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GUI.Draw(Cam, spriteBatch);
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#if DEBUG
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GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version + " (debug build)", new Vector2(10, GameMain.GraphicsHeight - 20), Color.White);
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#else
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GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version, new Vector2(10, GameMain.GraphicsHeight - 20), Color.White);
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GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version, new Vector2(10, GameMain.GraphicsHeight - 20), Color.White * 0.7f);
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#endif
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Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
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for (int i = legalCrap.Length - 1; i >= 0; i--)
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{
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Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
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GUI.SmallFont.DrawString(spriteBatch,
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legalCrap[i], textPos - textSize,
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Color.White * 0.7f);
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textPos.Y -= textSize.Y;
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}
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spriteBatch.End();
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}
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