v1.3.0.1 (Epic Store release)
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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@@ -30,6 +31,7 @@ namespace Barotrauma
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public static Random GetRNG(RandSync randSync)
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{
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CheckRandThreadSafety(randSync);
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return randSync == RandSync.Unsynced ? localRandom : syncedRandom[randSync];
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}
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@@ -70,16 +72,10 @@ namespace Barotrauma
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}
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public static float Range(float minimum, float maximum, RandSync sync=RandSync.Unsynced)
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{
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CheckRandThreadSafety(sync);
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return (float)(sync == RandSync.Unsynced ? localRandom : (syncedRandom[sync])).NextDouble() * (maximum - minimum) + minimum;
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}
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=> GetRNG(sync).Range(minimum, maximum);
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public static double Range(double minimum, double maximum, RandSync sync = RandSync.Unsynced)
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{
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CheckRandThreadSafety(sync);
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return (sync == RandSync.Unsynced ? localRandom : (syncedRandom[sync])).NextDouble() * (maximum - minimum) + minimum;
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}
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=> GetRNG(sync).Range(minimum, maximum);
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/// <summary>
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/// Min inclusive, Max exclusive!
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