v1.3.0.1 (Epic Store release)

This commit is contained in:
Regalis11
2024-03-28 18:34:33 +02:00
parent 81ca8637be
commit 3791670c42
269 changed files with 13160 additions and 2966 deletions
@@ -7,19 +7,20 @@ namespace Barotrauma.Steam
{
static partial class SteamManager
{
private static Option<Steamworks.AuthTicket> currentMultiplayerTicket = Option.None;
public static Option<Steamworks.AuthTicket> GetAuthSessionTicketForMultiplayer(Endpoint remoteHostEndpoint)
#region Auth ticket for Steam host
private static Option<Steamworks.AuthTicket> currentSteamHostAuthTicket = Option.None;
public static Option<Steamworks.AuthTicket> GetAuthSessionTicketForSteamHost(Endpoint remoteHostEndpoint)
{
if (!IsInitialized)
{
return Option.None;
}
if (currentMultiplayerTicket.TryUnwrap(out var ticketToCancel))
if (currentSteamHostAuthTicket.TryUnwrap(out var ticketToCancel))
{
ticketToCancel.Cancel();
}
currentMultiplayerTicket = Option.None;
currentSteamHostAuthTicket = Option.None;
var netIdentity = remoteHostEndpoint switch
{
@@ -32,13 +33,42 @@ namespace Barotrauma.Steam
};
var newTicket = Steamworks.SteamUser.GetAuthSessionTicket(netIdentity);
currentMultiplayerTicket = newTicket != null
currentSteamHostAuthTicket = newTicket != null
? Option.Some(newTicket)
: Option.None;
return currentMultiplayerTicket;
return currentSteamHostAuthTicket;
}
#endregion Auth ticket for Steam host
#region Auth ticket for EOS host
private const string EosHostAuthIdentity = "BarotraumaRemotePlayerAuth";
private static Option<Steamworks.AuthTicketForWebApi> currentEosHostAuthTicket = Option.None;
public static async Task<Option<Steamworks.AuthTicketForWebApi>> GetAuthTicketForEosHostAuth()
{
if (!IsInitialized)
{
return Option.None;
}
if (currentEosHostAuthTicket.TryUnwrap(out var ticketToCancel))
{
ticketToCancel.Cancel();
}
currentEosHostAuthTicket = Option.None;
var newTicket = await Steamworks.SteamUser.GetAuthTicketForWebApi(identity: EosHostAuthIdentity);
currentEosHostAuthTicket = newTicket != null
? Option.Some(newTicket)
: Option.None;
return currentEosHostAuthTicket;
}
#endregion Auth ticket for EOS host
#region Auth ticket for GameAnalytics consent server
private const string GameAnalyticsConsentIdentity = "BarotraumaGameAnalyticsConsent";
private static Option<Steamworks.AuthTicketForWebApi> currentGameAnalyticsConsentTicket = Option.None;
@@ -63,5 +93,6 @@ namespace Barotrauma.Steam
return currentGameAnalyticsConsentTicket;
}
#endregion Auth ticket for GameAnalytics consent server
}
}
@@ -1,8 +1,10 @@
using Steamworks.Data;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Runtime.InteropServices;
using Barotrauma.Networking;
using Barotrauma.IO;
namespace Barotrauma.Steam
{
@@ -38,6 +40,15 @@ namespace Barotrauma.Steam
}
}
public static bool SteamworksLibExists
=> RuntimeInformation.IsOSPlatform(OSPlatform.Windows)
? File.Exists("steam_api64.dll")
: RuntimeInformation.IsOSPlatform(OSPlatform.OSX)
? File.Exists("libsteam_api64.dylib")
: RuntimeInformation.IsOSPlatform(OSPlatform.Linux)
? File.Exists("libsteam_api64.so")
: false;
public static void Initialize()
{
InitializeProjectSpecific();
@@ -53,6 +64,16 @@ namespace Barotrauma.Steam
return Option<SteamId>.Some(new SteamId(Steamworks.SteamClient.SteamId));
}
public static Option<SteamId> GetOwnerSteamId()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
return Option<SteamId>.None();
}
return Option<SteamId>.Some(new SteamId(Steamworks.SteamClient.SteamId));
}
public static bool IsFamilyShared()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return false; }
@@ -112,42 +133,78 @@ namespace Barotrauma.Steam
return unlocked;
}
public static bool IncrementStat(Identifier statName, int increment)
/// <summary>
/// Increment multiple stats in bulk.
/// Make sure to call StoreStats() after calling this method since it doesn't do it automatically.
/// </summary>
/// <param name="stats"></param>
public static void IncrementStats(params (AchievementStat Identifier, float Increment)[] stats)
=> Array.ForEach(stats, static s
=> IncrementStat(s.Identifier, s.Increment, storeStats: false));
public static bool IncrementStat(AchievementStat statName, int increment, bool storeStats = true)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return false; }
DebugConsole.Log($"Incremented stat \"{statName}\" by " + increment);
bool success = Steamworks.SteamUserStats.AddStat(statName.Value.ToLowerInvariant(), increment);
bool success = Steamworks.SteamUserStats.AddStatInt(statName.ToIdentifier().Value.ToLowerInvariant(), increment);
if (!success)
{
DebugConsole.Log("Failed to increment stat \"" + statName + "\".");
}
else
else if (storeStats)
{
StoreStats();
}
return success;
}
public static bool IncrementStat(Identifier statName, float increment)
public static bool IncrementStat(AchievementStat statName, float increment, bool storeStats = true)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return false; }
DebugConsole.Log($"Incremented stat \"{statName}\" by " + increment);
bool success = Steamworks.SteamUserStats.AddStat(statName.Value.ToLowerInvariant(), increment);
bool success = Steamworks.SteamUserStats.AddStatFloat(statName.ToIdentifier().Value.ToLowerInvariant(), increment);
if (!success)
{
DebugConsole.Log("Failed to increment stat \"" + statName + "\".");
}
else
else if (storeStats)
{
StoreStats();
}
return success;
}
public static int GetStatInt(Identifier statName)
public static int GetStatInt(AchievementStat stat)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return 0; }
return Steamworks.SteamUserStats.GetStatInt(statName.Value.ToLowerInvariant());
return Steamworks.SteamUserStats.GetStatInt(stat.ToString().ToLowerInvariant());
}
public static float GetStatFloat(AchievementStat stat)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return 0f; }
return Steamworks.SteamUserStats.GetStatFloat(stat.ToString().ToLowerInvariant());
}
public static ImmutableDictionary<AchievementStat, float> GetAllStats()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return ImmutableDictionary<AchievementStat, float>.Empty; }
var builder = ImmutableDictionary.CreateBuilder<AchievementStat, float>();
foreach (AchievementStat stat in AchievementStatExtension.SteamStats)
{
if (stat.IsFloatStat())
{
builder.Add(stat, GetStatFloat(stat));
}
else
{
builder.Add(stat, GetStatInt(stat));
}
}
return builder.ToImmutable();
}
public static bool StoreStats()
@@ -177,7 +234,7 @@ namespace Barotrauma.Steam
{
//this should be run even if SteamManager is uninitialized
//servers need to be able to notify clients of unlocked talents even if the server isn't connected to Steam
SteamAchievementManager.Update(deltaTime);
AchievementManager.Update(deltaTime);
if (!IsInitialized) { return; }
@@ -193,22 +250,6 @@ namespace Barotrauma.Steam
if (Steamworks.SteamServer.IsValid) { Steamworks.SteamServer.Shutdown(); }
}
public static IEnumerable<ulong> ParseWorkshopIds(string workshopIdData)
{
string[] workshopIds = workshopIdData.Split(',');
foreach (string id in workshopIds)
{
if (ulong.TryParse(id, out ulong idCast))
{
yield return idCast;
}
else
{
yield return 0;
}
}
}
public static IEnumerable<ulong> WorkshopUrlsToIds(IEnumerable<string> urls)
{
return urls.Select((u) =>
@@ -140,7 +140,7 @@ namespace Barotrauma.Steam
return await queryTask;
}
public static async Task<Steamworks.Ugc.Item?> MakeRequest(UInt64 id)
public static async Task<Option<Steamworks.Ugc.Item>> MakeRequest(UInt64 id)
{
Task<WorkshopItemSet> ourTask;
lock (mutex)
@@ -155,7 +155,7 @@ namespace Barotrauma.Steam
}
var items = await ourTask;
var result = items.FirstOrNull(it => it.Id == id);
var result = items.FirstOrNone(it => it.Id == id);
return result;
}
}
@@ -165,7 +165,7 @@ namespace Barotrauma.Steam
/// The description of the returned item is truncated to save bandwidth.
/// </summary>
/// <param name="itemId">Workshop Item ID</param>
public static Task<Steamworks.Ugc.Item?> GetItem(UInt64 itemId)
public static Task<Option<Steamworks.Ugc.Item>> GetItem(UInt64 itemId)
=> SingleItemRequestPool.MakeRequest(itemId);
/// <summary>
@@ -176,15 +176,17 @@ namespace Barotrauma.Steam
/// <param name="withLongDescription">
/// If true, ask for the item's entire description, otherwise it'll be truncated.
/// </param>
public static async Task<Steamworks.Ugc.Item?> GetItemAsap(UInt64 itemId, bool withLongDescription = false)
public static async Task<Option<Steamworks.Ugc.Item>> GetItemAsap(UInt64 itemId, bool withLongDescription = false)
{
if (!IsInitialized) { return null; }
if (!IsInitialized) { return Option.None; }
var items = await GetWorkshopItems(
Steamworks.Ugc.Query.All
.WithFileId(itemId)
.WithLongDescription(withLongDescription));
return items.Any() ? items.First() : null;
return items.Any()
? Option.Some(items.First())
: Option.None;
}
public static async Task ForceRedownload(UInt64 itemId)
@@ -379,7 +381,7 @@ namespace Barotrauma.Steam
// made private. Players cannot download updates for these, so
// we treat them as if they were deleted.
allItems = (await Task.WhenAll(allItems.Select(it => GetItem(it.Id.Value))))
.NotNull()
.NotNone()
.Where(it => it.ConsumerApp == AppID)
.ToHashSet();
@@ -399,7 +401,7 @@ namespace Barotrauma.Steam
TaskPool.Add("DeleteUnsubscribedMods", GetPublishedAndSubscribedItems().WaitForLoadingScreen(), t =>
{
if (!t.TryGetResult(out ISet<Steamworks.Ugc.Item> items)) { return; }
if (!t.TryGetResult(out ISet<Steamworks.Ugc.Item>? items)) { return; }
var ids = items.Select(it => it.Id.Value).ToHashSet();
var toUninstall = ContentPackageManager.WorkshopPackages
.Where(pkg
@@ -428,8 +430,8 @@ namespace Barotrauma.Steam
{
using var installCounter = await InstallTaskCounter.Create(id);
var itemNullable = await GetItem(id);
if (!(itemNullable is { } item)) { return; }
var itemOption = await GetItem(id);
if (!itemOption.TryUnwrap(out var item)) { return; }
await Task.Yield();
string itemTitle = item.Title?.Trim() ?? "";