v1.3.0.1 (Epic Store release)
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#nullable enable
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namespace Barotrauma.Networking;
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sealed class EosP2PEndpoint : P2PEndpoint
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{
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public EosInterface.ProductUserId ProductUserId => new EosInterface.ProductUserId((Address as EosP2PAddress)!.EosStringRepresentation);
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public EosP2PEndpoint(EosInterface.ProductUserId puid) : this(new EosP2PAddress(puid.Value)) { }
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public EosP2PEndpoint(EosP2PAddress address) : base(address) { }
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public override string StringRepresentation => (Address as EosP2PAddress)!.StringRepresentation;
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public override LocalizedString ServerTypeString { get; } = TextManager.Get("PlayerHostedServer");
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public override int GetHashCode()
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=> (Address as EosP2PAddress)!.GetHashCode();
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public override bool Equals(object? obj)
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=> obj is EosP2PEndpoint otherEndpoint
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&& ProductUserId == otherEndpoint.ProductUserId;
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public new static Option<EosP2PEndpoint> Parse(string endpointStr)
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=> EosP2PAddress.Parse(endpointStr).Select(eosAddress => new EosP2PEndpoint(eosAddress));
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public const string SocketName = "Barotrauma.EosP2PSocket";
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public override P2PConnection MakeConnectionFromEndpoint()
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=> new EosP2PConnection(this);
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}
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