v1.3.0.1 (Epic Store release)
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@@ -381,7 +381,7 @@ namespace Barotrauma.Lights
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive, transformMatrix: spriteBatchTransform);
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Vector3 glowColorHSV = ToolBox.RGBToHSV(AmbientLight);
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glowColorHSV.Z = Math.Max(glowColorHSV.Z, 0.4f);
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Color glowColor = ToolBox.HSVToRGB(glowColorHSV.X, glowColorHSV.Y, glowColorHSV.Z);
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Color glowColor = ToolBoxCore.HSVToRGB(glowColorHSV.X, glowColorHSV.Y, glowColorHSV.Z);
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Vector2 glowSpriteSize = new Vector2(gapGlowTexture.Width, gapGlowTexture.Height);
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foreach (var gap in Gap.GapList)
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{
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