v1.3.0.1 (Epic Store release)

This commit is contained in:
Regalis11
2024-03-28 18:34:33 +02:00
parent 81ca8637be
commit 3791670c42
269 changed files with 13160 additions and 2966 deletions
@@ -785,7 +785,7 @@ namespace Barotrauma.Items.Components
if (item.CurrentHull is { } currentHull && currentHull == hull)
{
Sprite pingCircle = GUIStyle.YouAreHereCircle.Value.Sprite;
Sprite? pingCircle = GUIStyle.YouAreHereCircle.Value?.Sprite;
if (pingCircle is null) { continue; }
Vector2 charPos = item.WorldPosition;
@@ -1241,7 +1241,8 @@ namespace Barotrauma.Items.Components
foreach (Vector2 blip in MiniMapBlips)
{
Vector2 parentSize = miniMapFrame.Rect.Size.ToVector2();
Sprite pingCircle = GUIStyle.PingCircle.Value.Sprite;
Sprite? pingCircle = GUIStyle.PingCircle.Value?.Sprite;
if (pingCircle is null) { continue; }
Vector2 targetSize = new Vector2(parentSize.X / 4f);
Vector2 spriteScale = targetSize / pingCircle.size;
float scale = Math.Min(blipState, maxBlipState / 2f);
@@ -1525,7 +1526,7 @@ namespace Barotrauma.Items.Components
float maxWidth = Math.Max(sizeX, sizeY);
Vector2 drawPos = new Vector2(frame.Rect.Right - sizeX, frame.Rect.Y - sizeY / 2f);
UISprite icon = GUIStyle.IconOverflowIndicator;
UISprite? icon = GUIStyle.IconOverflowIndicator;
if (icon != null)
{
const int iconPadding = 4;