v1.3.0.1 (Epic Store release)
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@@ -785,7 +785,7 @@ namespace Barotrauma.Items.Components
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if (item.CurrentHull is { } currentHull && currentHull == hull)
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{
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Sprite pingCircle = GUIStyle.YouAreHereCircle.Value.Sprite;
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Sprite? pingCircle = GUIStyle.YouAreHereCircle.Value?.Sprite;
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if (pingCircle is null) { continue; }
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Vector2 charPos = item.WorldPosition;
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@@ -1241,7 +1241,8 @@ namespace Barotrauma.Items.Components
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foreach (Vector2 blip in MiniMapBlips)
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{
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Vector2 parentSize = miniMapFrame.Rect.Size.ToVector2();
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Sprite pingCircle = GUIStyle.PingCircle.Value.Sprite;
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Sprite? pingCircle = GUIStyle.PingCircle.Value?.Sprite;
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if (pingCircle is null) { continue; }
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Vector2 targetSize = new Vector2(parentSize.X / 4f);
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Vector2 spriteScale = targetSize / pingCircle.size;
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float scale = Math.Min(blipState, maxBlipState / 2f);
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@@ -1525,7 +1526,7 @@ namespace Barotrauma.Items.Components
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float maxWidth = Math.Max(sizeX, sizeY);
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Vector2 drawPos = new Vector2(frame.Rect.Right - sizeX, frame.Rect.Y - sizeY / 2f);
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UISprite icon = GUIStyle.IconOverflowIndicator;
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UISprite? icon = GUIStyle.IconOverflowIndicator;
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if (icon != null)
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{
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const int iconPadding = 4;
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