Removed the Entity.MoveWithLevel property, fixed artifacts and other items from ruins not being saved. Closes #694
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@@ -358,10 +358,7 @@ namespace Barotrauma
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WayPoint wayPoint = new WayPoint(
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mirror ? new Vector2(borders.X - positionOfInterest.Position.X, positionOfInterest.Position.Y) : positionOfInterest.Position,
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SpawnType.Enemy,
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submarine: null)
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{
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MoveWithLevel = true
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};
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submarine: null);
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}
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startPosition.X = pathCells[0].Center.X;
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@@ -611,7 +608,6 @@ namespace Barotrauma
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List<WayPoint> wayPoints = new List<WayPoint>();
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var newWaypoint = new WayPoint(new Rectangle((int)pathCells[0].Center.X, borders.Height, 10, 10), null);
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newWaypoint.MoveWithLevel = true;
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wayPoints.Add(newWaypoint);
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for (int i = 0; i < pathCells.Count; i++)
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@@ -619,7 +615,6 @@ namespace Barotrauma
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pathCells[i].CellType = CellType.Path;
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newWaypoint = new WayPoint(new Rectangle((int)pathCells[i].Center.X, (int)pathCells[i].Center.Y, 10, 10), null);
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newWaypoint.MoveWithLevel = true;
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wayPoints.Add(newWaypoint);
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wayPoints[wayPoints.Count-2].linkedTo.Add(newWaypoint);
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@@ -637,7 +632,6 @@ namespace Barotrauma
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}
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newWaypoint = new WayPoint(new Rectangle((int)pathCells[pathCells.Count - 1].Center.X, borders.Height, 10, 10), null);
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newWaypoint.MoveWithLevel = true;
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wayPoints.Add(newWaypoint);
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wayPoints[wayPoints.Count - 2].linkedTo.Add(newWaypoint);
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