(6ac5b80f0) Fixed: PauseOnFocusLost always treated as if being enabled

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:40:49 +03:00
parent 06bd4f51fc
commit 3635568b6a
10 changed files with 72 additions and 176 deletions
@@ -543,10 +543,7 @@ namespace Barotrauma
//equipped item that can't be put in the inventory, use delayed dropping
if (quickUseAction == QuickUseAction.Drop)
{
slots[i].QuickUseButtonToolTip =
TextManager.Get("QuickUseAction.HoldToUnequip", returnNull: true) ??
(GameMain.Config.Language == "English" ? "Hold to unequip" : TextManager.Get("QuickUseAction.Unequip"));
slots[i].QuickUseButtonToolTip = "Hold to unequip";
if (PlayerInput.LeftButtonHeld())
{
slots[i].QuickUseTimer = Math.Max(0.1f, slots[i].QuickUseTimer + deltaTime);