(6ac5b80f0) Fixed: PauseOnFocusLost always treated as if being enabled
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@@ -666,7 +666,7 @@ namespace Barotrauma
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(NetworkMember == null || !NetworkMember.GameStarted);
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#if !DEBUG
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if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
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if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen && Config.PauseOnFocusLost)
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{
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GUI.TogglePauseMenu();
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paused = true;
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