(6ac5b80f0) Fixed: PauseOnFocusLost always treated as if being enabled

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:40:49 +03:00
parent 06bd4f51fc
commit 3635568b6a
10 changed files with 72 additions and 176 deletions
@@ -666,7 +666,7 @@ namespace Barotrauma
(NetworkMember == null || !NetworkMember.GameStarted);
#if !DEBUG
if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen && Config.PauseOnFocusLost)
{
GUI.TogglePauseMenu();
paused = true;