Multiple particle emitters can be be attached to a background sprite, hydrothermal vents push characters and subs upwards, tweaked hydrothermal smoke particles & trigger positioning
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@@ -94,8 +94,14 @@ namespace Barotrauma
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break;
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#if CLIENT
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case "particleemitter":
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ParticleEmitterPrefab = new Particles.ParticleEmitterPrefab(subElement);
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EmitterPosition = ToolBox.GetAttributeVector2(subElement, "position", Vector2.Zero);
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if (ParticleEmitterPrefabs == null)
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{
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ParticleEmitterPrefabs = new List<Particles.ParticleEmitterPrefab>();
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EmitterPositions = new List<Vector2>();
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}
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ParticleEmitterPrefabs.Add(new Particles.ParticleEmitterPrefab(subElement));
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EmitterPositions.Add(ToolBox.GetAttributeVector2(subElement, "position", Vector2.Zero));
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break;
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case "sound":
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SoundElement = subElement;
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