Multiple particle emitters can be be attached to a background sprite, hydrothermal vents push characters and subs upwards, tweaked hydrothermal smoke particles & trigger positioning

This commit is contained in:
Joonas Rikkonen
2017-08-26 17:07:13 +03:00
parent 1a12f46708
commit 362428280a
8 changed files with 128 additions and 48 deletions
@@ -177,6 +177,21 @@
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="819,410,204,204"/>
</hydrosmoke>
<hydrosmokesmall
startsizemin="2.0,2.0" startsizemax="5.0,5.0"
sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
startrotationmin ="0.0" startrotationmax="360"
startcolor="0.2, 0.2, 0.2" startalpha="1.0"
angularvelocitymin="-20" angularvelocitymax="20"
colorchange="0.0, 0.0, 0.0, -0.16"
growtime="1"
lifetime="6"
drawtarget="water"
animduration="3"
loopanim="false">
<animatedsprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="0,0,1024,1024" columns="5" rows="5"/>
</hydrosmokesmall>
<explosionfire
startsizemin="0.25,0.15" startsizemax="0.5,0.25"
sizechangemin="0.2,0.2" sizechangemax="0.3,0.3"