Multiple particle emitters can be be attached to a background sprite, hydrothermal vents push characters and subs upwards, tweaked hydrothermal smoke particles & trigger positioning
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@@ -177,6 +177,21 @@
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<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="819,410,204,204"/>
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</hydrosmoke>
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<hydrosmokesmall
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startsizemin="2.0,2.0" startsizemax="5.0,5.0"
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sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
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startrotationmin ="0.0" startrotationmax="360"
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startcolor="0.2, 0.2, 0.2" startalpha="1.0"
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angularvelocitymin="-20" angularvelocitymax="20"
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colorchange="0.0, 0.0, 0.0, -0.16"
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growtime="1"
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lifetime="6"
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drawtarget="water"
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animduration="3"
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loopanim="false">
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<animatedsprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="0,0,1024,1024" columns="5" rows="5"/>
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</hydrosmokesmall>
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<explosionfire
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startsizemin="0.25,0.15" startsizemax="0.5,0.25"
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sizechangemin="0.2,0.2" sizechangemax="0.3,0.3"
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