Multiple particle emitters can be be attached to a background sprite, hydrothermal vents push characters and subs upwards, tweaked hydrothermal smoke particles & trigger positioning
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@@ -107,15 +107,14 @@
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</icechunk>
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<blacksmoker spawnpos="SeaFloor" alignment="Top" minsize="1" maxsize="2" randomrotation="-5,5" commonness="0">
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<blacksmoker spawnpos="SeaFloor" alignment="Top" minsize="1" maxsize="1.2" randomrotation="-5,5" commonness="0">
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<overridecommonness commonness="1" leveltype="Wastes" />
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<overridecommonness commonness="3" leveltype="Ridge" />
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<Sprite texture="Content/BackgroundSprites/seafloor.png" sourcerect="0,443,455,1605" origin="0.5,0.9"/>
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<Sound file ="Content/Sounds/Water/BlackSmoker.ogg" range="7000" position="0,4000"/>
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<Trigger position="0,5500" radius="2000" height="10000" camerashake="5">
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<Attack damage="10.0" duration="1.0" targetforce="10.0" damagetype="Burn" onlyhumans="true"/>
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</Trigger>
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<Trigger position="0,7000" radius="2000" height="10000" camerashake="5" force="0,500">
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<Attack damage="10.0" duration="1.0" damagetype="Burn" onlyhumans="true"/>
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</Trigger>
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<ParticleEmitter
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particle="hydrosmoke"
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particlespersecond="4"
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@@ -124,14 +123,22 @@
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anglemax="100"
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velocitymin="500"
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velocitymax="2000"/>
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<ParticleEmitter
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particle="hydrosmokesmall"
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particlespersecond="10"
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position="0,1400"
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anglemin="60"
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anglemax="120"
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velocitymin="100"
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velocitymax="600"/>
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</blacksmoker>
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<blacksmoker spawnpos="SeaFloor" alignment="Top" minsize="1" maxsize="2" randomrotation="-10,10" commonness="0">
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<blacksmoker spawnpos="SeaFloor" alignment="Top" minsize="1" maxsize="1.2" randomrotation="-10,10" commonness="0">
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<overridecommonness commonness="1" leveltype="Wastes" />
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<Sprite texture="Content/BackgroundSprites/seafloor.png" sourcerect="463,1329,525,719" origin="0.5,0.9"/>
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<Sound file ="Content/Sounds/Water/BlackSmoker.ogg" range="7000" position="0,4000"/>
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<Trigger position="0,5500" radius="2000" height="10000" camerashake="5">
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<Attack damage="10.0" duration="1.0" targetforce="10.0" damagetype="Burn" onlyhumans="true"/>
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<Trigger position="0,7000" radius="2000" height="10000" camerashake="5" force="0,500">
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<Attack damage="10.0" duration="1.0" damagetype="Burn" onlyhumans="true"/>
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</Trigger>
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<ParticleEmitter
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particle="hydrosmoke"
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@@ -141,14 +148,22 @@
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anglemax="100"
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velocitymin="500"
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velocitymax="2000"/>
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<ParticleEmitter
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particle="hydrosmokesmall"
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particlespersecond="10"
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position="-20,570"
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anglemin="60"
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anglemax="120"
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velocitymin="100"
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velocitymax="600"/>
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</blacksmoker>
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<blacksmoker spawnpos="SeaFloor" alignment="Top" minsize="1" maxsize="2" randomrotation="-10,10" commonness="0">
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<blacksmoker spawnpos="SeaFloor" alignment="Top" minsize="1" maxsize="1.2" randomrotation="-10,10" commonness="0">
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<overridecommonness commonness="1" leveltype="Wastes" />
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<Sprite texture="Content/BackgroundSprites/seafloor.png" sourcerect="1030,1245,440,803" origin="0.5,0.9"/>
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<Sound file ="Content/Sounds/Water/BlackSmoker.ogg" range="7000" position="0,4000"/>
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<Trigger position="0,5500" radius="2000" height="10000" camerashake="5">
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<Attack damage="10.0" duration="1.0" targetforce="10.0" damagetype="Burn" onlyhumans="true"/>
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<Trigger position="0,7000" radius="2000" height="10000" camerashake="5" force="0,500">
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<Attack damage="10.0" duration="1.0" damagetype="Burn" onlyhumans="true"/>
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</Trigger>
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<ParticleEmitter
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particle="hydrosmoke"
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@@ -158,5 +173,13 @@
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anglemax="100"
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velocitymin="500"
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velocitymax="2000"/>
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<ParticleEmitter
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particle="hydrosmokesmall"
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particlespersecond="10"
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position="-50,700"
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anglemin="60"
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anglemax="120"
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velocitymin="100"
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velocitymax="600"/>
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</blacksmoker>
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</backgroundsprites>
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