Multiple particle emitters can be be attached to a background sprite, hydrothermal vents push characters and subs upwards, tweaked hydrothermal smoke particles & trigger positioning
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@@ -1,12 +1,14 @@
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using Microsoft.Xna.Framework;
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using Barotrauma.Particles;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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partial class BackgroundSpritePrefab
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{
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public readonly Particles.ParticleEmitterPrefab ParticleEmitterPrefab;
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public readonly Vector2 EmitterPosition;
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public readonly List<ParticleEmitterPrefab> ParticleEmitterPrefabs;
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public readonly List<Vector2> EmitterPositions;
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public readonly XElement SoundElement;
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public readonly Vector2 SoundPosition;
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