Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes
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@@ -14,7 +14,7 @@ namespace Barotrauma
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public readonly CrewManager CrewManager;
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private GUIComponent infoBox;
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public static void StartTutorial()
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{
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Submarine.Load("Content/Map/TutorialSub.sub", "");
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@@ -63,6 +63,7 @@ namespace Barotrauma
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CrewManager.AddCharacter(character);
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//CoroutineManager.StartCoroutine(QuitChecker());
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CoroutineManager.StartCoroutine(UpdateState());
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}
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@@ -84,8 +85,9 @@ namespace Barotrauma
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if (infoBox!=null) infoBox.Update(deltaTime);
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}
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private IEnumerable<object> UpdateState()
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{
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{
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Submarine.Loaded.SetPosition(new Vector2(Submarine.Loaded.Position.X, 38500.0f));
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//spawn some fish next to the player
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