Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes
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@@ -14,6 +14,8 @@ namespace Barotrauma
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private Item item;
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private int state;
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public override Vector2 RadarPosition
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{
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get
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@@ -69,6 +71,23 @@ namespace Barotrauma
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//item.MoveWithLevel = true;
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}
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public override void Update(float deltaTime)
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{
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switch (state)
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{
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case 0:
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if (item.CurrentHull == null) return;
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ShowMessage(state);
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state = 1;
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break;
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case 1:
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if (!Level.Loaded.AtEndPosition && !Level.Loaded.AtStartPosition) return;
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ShowMessage(state);
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state = 2;
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break;
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}
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}
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public override void End()
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{
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item.Remove();
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