Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes

This commit is contained in:
Regalis
2015-11-19 19:21:48 +02:00
parent 9b08201972
commit 35f05376b0
21 changed files with 155 additions and 56 deletions
+22 -1
View File
@@ -25,6 +25,9 @@ namespace Barotrauma
protected string radarLabel;
protected List<string> headers;
protected List<string> messages;
private int reward;
public string Name
@@ -69,6 +72,15 @@ namespace Barotrauma
failureMessage = ToolBox.GetAttributeString(element, "failuremessage", "");
radarLabel = ToolBox.GetAttributeString(element, "radarlabel", "");
messages = new List<string>();
headers = new List<string>();
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "message") continue;
headers.Add(ToolBox.GetAttributeString(subElement, "header", ""));
messages.Add(ToolBox.GetAttributeString(subElement, "text", ""));
}
}
public static Quest LoadRandom(Location[] locations, Random rand)
@@ -142,8 +154,17 @@ namespace Barotrauma
return null;
}
public virtual void Start(Level level)
public virtual void Start(Level level) { }
public virtual void Update(float deltaTime) { }
public void ShowMessage(int index)
{
if (index >= headers.Count && index >= messages.Count) return;
new GUIMessageBox(
index < headers.Count ? headers[index] : "",
index < messages.Count ? messages[index] : "");
}
/// <summary>