Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes
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@@ -10,9 +10,11 @@ namespace Barotrauma
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{
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class MonsterQuest : Quest
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{
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string monsterFile;
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private string monsterFile;
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Character monster;
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private int state;
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private Character monster;
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public override Vector2 RadarPosition
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{
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@@ -31,6 +33,18 @@ namespace Barotrauma
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monster = new AICharacter(monsterFile, ConvertUnits.ToSimUnits(position+level.Position));
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}
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public override void Update(float deltaTime)
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{
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switch (state)
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{
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case 0:
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if (!monster.IsDead) return;
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ShowMessage(state);
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state = 1;
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break;
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}
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}
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public override void End()
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{
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