Merge remote-tracking branch 'barotrauma/master' into new-netcode
# Conflicts: # Subsurface/Source/Characters/Character.cs # Subsurface/Source/Items/Components/Machines/Steering.cs # Subsurface/Source/Map/Structure.cs # Subsurface/Source/Networking/GameClient.cs # Subsurface/Source/Networking/GameServer.cs
This commit is contained in:
@@ -12,6 +12,8 @@ namespace Barotrauma
|
||||
{
|
||||
Camera cam;
|
||||
|
||||
Color waterColor = new Color(0.75f, 0.8f, 0.9f, 1.0f);
|
||||
|
||||
readonly RenderTarget2D renderTargetBackground;
|
||||
readonly RenderTarget2D renderTarget;
|
||||
readonly RenderTarget2D renderTargetWater;
|
||||
@@ -270,7 +272,7 @@ namespace Barotrauma
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred,
|
||||
BlendState.Opaque);
|
||||
spriteBatch.Draw(renderTarget, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), new Color(0.75f, 0.8f, 0.9f, 1.0f));
|
||||
spriteBatch.Draw(renderTarget, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), waterColor);
|
||||
spriteBatch.End();
|
||||
|
||||
#if LINUX
|
||||
@@ -406,7 +408,7 @@ namespace Barotrauma
|
||||
|
||||
float r = Math.Min(CharacterHUD.damageOverlayTimer * 0.5f, 0.5f);
|
||||
spriteBatch.Draw(renderTarget, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
|
||||
Color.Lerp(new Color(0.1f, 0.1f, 0.1f), Color.Red, r));
|
||||
Color.Lerp(GameMain.LightManager.AmbientLight*0.5f, Color.Red, r));
|
||||
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user