Merge remote-tracking branch 'barotrauma/master' into new-netcode

# Conflicts:
#	Subsurface/Source/Characters/Character.cs
#	Subsurface/Source/Items/Components/Machines/Steering.cs
#	Subsurface/Source/Map/Structure.cs
#	Subsurface/Source/Networking/GameClient.cs
#	Subsurface/Source/Networking/GameServer.cs
This commit is contained in:
juanjp600
2016-11-05 18:09:44 -03:00
42 changed files with 431 additions and 177 deletions
@@ -20,10 +20,7 @@ namespace Barotrauma.Items.Components
private List<RadarBlip> radarBlips;
private float prevPingRadius;
public static string StartMarker = "Start";
public static string EndMarker = "End";
[HasDefaultValue(10000.0f, false)]
public float Range
{
@@ -265,11 +262,11 @@ namespace Barotrauma.Items.Components
DrawMarker(spriteBatch,
(GameMain.GameSession.Map == null) ? StartMarker : GameMain.GameSession.Map.CurrentLocation.Name,
GameMain.GameSession.StartLocation.Name,
(Level.Loaded.StartPosition - item.WorldPosition), displayScale, center, (rect.Width * 0.5f));
DrawMarker(spriteBatch,
(GameMain.GameSession.Map == null) ? EndMarker : GameMain.GameSession.Map.SelectedLocation.Name,
GameMain.GameSession.EndLocation.Name,
(Level.Loaded.EndPosition - item.WorldPosition), displayScale, center, (rect.Width * 0.5f));
if (GameMain.GameSession.Mission != null)
@@ -397,12 +394,15 @@ namespace Barotrauma.Items.Components
if (dir.X < 0.0f) markerPos.X -= GUI.SmallFont.MeasureString(label).X+10;
GUI.DrawString(spriteBatch, new Vector2(markerPos.X + 10, markerPos.Y), label, Color.LightGreen * textAlpha, Color.Black * textAlpha*0.5f, 2, GUI.SmallFont);
string wrappedLabel = ToolBox.WrapText(label, 150, GUI.SmallFont);
GUI.DrawString(spriteBatch, new Vector2(markerPos.X + 10, markerPos.Y + 15), (int)(dist * Physics.DisplayToRealWorldRatio) + " m",
Color.LightGreen * textAlpha,
Color.Black * textAlpha, 2, GUI.SmallFont);
wrappedLabel += "\n"+((int)(dist * Physics.DisplayToRealWorldRatio) + " m");
GUI.DrawString(spriteBatch,
new Vector2(markerPos.X + 10, markerPos.Y),
wrappedLabel,
Color.LightGreen * textAlpha, Color.Black * textAlpha * 0.5f,
2, GUI.SmallFont);
}
protected override void RemoveComponentSpecific()