Merge remote-tracking branch 'barotrauma/master' into new-netcode

# Conflicts:
#	Subsurface/Source/Characters/Character.cs
#	Subsurface/Source/Items/Components/Machines/Steering.cs
#	Subsurface/Source/Map/Structure.cs
#	Subsurface/Source/Networking/GameClient.cs
#	Subsurface/Source/Networking/GameServer.cs
This commit is contained in:
juanjp600
2016-11-05 18:09:44 -03:00
42 changed files with 431 additions and 177 deletions

View File

@@ -185,6 +185,11 @@ namespace Barotrauma
new Vector2(pathSteering.CurrentPath.Nodes[i].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i].DrawPosition.Y),
new Vector2(pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.Y),
Color.LightGreen);
spriteBatch.DrawString(GUI.SmallFont,
pathSteering.CurrentPath.Nodes[i].ID.ToString(),
new Vector2(pathSteering.CurrentPath.Nodes[i].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i].DrawPosition.Y - 10),
Color.LightGreen);
}
}
}

View File

@@ -97,7 +97,7 @@ namespace Barotrauma
diff.Y = 0.0f;
}
if (diff == Vector2.Zero) return -host.Steering;
if (diff.Length() < 0.01) return -host.Steering;
return Vector2.Normalize(diff) * speed;
}
@@ -258,6 +258,12 @@ namespace Barotrauma
if (closestButton != null)
{
if (!closestButton.HasRequiredItems(character, false) && shouldBeOpen)
{
currentPath.Unreachable = true;
return;
}
closestButton.Item.Pick(character, false, true);
break;
}

View File

@@ -172,7 +172,12 @@ namespace Barotrauma
start, node.Waypoint.SimPosition, null,
Physics.CollisionWall | Physics.CollisionLevel | Physics.CollisionStairs | Physics.CollisionPlatform);
if (body != null && body.UserData is Structure && !((Structure)body.UserData).IsPlatform) continue;
if (body != null)
{
if (body.UserData is Structure && !((Structure)body.UserData).IsPlatform) continue;
if (body.UserData is Item && body.FixtureList[0].CollisionCategories.HasFlag(Physics.CollisionWall)) continue;
}
}
closestDist = dist;