From 359b8280d3951820f2e1c6b0a672d61f050d5ed2 Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Mon, 15 Apr 2019 12:00:07 +0300 Subject: [PATCH] (25fc82c5f) Fix collider params being written as floats instead of ints. --- .../Source/Screens/CharacterEditorScreen.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Barotrauma/BarotraumaClient/Source/Screens/CharacterEditorScreen.cs b/Barotrauma/BarotraumaClient/Source/Screens/CharacterEditorScreen.cs index b17d4a1ab..7f3a062e2 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/CharacterEditorScreen.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/CharacterEditorScreen.cs @@ -4905,24 +4905,24 @@ namespace Barotrauma // Capsules/Circles //if (width == height) //{ - // colliderAttributes.Add(new XAttribute("radius", width / 2 * 0.85f)); + // colliderAttributes.Add(new XAttribute("radius", (int)(width / 2 * 0.85f))); //} //else //{ // if (height > width) // { - // colliderAttributes.Add(new XAttribute("radius", width / 2 * 0.85f)); - // colliderAttributes.Add(new XAttribute("height", height - width * 0.85f)); + // colliderAttributes.Add(new XAttribute("radius", (int)(width / 2 * 0.85f))); + // colliderAttributes.Add(new XAttribute("height",(int) (height - width * 0.85f))); // } // else // { - // colliderAttributes.Add(new XAttribute("radius", height / 2 * 0.85f)); - // colliderAttributes.Add(new XAttribute("width", width - height * 0.85f)); + // colliderAttributes.Add(new XAttribute("radius", (int)(height / 2 * 0.85f))); + // colliderAttributes.Add(new XAttribute("width", (int)(width - height * 0.85f))); // } //} // Rectangles - colliderAttributes.Add(new XAttribute("height", height * 0.85f)); - colliderAttributes.Add(new XAttribute("width", width * 0.85f)); + colliderAttributes.Add(new XAttribute("height", (int)(height * 0.85f))); + colliderAttributes.Add(new XAttribute("width", (int)(width * 0.85f))); idToCodeName.TryGetValue(id, out string notes); LimbXElements.Add(id.ToString(), new XElement("limb", new XAttribute("id", id),